i have over 100 of these things on all my characters just sitting there. Not being used, I personally think there pointless, especially on console we’re there is a delay to use things, you will click the heal and click the insta button and it’s still there the input to the control to the game is slow and it’s starting to anoying me when I’m doing basic actions example healing ,flashlight saving, unhooking there is even a delay... pallet dropping it’s all so delayed you do the action and it performs the action 10 mins later. I also love that because swf abuse a feature it means the rest of the people have to be punished. 16 seconds to heal when I’m in mid chase ... I’d rather put on the heal perk and jump in a locker , they should just be removed all together I don’t enjoy spending think it’s 6 thousands but or 5 thousand blood points on a add on that’s pointless now, I think half the stuff on the game needs to be removed it’s pointless, like who users half the add-one on a flashlight? I’d rather spend my points in battery’s, and offerings
You said it grants you a free hit from the exposed effect, how? If you’re at full health and exposed, by Haunted ground for example, it isn’t giving you any protection.
This guy gets it! The old insta heal was way too strong, especially against M1 killers it made them require three hits to down a survivor, the new ones are good but not mindless.
Unhook someone, predict or hear the killer coming back, give them the heal then split up, you both gain distance from the killer and they’ll heal to full before being caught.
See someone on the ground who hasn’t recovered yet, give them the heal while the killer is close and he will almost certainly chase you and leave them slugged, now they’ll get up when he’s a bit farther away, this can lead to them unhooking someone else and snowball. I’ve had games with one down, two on hook and then I do this and the killer chases me. While he did get me and down me by that time all three of my teammates were back in the game and we came back to win. That turned a 4K into a 4 escape.
They are still good, both of them. Both also have some form of Counterplay, if the Killer waits for 10 seconds, he can usually counter both (too long for the purple, too short for the pink).
most stuff on the web isn’t “worth it.” Mists, over half of the addons for most killers never get played, even the bonus point ones are barely worth it IF you max out that category in a game. They need something to fill space, what else would they make the ultra rare? Medkits, mo thanks they would be too scarce then.
I mean, there is no reason to have an Ultra Rare for Medkits. In fact, every Ultra Rare (except Keys, but it is only a matter of time) on Survivors Side is not worth the BPs, because they all got nerfed (justified, but still too expensive afterwards).
And I agree, I have so many Stuff which I will never use. Maybe at one point they will introduce the option to sell Add-Ons or Offerings for a small amount of BP.
Styptic's very similar to before with the added benefit of helping vs instadowns. It just requires the survivor to use it in the correct situation now, otherwise they get nothing out of it.
Syringe seems fine to me, honestly I almost feel like they should have their rarities swapped. I like using it with a medkit that lets me heal once normally and then have the syringe for a second heal along with a healing speed increasing add-on to go with it.
Duh. What's the point of this argument? Same thing applies to prior nerfed Instas. You use it obviously when you're injured. The difference is that instead of healing one health state back then it gives you a Endurance status effect now meaning you can take one hit from Exposed instead of your Insta being pointless since it just gives a Health state Pre nerfed.
Purple Add on right now is arguably better, They worked and give the same conclusion. It lets you tank a hit but the purple as of now is more versatile in its function.
It's trash now to be honest because you will have to be very lucky to pull it off and have to be in the right situation for it. Just like mettle of man almost.
I feel like the Syringe is in a good place, but it should only decrease charges upon use, not deplete the entire medkit immediately, the Styptic seems very clunky to use overall, so I'd be happy to see some quality of life changes, no idea what these could be though 😏
Whichever one is the Borrowed Time in a bottle, I really wish I could use it while moving someone... if that's what you mean by clunky I feel the same it's weird to pause mid chase to hit it
I wouldn't mind being automatically healed while I do a gen or cleanse some totems. That's time I don't have to spend healing through Sloppy, or getting seen with Nurse's Calling.
Anything that gives a free hit is dumb. Old insta-heals were free hits. New Styptic is a free hit. Free hits from pressing a button are dumb.
And you can't compare them to Second Wind. That perk requires you to heal someone, then get hooked. Insta-heals require you to press a button. Not even in the same ballpark.
Not for me. Styptic lets you take an extra hit during chase, go for a save while injured and make killer hit you instead of going for a grab and avoid insta-downs. Syringe just heals you over 16 seconds by default if there is no change in your health state
The syringe is still practically an insta heal if used properly. Running from the killer for 16 seconds isn’t that difficult especially if you activate it immediately after throwing a pallet.
Comments
Styptic agent is basically the same as before, so no.
i have over 100 of these things on all my characters just sitting there. Not being used, I personally think there pointless, especially on console we’re there is a delay to use things, you will click the heal and click the insta button and it’s still there the input to the control to the game is slow and it’s starting to anoying me when I’m doing basic actions example healing ,flashlight saving, unhooking there is even a delay... pallet dropping it’s all so delayed you do the action and it performs the action 10 mins later. I also love that because swf abuse a feature it means the rest of the people have to be punished. 16 seconds to heal when I’m in mid chase ... I’d rather put on the heal perk and jump in a locker , they should just be removed all together I don’t enjoy spending think it’s 6 thousands but or 5 thousand blood points on a add on that’s pointless now, I think half the stuff on the game needs to be removed it’s pointless, like who users half the add-one on a flashlight? I’d rather spend my points in battery’s, and offerings
You said it grants you a free hit from the exposed effect, how? If you’re at full health and exposed, by Haunted ground for example, it isn’t giving you any protection.
