Ruin is a breath of fresh air

I play both sides on and off but with generators popping so fast I rarely enjoyed a Killer session. After coming back and investing in Ruin it feels like I'm on even ground with Survivors.
Already scored big last night and I don't see it ever coming off my slots. Imma bout to dunk on these Survivors and get some payback for all those ######### matches in the past. Holy #########, I've been enlightened.
Do you always run ruin or do you sometimes go back and try to play without? If you're new to the game, definitely get this perk.
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I use almost every time cuz I don't have all the perks I want with my killers
I always try to play some matches without it cause relying on it is a bad habbit
But yes it is an incredibilly strong perk, especially against survivors that can't deal with it
Unless I'm playing clown or legion (I don't even tend to run it on legion) I'll probably not run it until red rank (which i suppose is a permanent thing now with the new reset system)
At red rank though, I'm beginning to feel the need for it or CI just to buy some time. I'd advise trying out Corrupt intervention as well, since it's more consistent and basically does the same job as Ruin in buying you time to get some pressure.
All Ruin would do for me is get me fat and spoiled from easy 4ks and I would improve as a player much more slowly. But if you don't enjoy skill based gameplay ruin, noed, and adrenaline all exist.
I play killer more than survivor and I honestly don’t like ruin. It’s the only slowdown perk that can BOTH be removed from the game and high enough skill counters it completely. As for the others:
Pop: can be limited by good survivor play but so long as the killer can get someone down you can’t stop it.
Corrupt Intervention: removes itself after 2 min but cuts down on area to search for the first few min.
Thrilling Tremors: My personal favorite. Not only does it stop any new gens from getting progress while you’re hooking someone, it also acts like BBQ and gives you a place to head after you do hook people. Relevant throughout the game as well.
Thana/Dying Light: Can be removed by healing/dying/obsession death, but otherwise is a constant pressure.
Surge: saves time on regressing nearby gens, Short cooldown. Plus synergizes well with Surveillance.
Ruin meanwhile is permanently removable and the best survivors (not me) hit greats enough you can barely notice you have it. Not worth the perk slot imo for that much variability. I’d rather run something more consistent, if slightly weaker early game.
i dont use it on killers that i feel like i know how to play them (like wraith, pig, Billy and back then i wasnt using ruin on old freddy i miss him) and i dont use it on nurse (even tho im bad at nurse) but nurse is strong enough to win without it if i lose that means i was just playing bad on nurse that game
Always run it, not really by choice though... at rank 1 with all these swf, toolboxes etc. i need some sort of defense, tbf i think every perk i use is to slow gens down because thats the biggest issue. But if i dont have ruin at rank 1 i will be lucky to get a silver medal in gatekeeper even more so on the over sized map`s filled with pallets
Some killers its REALLY ruff with out it but pending what build you're running it's not really needed. Having said just got my adept for oni an demo. For me these 2 diff need ruin.
Hate ruin
https://www.youtube.com/watch?v=_nVk25ZvTkU
I never used it, but I have been closer though. You can play fine without ruin if you know how to apply pressure, of course there are some bad design maps that will make bad games but that happens for survs as well...
I never run it these days. I used to way back in the day just because it was the cool thing to do and I didn't really put any thought into my builds, but I realized that all it tended to accomplish for me was snowballing against bad teams while doing nothing against the actually good ones. I didn't need help against the bad teams, so I just took it off and learned to play without it. I actually feel like I've improved quite a bit without it.
Just wait until you get high enough to where it
a:does literally nothing since survs can hit skill checks
or
b:gets destroyed in 30 seconds or less
Ruin is relevant so you can get your gatekeeper emblem, without it against good survivors you’ll probably have no gatekeeper
since i can down survivors quickly and often i use pgtw it is much more effective and can't be removed from the match. however if your playing a killer that generally sucks than ruin can be more reliable.
Ruin: More powerful on console. Works against all survivors. Because the skill checks aren't consistent. I know they should be fine because they are supposed to work on 'user side' but its just not the case. They are smoother than they used to be though.
@Lanterns It’s honestly a must have below rank 8; few killers can perform well at that level without it. They usually are running a top tier killer to not have to use it. I’m a rank 5 killer.
Before ruin I seldom got to rank 10; now I’m never over rank 7 or so. The day I equipped it I won a lot more.
It forced survivors to try for a second objective. Slowed the game down. Great for no map pressure killers.
Throw Thrill of the Hunt on there if you want to double down on hex perks. It takes them longer to cleanse it and you will get a notification it’s being worked on. I’ve seen whole teams practically suicide on the totem because they won’t let it go once they find it.
lol at @Waffleyumboy post which reads like “I’m awesome, but if you have no skill and suck, run ruin”.
I see no problem in running a crutch perk if your killer is low tier. Wraith mains can agree.
I prefer to use corrupt intervention since I have enough time to set up my traps and stategize on the gebs close to me. Abd since Im confident on my skill I know I'll probably get someone down before the timer runs out, and by then most survivors will be on the unblocked gens, and I know exactly where to go next
I usually bring ruin and bbq on all my killers. I don't commit to playing one killer consistently so I haven't mastered any killer yet. I swap between about 10 or so different killers depending on how I'm feeling.
Also always bring BBQ. The auras are really good but I just want more points. I feel the need to bring BBQ for those points every game, so it means I can't create perfect builds on certain killers.
I only use ruin if my killer is underleveled or if i know im bad on them. Once i get my desired perks for oni and demo I'll take off ruin.
It's honestly such a bad perk to me because of how my builds work. Chase perks and tracking perks are all i need to win, especially if i do good at the start I'll be able to slowdown the game with skill alone
I have never run Ruin, except on my slowdown heavy Plague. I much prefer to stomp and snowball with Devour Hope, or use perks that help with detection or chase, like BBQ, Brutal Strength, Nurses Calling, ect.
What’s BS about it? I completely agree.
Well now that you mention it, it turns out I use it all the time. Silly me, I must have forgotten.
Fortunately I stream pretty much every time I play killer, so I can back it up.
We need a way to slow down games against the good players, because it's the good ones doing all the gens in like 2 seconds that's kinda the problem.
"OH but you just need to git gud" I AGREE! The problem is I am not, but matchmaker/ranking puts me against people that are like 2000+ hour red rank SWF teams.....you know who is not on that level? Me.
Game seems to think that if you play like 5 matches and win against some bad solo survivor teams really well, that suddenly it's time to put you against the same survivor groups that Otz and Tru3 play against, like the hell?!
I used to use it. Now i only use it if that particular killer doesn't have anything better.
Or they could fix ranking and matchmaking instead of killing it with a sloppy bandaid.
To be honest I don't see how they could. There is not enough of a player base for it, queue times would just get more and more out of hand the more they narrowed the matchmaking fields (assuming ranking was also fixed at the same time).
How to make player base larger: crossplay
Coming soon
The reason why Ruin is so good, especially at higher ranks, is because it helps with the early game. It's not meant to last. It's meant to cover the lack of map pressure most killers have before the crucial first down.
After you down someone once, you'll have pressure rolling. Before that, unless you can down someone absurdly fast, you need some sort of pressure to stop gens from popping too fast.
Corrupt Intervention is OK I guess, but across all my games I felt like it did less than Ruin on average, even in the games Ruin got destroyed early.