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What is a perk that you find overrated? And underrated?

2

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  • SonzaishinaiSonzaishinai Member Posts: 1,815

    As someone that likes to try stuff out

    Seeing all these underrated perks and their uses makes me want to experiment

  • TicTokCringeTicTokCringe Member Posts: 39

    To me I think decisive strike is overrated because you can easily slug someone or not tunnel or Bond because you can see when someone is coming to sandbag. I feel perks like beast of pray are underrated. I think perks like those need a buff.

  • TicTokCringeTicTokCringe Member Posts: 39

    Please tell me why everytime I run pounders tier 3 btw and I get a brown med kit or a damn brown toolbox

  • SonzaishinaiSonzaishinai Member Posts: 1,815

    When the game decides that it wants to mess with you : p

  • XergeXerge Member Posts: 924

    Overrated: Adrenaline, I never use it nor feel I really need it.

    Underrated: We'll make it. Hardly see anyone using it. It can be a life saver and also doesn't make you waste too much time.

  • HopesfallHopesfall Member Posts: 516

    Thanataphobia

    4% of 80 seconds for a gen is a whopping extra 3.2 seconds per person injured.. inconsequential.

  • MarcusMarcus Member Posts: 2,047

    Disocordance is really overrated. I legit saw another match where it did literally nothing.

    Corrupt Intervention is also overrated. Depending of the blocked gens spawn it can hinder you and help the survivors instead by avoiding a 3 gen strat. People compare it with Ruin, but there is honestly nothing to compare, this perk hardly slows down the game at all.

    Surveillance is underrated, it's probably a better tracking perk than Barbecue and Chilli. Really good on mobility and stealth killers and you can't really counter it. Also, the Surveillance + Surge combo makes Surge not that awful ( but it still needs a buff ).

    Infectious Fright doesn't seem to be used as much as it should be, but I think people acknowledged how strong this perk is, especially on certain killers. And Haunted Ground can be really dirty too, but it's kinda situational.

  • feechimafeechima Member Posts: 549

    Overrated: Self-care I think that's been covered about 10 times already.

    Underrated: Detective's Hunch Maybe I have a bias maining Tapp but I have saved my team several times from NOED or Devour with this perk. I don't even run around looking for hex ruin. I just power through a gen and look around. It also helps finding chests, and stopping the three gen strat before it starts. Also pairs well with Inner Strength.

    Underrated: Empathy: Tells you the information of Better Together, Bond, Alert, and Object of Obsession so as long as your teammate is injured while doing a gen or running from the killer. You know where to go if you have a healing build or you can see what gen they were chased off of so you can finish it or join them if they are not in chase.

  • BeanieBoyBobBeanieBoyBob Member Posts: 354

    Might have to give it a spin if that's the case. However, if it does start to get switched in by the people running Self Care then I'll likely take it off.


    I really do like Inner Strength, it's just the fear of having no bones to do leaving you exposed lol.

  • pemberleypemberley Member Posts: 1,510

    Overrated Survivor Perk: Adrenaline. I don’t know, I feel like it’s overkill and kind of toxic for killers most of the time and very rarely comes in clutch.

    Underrated Survivor Perks: Lightweight, Plunderers, Empathy, Better Together, Stake Out, Poised, Kindred, Distortion, Botany

    Overrated Killer Perks: Ruin - it goes down too early, very rng based, and good survivors just ignore it...honestly it’s scaredy-cat survivors who give it so much power. Discordance too - survivors tend to catch on you have it and it becomes null and void a lot faster than Surveillance.

    Underrated Killer Perks: I’m All Ears, Lightborn, Brutal Strength, Bloodhound

  • thesuicidefoxthesuicidefox Member Posts: 7,735

    STBFL is overrated. You recover faster from a hit which can be nice, but it's only going to make a difference in a chase once you get 6 or more tokens. And the fact you have to outright refuse to hit the obsession makes it worse.

    Prove Thyself is overrated. With 2 survivors on a gen, no other buffs/debuffs, you save 4 seconds. That's it. All it does is cancel out the very minor debuff you get when you work on a gen with another survivor.

    Thanatophobia is very underrated. It only started to become more popular after TrueTalent started using it in his GF and now Wraith builds. But I've been proclaiming the effectiveness of Sloppy/Thana combo for a long time now. Over a year at least. Before the devs updated Thana. It's just really really strong, especially on killers where you can spread damage quickly. I use this combo on Spirit instead of Ruin and it is IMO way better than Ruin, though requires you to actually do stuff before it takes effect.

    Spine Chill is underrated. This perk gives you so much information it's crazy. It hard counters pretty much every stealth killer. It helps you to juke Nurse and Spirit. It can tell you when a killer has certain aura perks/add-ons. It let's you know if the killer is headed to the gen you are on or just walking around. It's so useful in almost every situation and it's very difficult to play around as killer.

  • GrootDudeGrootDude Member Posts: 14,127

    Spine chill isn’t really underrated anymore, a lot of people use it and find it very useful.

  • thesuicidefoxthesuicidefox Member Posts: 7,735
    edited December 2019

    The thing is if you run it with Sloppy you put survivors in a catch 22.

    Spend ages healing and never do gens.

    Or do gens slower and stay injured all game.

