Hee hoo hold the heck up

So. Doctor is in a bad place because he has a high skill cap for a relatively low reward and passive which only really works once for guaranteed tracking.
So. They didn't do anything to help him in a chase...well....idk how the no stance changing thing is gonna work but....they put that passive on a 60 second cooldown. A non lethal skill on a sixty second cool down. From the leaked add ons it looks like your going to HAVE to run distressing and the terror radius increasing add ons to even hope to use it.
Unless it's a guarantee tier of madness up. But even still, 60 second cooldown. If it's going to have that long a cool down idk. Put them on a timer to snap out of it if they're in tier 3 or else take damage or get downed or something. 60 seconds is an entire evil within 3
Comments
they should change doctors terror radius with this new ability
Uhhh....idk about that chief. With what they said about legion they wanna make things consistent.
4.6m/s - 32m
4.4m/s - 24m.
While it would be nice would you want doctor going faster than 115% for consistency's sake especially with his anti stealth ability. Even if it's on a 60s cooldown
It is a guaranteed madness tier for Static Blast. The normal shocks remain unchanged, other than the fact that you no longer need to change modes to use it (moving at 4.4m/s in the process).
Isn't that a nerf though? Since you'll have to hope they're in your TR when you use it? In the past it was a tool to tell you that.
Now you'll want to be confident they are or you'll be hit with a 60 second cooldown.
Doctor needs to be better not weaker. We don't know everything yet but so far its not sounding like "omg doctor is so good/cool/more fun now."
For survivors yeah he won't be as annoying but as him it seems like he got hit hard. (So far)
Unless his TR gets reduced to less than 32 meters, Whispers can tell you when you can fire a Static Blast.
he is alot better in chases now. He shock someone and can instantly M1 wich means he can prevent people from vaulting and dropping pallets without needing to time it
Yeah but there shouldn't be must run perks like that. Without Whispers its a gamble
Depends on how you use it. The field currently is very unreliable after someone hits tier 1. You can walk around the map and pass right by someone and they won't scream. After this change, you hit them with the blast, you'll know where they are every time. Combo that with Whispers and you'll have a very easy time tracking survivors.
So just to be clear, you can walk at 4.6ms and still use your shock to cut off loops and deny windows/pallets? Because that in of itself is a pretty big buff to his chase potential.
Yes.
Granted, you still slow down while you're charging the shock itself, but otherwise, yes. You don't need to slowly switch modes, move slower, shock, then slowly switch back.
Does he still have his normal shock ability like he did in Treatment?
Yes. He has regular shock, without having to swapped to a worse mode to do it. He's just getting a new shock as well, a guaranteed madness tier-up for anyone in his TR on a 60-sec CD
From what I can gather, yes. Instead of Shock Therapy and Static Field, he now has Shock Therapy and Static Blast.
Oh... he seems dope then? I love that change.
Speaking of not needing treatment mode: will that mean shock-grabs aren't possible since it'll not be on M1 anymore?
I do believe so, yes, but don't quote me on that.
It's a soft nerf to make him more bearable on smaller maps / 3 gen scenarios, as he will no longer be able to passively increase madness. Not having to switch modes is nice, but unless they tweak it, default shock range is abysmal.
Apparently I am hearing that they are slightly buffing his base shock range.
That would be a nice change :)
I was a bit rough on the cooldown when I first heard about it, but thinking about it, Doc will be pretty lethal with an awareness build now. Get something that informs you about gens being touched, go to the area, and then blast around the gen, and you'll have an easy chase. Either that, or the survivors are sneaking away from the gen far enough to stay out of his TR. That's not a small distance.
Personally, I feel something like 40 seconds, almost on par with Ghostface's CD, would be perfect to keep him strong without just giving it to him every few seconds. Maybe have it cap at 75% when in chase or something to keep the Doctor from being a perfect, unshakable tracker.
But also removing his range increasing add-ons completely, from what I've seen.
Oops too late. If so then great since he's the only one, if not great it's what makes him unique :P
If his range is buffed to an acceptable range, I am okay with that trade-off. Moldy Electrode was enough for his range to not suck, as far as I could tell.
Sorry, it is a question out of context, when they return from vacation will they fix ONI?
Will survivors still be able to avoid screaming by hiding in a locker or using Calm Spirit?
Yes, there's no plan to change Calm Spirit for the time being.
@Peanits Will it still be valid, unnerving presence and distressing?
Yes.
RIP guarantee hook grab.
putting whispers on him could guarantee results. Anytime it turns on, you hit the button and find the person immediately.