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Ruin should be a timed effect instead of a totem

It's clear at this point that when survivors focus on generators the games go by pretty fast, it's no wonder Ruin is such a popular perk. Games should not be decided by totem RNG. When Ruin is found right away it fails to do the 1 thing it's supposed to (slow down the early game), when Ruin is up all match the killer player usually has an easy game as the gens don't get done in time.

Both of these extremes are bad, making Ruin a 2 min effect (like corrupt intervention) would solve both of these scenarios. It's time to balance the game.



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