    If they refuse to heal it means 4 injured survivors pretty much all the time, which is an extra 15 seconds on the gens (80/0.84=95.2, because we are dealing with a scaling percent it's not just 3.2 seconds per survivor). When literally 2 seconds can make the difference between finishing the gen and not finishing it, that's a big deal. The reason you aren't finding value in Thana is because you're not injuring survivors enough. If you are the type to find a survivor and chase them until you catch them, Thana is not good. You need to have 2 or more injured at all times, hence why it works best with Sloppy or on killers like Legion/Plague that discourage survivors from healing in the first place. Spread the damage and use Sloppy, you will see how strong this perk actually is.

  • thesuicidefoxthesuicidefox Member Posts: 7,735

    What I mean is that it is easily top 5 perks in the game. But most people wouldn't rate it that high. They claim it has no use against non-stealth killers which is false. It has use against everyone in almost every situation. A good example is Doc. If you are in Madness 2 and he has Calm add-ons, you can use Spine Chill to determine if it's a fake heartbeat or not.

    It's more that people don't want to acknowledge it's true potential that makes it underrated.

  • GrootDudeGrootDude Member Posts: 14,127
  • liviu1911liviu1911 Member Posts: 149

    overrated : ruin (for killer ) and self care(survivor)

    underrated: mehh all other perks lol :D

  • BabyCameron10BabyCameron10 Member Posts: 280

    Overrated: Ruin, it’s a 50/50 if it’s going to do it’s job and players count on it to last a while but it doesn’t. Adrenaline, it’s good but better off using something else or bring a med kit

    underrated: Corrupt Intervention,it is a guaranteed ruin for 2 minutes, this plus PGTW is a whole lot better than ruin and Stake out (hate going against ruin, this it the perk for you)

  • HopesfallHopesfall Member Posts: 516

    by the time you find and injure all 4 survivors you've probably lost a gen or two.. hit someone 2 times and get a 25% regression w/Pop or find everyone and make 4 hits for 16%, which 1 or 2 people can heal themselves by the time you catch and down the 4th person. It's a placebo perk

  • MarcusMarcus Member Posts: 2,047

    Oh, I forgot to add the survivors perks :

    Overrated : Spine Chill, easily. And I still see too many people running Self Care, so I think people start to overrate it again.

    Underrated : Detective's Hunch is really nice now, literally kills every Hex totem and is very good in combo with Inner Stenght.

  • SonzaishinaiSonzaishinai Member Posts: 1,815

    It depends on the killer tbh

    Killers who can injure people easilly like stealth killer or Legion/Plague can really make thana work imo

    Also people who see that red bar also have the instinct to heal wich only makes it waste more time

    Since the buff it's a lot stronger

  • BossBoss Member, Trusted Posts: 10,829

    I'd normally say Kindred, but with the massive buff, i don't think it's underrated anymore.

    Dead Hard overrated, Territorial Imperative underrated.

  • Hex_KillerMainBTWHex_KillerMainBTW Member Posts: 418

    I believe on the killer's side on overrated would be Hex: Ruin and possibly even enduring (unless you're paring it with spirit fury but that's two perks you have to run to make them work really well.)

    Ruin is better for more M1 killers than it is ones with mobility.

    For their underrated, I feel like bitter murmurs and possibly even rancor could be a bit underrated, especially if you're new to the game.

    Overrated survivor perks: Self-care (pretty obvious why), DS (Higher rank killers don't really eat it so it's kind of a waste since they'll all assume you have it) and I would say balanced landing.

    Underrated: Lithe (it's like a sprint burst but if you can get it on the window on the sweet spot it's pretty great), MoM (I mean come on, three hits and your next down is a free survive), Prove thyself. (Imagine the killer running Ruin while you and one other person can hit the great skill checks.)

  • GrootDudeGrootDude Member Posts: 14,127

    Balanced Landing is underrated now, I see a lot of people saying it got gutted.

  • thesuicidefoxthesuicidefox Member Posts: 7,735

    Yea you will probably lose a gen. But once all 4 are injured the game slows down considerably. To the point that they will be frantically trying to heal or avoid getting hit again to do another gen. Most survivors will try to heal which is a waste of time because Sloppy.

    Trust me dude, I use this combo on several killers and it works. You don't have early game pressure, but your mid to late game pressure is immense.

    Regarding Pop, this requires you to get a hook and then kick a gen. That's a time sink, and it's only 1 gen. Thana is all gens. It forces survivors to group up to do a gen which means it's easier to get more hits for Thana.

    I play Spirit at rank 1 with Thana, Sloppy, Stridor, and Dying Light. I change targets frequently and unpredictably. I slug like crazy. Yea, they will get a gen or two done but once I get 2 hooks healing is no longer and option, and once I get 4 the gens just STOP getting done. It's such a hard thing to recover from as survivor. Once you get into that downward spiral there is no coming back.

  • Mister_xDMister_xD Member Posts: 4,973

    overrated?

    Ruin.

    we just annihilated a Freddy with Ruin (Ruin went down after NOED btw).

    against good players, the perk is literally useless.


    underrated?

    plunderers instinct.

    i mean... you like keys? you like this perk.

  • Mister_xDMister_xD Member Posts: 4,973
  • Though no one really holds it to any high regard, people tend to rate overcharge higher than what it really is.

    The perk is so bad for what it does. SOOO bad.

  • HopesfallHopesfall Member Posts: 516

    it's pretty decent on doctor if you put the survivors in tier 2.. the skill check can be off center and then it's pretty much a failed check

  • I mean it has it's niche uses, but even then there'd be perks I'd rather run for Doc.

  • HopesfallHopesfall Member Posts: 516

    i started running it on doc with pop, just to be irritating

    seen lots of explosions even at rank 1 :P

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