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The Tunneling needs to stop.

Can I please get a game were I’m or somebody is not being tunneled to death?

Can I please have a causal game where everyone make points over 10k?

Can we please not “gen rush” a killer to make them feel like they have to tunnel?

If you really think tunneling is a strategy you really need to re-evaluate how you play this game. This is not a competitive game so please stop treating it like one.

Both Survivors and Killers

It’s not a playstyle it’s unhealthy gameplay.



  • AngryFluffyAngryFluffy Member Posts: 443

    what is wrong when I talk with my friends about how my day was?

    Not every swf group plays organized. Did you even read the OP? It basically also says genrush....

  • MarsAttacksMarsAttacks Member Posts: 179

    Until the issue with gens and to a lesser but still noticable extent perks that are too good get fixed killers are going to tunnel

  • SonzaishinaiSonzaishinai Member Posts: 6,174

    I find lithe + dance with me to be quit valuable against tunnelers

    They can't tunnel if you just dissapear

    Also while not strictly competitive it does have a very competitive feel and people will just use every trick in the book to be able to win

    I don't think you can change that mindset

  • RuncoreRuncore Member Posts: 328

    This is wxactly what that game needs. Counter to whinning pll like you. I have enough of everyday crying for some killer nerfs. Nerf this, nerf that, this should be stopped... etc. Ppl like you would love to see killers crying on corner of map with no power or tactics

  • TheLegendDyl4n1TheLegendDyl4n1 Member Posts: 1,493

    ill say what all the "good survivors" say #GitGudKiddo

  • AngryFluffyAngryFluffy Member Posts: 443

    The problem aren't the killers that tunnel/camp after getting gen rushed, but those wo do it without any reason, like ruin still up and 5 gens left and not even knowing if it is swf or not.

    As example I recently had a game where all survivors brought bps and the killer a pudding (means 500x points for killer and 400x survivor).

    He downed me first, hooked me and camped me until struggle, then immediately downed and hooked me again after I got unhooked. By that time one gen was done. Not only are things like that completely frustrating for the unlucky survivor, but also just shows lack of skill from the killer. And almost nobody, including the killer got much points in the end. It was a complete waste of offerings.

    Things like that are just unnecessary. As killer I also sometimes tunnel or even proxy camp if I have a good reason to so. But not from beginning of the game, just tu completely ruin the game for one individual. That's just toxic behaviour and should not be done. Same for tbagging. Just unnecessary.

  • ThisLadyRightHereThisLadyRightHere Member Posts: 195

    Is it really being your trying your best tunneling a survivor to the ground or “gen rushing” the killer to oblivion. Making one side miserable. I

    No, ts unnecessary.

    Yes this game is poorly designed, but it is up to us as players to choice how we play it. We can’t control who we get into our game, but it’s our behavior that makes it the best experience for everyone

  • LetsPlayTogetherLetsPlayTogether Member Posts: 2,117
    edited December 2019

    A competitive game would mean to have the same starting conditions for all players. Thats not the case, gaming is not competitive just by playing against someone else.

  • FabVFabV Member Posts: 173

    It is, but talking semantics is a bit off-topic so you may just search the definition in a dictionary.

  • SoulSeverSoulSever Member Posts: 40

    In an ideal scenario where people have standards, that would be true, however, if one side decides to do such things, the other will be forced to reply with the same, it creates a feedback loop, consider: if two or more survivors bring commodius toolboxes with brand new parts, what option is left for the killer?

    Ultimately it would be beneficial to simply change the mechanics that make one side able to stop the other from playing the game, and honestly, even if people agree to artificial rules, it would not make the mechanics any better, it would only be a band-aid fix to said design.

  • Nutty_ProfessorNutty_Professor Member Posts: 621
    edited December 2019

    What rank are you as survivor, as if you're in green and yellow ranks you're more likely to encounter bad killers who are more likely going to camp and tunnel, because they don't know any better.

    Camping and tunneling still happens at red and high purple ranks but it's a lot less common.

    If you find yourself being tunneled the best thing you can do is make the killer not want to tunnel you. First is don't t bag and spam your flashlight at the killer.

    The next thing you can do is to improve your ability in looping. You can do this by practicing looking back at the killer, learn about the various jungle gyms/ T & L walls, and other structure loops.

    As well as trying to improve on your pallet efficiency, try and avoid using a pallet instead try use windows if possible. If you need to use a pallet try and make the most of that pallet before you need to use it.

    By being able to loop the killer you either make the killer want to give up chasing you, or if they are determined to get you they sacrifice a lot of time chasing you. If your team mates are smart they are pumping out gens.


    Looping use to be my weakest aspect of the game, but I worked on it and it's now my strongest aspect of my game.

    EDIT: I also played at high ranks as killer before the rift came in (I can only play a select few killers at high ranks), gen rushing is the result of the killer not providing map pressure. If a survivor isn't being chased then they should be working on a generator. I've lost count the amount of times I've finished a game as killer with five gens left at red ranks.

  • InfckingcredibleInfckingcredible Member Posts: 145

    It's ranked tho. Either you win or you lose a pip. So it kinda is competitive.

  • CleviteClevite Member Posts: 4,335

    Looping still is the weakest part of my game, but thanks to so many tunnelers I am quickly getting better.

    I wish we could all play less sweaty, but I understand both sides won't until they know the other side is during a game. Unfortunately it takes too long to identify if one side is being less sweaty so both sides tend to start the game that way and it continues throughout the match.

    I play much less sweaty as a killer now that I play survivor, and when I demonstrate I will not tunnel early in the match the game does get less sweaty. But if it takes a while for the opportunity to show the survivors I will not be camping and tunneling, well then it is a sweat match.

  • supersonic853supersonic853 Member Posts: 4,083

    With how fast gens pop sometimes you kinda have no choice but to tunnel to get rid of a survivor and turn it into a 3v1 instead of a 4v1.

  • KwanghyunKwanghyun Member Posts: 186

    Tunneling is the only decent counterpay to answer for a gen rush. Basically you can call it kill rush. If you hook everyone 3 times in the match, get hooks frequently but each time you hook it’s the survivor who got hooked for the last time you gonna lose even if they doing the gens slower than usual.

  • csandman1977csandman1977 Member Posts: 2,220

    Disclaimer, i dont camp. That being said.

    When a killer hooks a person, more often than not multiple survivors bee line to get the unhook. Often times without borrowed time, they get the unhook resulting in both the rescuer and the rescued being downed. Running kindred ive seen this way too often, even at purple ranks.

    That being said, why WOULD the killer leave the hook? Why would the killer go somewhere else on a the map when statistically speaking, another victim is going to throw themselves at the hook anyway?

    Beginner killers may not understand the pipping system and view kills only as determine a win scenario.

    Or some killers are like the tbagging flashlight clicking survivor. They dont care what the other side thinks, as long as they have their 'fun'

    As far as tunneling, ask any good player, and more likely they will say that finding and removing the weakest link quickly is the best play they can make, especially against coordinated teams. And since there is no in game way for a killer to know if the team is coordinated, many assume every team is swf on comms. I do.

    That being said, the best gameplay for both sides usually happens at the detriment to the other. Yes the ideal game is back and forth 2k scenario. Not every game will be like that. Even though typically they are the best games imo.

  • RuncoreRuncore Member Posts: 328
    edited December 2019

    Exactly. Its totaly legit tactic how make game 3v1. If you are lucky, their comm friends come help and stop gen rushing. Fair trade, you tunnel or camp and rest of team can gen rush or come help.

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