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Killer Perk: Death's Embrace (Concept)

RKKRKK Member Posts: 38
edited December 2019 in Creations

(Killer) For every survivor dead in the trial, gain a 9% speed increase in all actions. For every survivor on death hook remaining in the trial, gain a 2% recover rate after hitting a survivor. (Same as Save the Best for Last)

(Survivor) Each time a survivor is sacrificed, all remaining survivors who are injured suffer from the mangled status effect for 60 seconds and receive a 3% speed reduction to actions.

Post edited by RKK on


  • TruthTheDeceiverTruthTheDeceiver Member Posts: 538


    I really hate to be harsh like this, but there are much better alternatives to this. Fire Up increases your action speed by 4% when a generator is completed, which is passive and easier to acquire than killing Survivors. There is also Blood Echo, which exhausts all injured Survivors and makes them bleed more, and all you have to do to trigger it is hook someone.

    Compared to this perk, those two are much better for two reasons:

    • They’re easier to trigger, and can be triggered more than four times.
    • They aren’t hexes, therefore the Survivors cannot stop them.

    So yeah, there’s room for improvement though. I like the name a lot by the way.

  • RKKRKK Member Posts: 38
    edited December 2019

    @TruthTheDeceiver I completely understand your point about it being a hex and not a passive. I made it a hex because I wanted a very high risk, high reward perk. Because as you know, the perk can be deactivated any time throughout the game. Personally, what would make this perk different compared the two you listed is that you can reach up to 18% (2 dead) for your speed increase. Considering every second counts this boost would be huge. Also, let's say for instance two survivors are dead which would give the remaining survivors a 6% decrease to actions. If your running this perk on freddy for example, who has addons for slowdown combined with ruin, pop, dying light, or other slowing perks it will make gens extremely difficult. For Fire Up, it only affects gens and pallets while this perk would affect everything. I dont think you took that into consideration. As I mentioned this is just a concept and improvements could be made.

    Post edited by RKK on
  • DeathEscapeDeathEscape Member Posts: 313

    Yes, its hard to do gens against this perk when you are alone but do you need to?

    By the time 3 are dead, the survivor can just open the gate or escape using the hatch.

  • RKKRKK Member Posts: 38
    edited December 2019


    Your only factoring in 1 variable. This perk would be used with other slowdown perks such as thana, dying light, ruin, and addons etc. It would take significant longer even with 2-3 people. Also, your comment is referring to end game when theres only 1 person left. This perk would be primarily used for mid game and the beginning of late game (1 gen).

    Post edited by RKK on
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