This guy gets it! The old insta heal was way too strong, especially against M1 killers it made them require three hits to down a survivor, the new ones are good but not mindless.
Unhook someone, predict or hear the killer coming back, give them the heal then split up, you both gain distance from the killer and they’ll heal to full before being caught.
See someone on the ground who hasn’t recovered yet, give them the heal while the killer is close and he will almost certainly chase you and leave them slugged, now they’ll get up when he’s a bit farther away, this can lead to them unhooking someone else and snowball. I’ve had games with one down, two on hook and then I do this and the killer chases me. While he did get me and down me by that time all three of my teammates were back in the game and we came back to win. That turned a 4K into a 4 escape.
They are still good, both of them. Both also have some form of Counterplay, if the Killer waits for 10 seconds, he can usually counter both (too long for the purple, too short for the pink).
However, they are not worth the 6k/7k BPs.
most stuff on the web isn’t “worth it.” Mists, over half of the addons for most killers never get played, even the bonus point ones are barely worth it IF you max out that category in a game. They need something to fill space, what else would they make the ultra rare? Medkits, mo thanks they would be too scarce then.
I mean, there is no reason to have an Ultra Rare for Medkits. In fact, every Ultra Rare (except Keys, but it is only a matter of time) on Survivors Side is not worth the BPs, because they all got nerfed (justified, but still too expensive afterwards).
And I agree, I have so many Stuff which I will never use. Maybe at one point they will introduce the option to sell Add-Ons or Offerings for a small amount of BP.
Please yes!!! Even like 25% would add up with some of the junk I have.
Styptic's very similar to before with the added benefit of helping vs instadowns. It just requires the survivor to use it in the correct situation now, otherwise they get nothing out of it.
Syringe seems fine to me, honestly I almost feel like they should have their rarities swapped. I like using it with a medkit that lets me heal once normally and then have the syringe for a second heal along with a healing speed increasing add-on to go with it.
Duh. What's the point of this argument? Same thing applies to prior nerfed Instas. You use it obviously when you're injured. The difference is that instead of healing one health state back then it gives you a Endurance status effect now meaning you can take one hit from Exposed instead of your Insta being pointless since it just gives a Health state Pre nerfed.
Purple Add on right now is arguably better, They worked and give the same conclusion. It lets you tank a hit but the purple as of now is more versatile in its function.
It's trash now to be honest because you will have to be very lucky to pull it off and have to be in the right situation for it. Just like mettle of man almost.
thats like a even worse second wind its literally bot worth. I can tell ur a killer main.
They are absolutely garbage, but i am fine with that both as a killer as a survivor
It makes you mend so it isnt great
Purple insta is still bs imo. Pink is finally balanced, maybe even a bit bad.
I feel like the Syringe is in a good place, but it should only decrease charges upon use, not deplete the entire medkit immediately, the Styptic seems very clunky to use overall, so I'd be happy to see some quality of life changes, no idea what these could be though 😏
Whichever one is the Borrowed Time in a bottle, I really wish I could use it while moving someone... if that's what you mean by clunky I feel the same it's weird to pause mid chase to hit it
Are one shot hatchets in a good place?
I feel like 99.99% of the playerbase would agree they should go away
Not if the killer's sentient and notices that a survivor's medkit is suddenly gone, still gives you a bit of distance though.
they’re in the worst place they’ve ever been.
but say thanks to the killer mains who complained and cried for forever.
not it’s time for us to cry about their mori and get it nerfed to the ground..
But you dont need to heal someone first, get hooked, get broken, or waste a perk slot.
It's also significantly faster than Second Wind.
You can also use the syringe on someone else.
I dont see how it's in any way worse.
No I actually main survivor.
I wouldn't mind being automatically healed while I do a gen or cleanse some totems. That's time I don't have to spend healing through Sloppy, or getting seen with Nurse's Calling.
Anything that gives a free hit is dumb. Old insta-heals were free hits. New Styptic is a free hit. Free hits from pressing a button are dumb.
And you can't compare them to Second Wind. That perk requires you to heal someone, then get hooked. Insta-heals require you to press a button. Not even in the same ballpark.
I feel that the agent should have an increased endurance timer before being hit, but I like them other than that. The changes were good
Not for me. Styptic lets you take an extra hit during chase, go for a save while injured and make killer hit you instead of going for a grab and avoid insta-downs. Syringe just heals you over 16 seconds by default if there is no change in your health state
I think both are bad because in that situation you are just commiting delayed suicide
The syringe is still practically an insta heal if used properly. Running from the killer for 16 seconds isn’t that difficult especially if you activate it immediately after throwing a pallet.
If you stop to use the syringe and the killer avoids the stun you are dead
I like both of them but styptic is obviously the better choice between the two.
They should of done it like they did BNP - does not deplete the medkit just uses the add-on.