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Keys are Busted, FIX THIS NEXT

When survivors use keys to escape and they find them in a chest, its an oh welp it happened moment. When you see someone with a key you can dodge the lobby, or tunnel them down. When you chase someone and they instantly jump through the hatch Its kinda [BAD WORD]. I think if we had a timed animation similar to doors on hatches that this would fix a lot of frustration.

Considering people in coms running plunders find a key and escape the whole team, granted I've done the same as survivor and you are winning the game. Is it fair?

EX. I have run plunders found two keys got myself out, and comed my team to get the other save and get out. can you imagine being that killer that gets two keyed expecting no keys going into the match?

Using an animation would add tension and fairness to the whole concept of using a key and would make me dodge less as killer, also allowing the user to utilize all the cool addons they have.

Gimme your thoughts guys.



  • DWolfAlphaDWolfAlpha Member Posts: 837

    I wish it at least had an animation. Like bending down to actually open the hatch. Something that can be interrupted. It shouldn't be useable in a chase. Just, like 5 seconds to open. It also shouldn't be immediately entered.

  • CashelP14CashelP14 Member Posts: 3,435

    I genuinely believe the mid-chapter patch will nerf keys and moris. I don't think you should nerf one before the other.

  • chase131119chase131119 Member Posts: 842

    I think more than 50% of the community can agree that keys + moris should be nerfed in some way or another.

  • DeltinDeltin Member Posts: 240

    your aregument is invalid... you can find a key in a match and get a whole squad out for free, when the killer is looking for people at exit gates. And a swf can have up to 4 keys.. a killer can only have 1 mori. and guess what. The killer still has to work for that mori. Meanwhile if 1 survivor hides in a locker all game and has a key, they just wait for the killer to close the hatch for end game, and then just hop right in.

  • FibijeanFibijean Member Posts: 8,340

    Survivors have more ultra rare "things" in general, as opposed to the two (or even one, in some cases) add-ons and one offering that killers have. So it makes sense that moris would be more common in bloodwebs than keys. But yes, that's exactly my point - the main problem with ultra rares is that they come up way more than they should in bloodwebs for being so powerful, which means they come up way more than they should in-game.

  • DeltinDeltin Member Posts: 240

    fair point, ultra rares and rares (red & purples) should only come up like once every 3 blood webs, not once every bloodweb

  • qwopper47qwopper47 Member Posts: 40

    Finding keys in chests are quite rare. Also, survivors need to finish enough generators to make the hatch appear in the first place, or either be the last one alive. I think keys are fair play as they are. If anything, you should be more upset about toolboxes, which actually speed up gen repairs and make you lose so quickly.

  • extonjonasextonjonas Member Posts: 37

    People complain about everything in this game. I dont know if finding a key is really fair but neither is a mori. I still would not want to change any part of either. I can understand hating perks or killers that make the game basically unplayable because they are so unbalanced but i dont really care if every little thing is balanced to perfection

  • ASAPTurtleASAPTurtle Member Posts: 968

    All of the things that are ultra [BAD WORD] for survivors suck.

  • FibijeanFibijean Member Posts: 8,340

    Not all, but some of them are pretty underwhelming and not really worth the 7k, I agree.

  • Athanar90Athanar90 Member Posts: 123

    Actually, giving the keys a short animation (3-5 seconds) to pop the hatch open would be a good idea. It means keys are valuable and a good escape tool, but not a free chase win. And if you gain ground on the killer or stun, you can use it during a chase.

    On the topic, the hatch shouldn't open on its own when the doors are already open. Like, if both doors are powered but still closed, sure. But if they're open, you either have an easy escape or can get out through the second door if the killer's camping the first one.

  • beatddbbeatddb Member Posts: 414

    I think a small animation would be fine. Also I ran Ace with plunders, the good luck perk and a chest offering and I got like 8 keys in four games.

  • LordRegalLordRegal Member Posts: 1,195

    One of my favorite things to do if I see a key and I’m not feeling generous is to swap to Trapper and equip Franklin’s Demise. Remember where the survivor kept dropping the key, and trap as close to it as you can but not have it be an obvious trap at the same time. It is absolutely hilarious how often this works.

    My favorite example: playing on one of the Badham maps. The Jane had a key, and had white warded it.

    first chase/hook: found her in the two story building hiding where a totem can spawn on the second floor. Trapped just around the corner so even with 3rd person camera you’d have almost no warning. Jane gets saved, before long free trap. I was hooking someone so couldn’t capitalize on it.

    second chase/hook: mindgamed around a dropped pallet and remembered she dropped it right next to the pallet. Didn’t break the pallet and instead trapped the pallet. Lo and behold, one trapped Jane on death hook. Once again I unfortunately couldn’t capitalize.

    Still killed her and trapped the key one last time, but she was solo and no one else fell into it. It was still absolutely hilarious and had I been more careful on my positioning I would’ve absolutely been able to take her out of the game sooner because of her greed towards her key. Turn your playstyle around and you can absolutely punish an item.

  • StrodeWinsStrodeWins Member Posts: 274

    if you’re gonna wanna need our keys we’re going to need to hit your mori as well.

    just saying...

  • LirulinielLiruliniel Member Posts: 2,966
  • katoptriskatoptris Member Posts: 1,262

    Plunderer if equipped allowed survivor to see that item on the ground.

  • katoptriskatoptris Member Posts: 1,262
  • WaffleyumboyWaffleyumboy Member Posts: 7,306

    Survivors should have some reason to get off gens and explore. I thought my nerf plunderer's comment was just a joke but now I see people that think it is actually too strong. If you don't like survivors not doing gens you're doing it wrong.

  • WaffleyumboyWaffleyumboy Member Posts: 7,306

    Easy fix: 6 second hatch opening animation when using a key, hatch then immediately closes which does not trigger the egc.

  • AwakeyAwakey Member Posts: 3,079


    Never had an issue.

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