You can blame the Challenge system for the sweaty play, or gen rushing. They are hurting the game a bit right now. It will slow down eventually, once everyone is done.
If they implemented a Unranked/Ranked game modes, or even different objectives besides gens, it would make for a better experience. Sometimes I really dislike being in red ranks because of the competitive nature and toxicity/sweat. I would like to just playa match sometimes and just goof around and have fun without worrying about depiping.
Yeah and people LIKE YOU are the reason why everyone is so hostile towards each other in this community. If you read OP's first post you'd see that they addressed issues on both Survivor and Killer and weren't "whining" or "crying". You're so busy trying to be rude, you've got your foot in your mouth.
Every objective that can be rushed, will be rushed by players. No matter which side.
The only way out is imo either to have no time limit at all, or to set a timelimit.
Like the deathmatch mode, you maybe know from other games - potentially those matches could run days, if not the lifes of 1 side would run out at some point.
Dbd could have a new objective mode that would help: Survive 10 minutes or so against a killer. After 10 minutes the gates would open automaticly. No gens and only 1-2 times a survivor can be hooked. With each hooked survivor the match time goes up for 1-2 minutes, so that a killer not just stay in a edge - waiting for the end of match or so.
Those matches would be a dream for every blendette in the fog :).
Feel like at least for me... The people who accuse me of tunneling are often times just the ones who arnt as good at hiding or looping as their teammates. If your the only one I see around, Imma chase you... and just because I hooked you twice in a row, doesnt mean I didnt bother looking for and chasing someone else. They mightve either been too stealthy and I didnt find them at all, or was in too strong of an area and I had to abandon that chase.
If only killers camped better we wouldn't have this tunneling issue.
I always leave the hooked survivor, as I care for my emblems. But if he's unhooked near me, I always tend ton chase the unhooker. If they escape and I find the unhooked one self-caring behind the rock right next to the hook... boom... is that tunneling ? No.
Why would i stop tunneling? It is simply the most efficient way to win. Find the weakest link and destroy it.
If you go for an unhook and the killer is within 30m... take the aggro. Point. Take a hit. Anything!
Yes Tunneling can be abused, but survivors also need to take responsibility for their poor plays.
The players arouns you decide how you play. If the killer is sweaty you need to be sweaty too.
By this games very nature it's competitive.
Honestly I just wish there would be one good perk that punishes face/insidious camping. Borrowed Time is good for those that proxy camp, but it doesn't help if the killer is standing right in your face, ready to pull you off the hook immediately when you make the attempt.
Would love a perk that increases the speed of taking someone off the hook depending on how close the killer is (max 150% faster if the killer is within touching distance).
I had a guy use an ebony mori and face camp/tunnel then mori. It happens so often and the guy had the balls to message me to say how bad i was. I called him on his play style and he said "if i played normal you'd have no chance". 😒
Sure, as long as you A. Don’t have a key and B. Don’t have unnatural hair color
Dude that's a really good perk idea
Stop telling killers how to play the game. Survivors have it easy to begin with. Survivors do everything in their power to win as fast as possible. Killers can do the same.
I really don't understand why people get so worked up over being tunneled or camped. When it happens to me, I can probably point out at least 3 mistakes I made in the chases. And then I either play another round or I don't. It's not that deep. This community talks about tunneling and camping as if they're existential crises that need to be addressed ASAP and not things that occur within the confines of a 10 minute trial that you can just play again.
I wish survivors didn't tend to go full sweaty try hard so often, killers would probably become more relaxed too. Thing is a lot of camping/tunneling happens from a panicked killer who honestly is just frustrated and losing so hard because they are busting out like a gen every 15 seconds it seems and are just out of ideas as to what they are even supposed to do.
Well "git gud" I agree problem is you probably have like 1000 hours + as survivor and they have like 10 hours as killer ever, because matchmaking is just that "fair" a lot of the time xD
The solution to tunneling and camping is to provide the killer with a reason to want to not do those things, maybe somehow increasing their chances of actually getting someone else- thing is they feel they can't and are like well damn there is nothing else I can do.
Exactly what I've been saying for a month! Thank you
Played a game last night. Ruin gone in under a minute and they were genrushing the crap out of me. I tunneled, got a 2K and a black pip, which is about as good as it gets at that point. Much salt from them after the game, and of course me tunneling isn't their fault, they were only genrushing because I was tunneling, even though two gens were gone before I downed the first survivor.
The only other times I will tunnel is if I KNOW they have DS and i want to burn it before it can hurt me at end game, or if someone is being really toxic. If you constantly run to the god loop every time you see me, you can bet you're getting tunneled when I do catch you.
People can play how they want, bring strong perks and items vs tunneling if you want to be more "expensive" to tunnel. BT, DS, Unbreakable, styptic medkit for an extra hit. Or try to avoid being the first to get hooked, as if the killer genuinely planned to tunnel from the start that survivor will be their target most of the time.
And on the little discussion about how competitive DBD is, it is by definition competitive as there's winners and losers that compete against eachother and might make eachother win or lose, the confusion is mostly that the word "competitive" itself has adopted a specific meaning to many people. And that is the "esports" style of balancing and game design, which is not a part of DBD.
howdy! sorry to rain on your parade, but this game isn't a competitive game at all. it was forced to be due to how the community sees and takes it.
dead by daylight is an asymmetrical 1v4 game, and it was originally ruled as a casual party game on various sources until people started taking it way too seriously, and that it was eventually advertised as competitive. only once, however, though i do not recall where.
but my main point is that because dead by daylight is as asymmetrical as it is, it cannot be competitive, hence why it was originally made for casual play.
How can you hold a debate without knowing the meaning of words ? Competitive is the opposite of collaborative. A game involving one side against another is competitive by essence, it has nothing to do with casual or asymetric aspects.
There's a casual mode in dbd, it's called kill your friends. But you can't make it collaborative either as in the end some win and some lose...
Not sorry. It's legit, and quite effective.
I have no sympathy to offer.
I don't see how people can make this argument. Just because the teams are not balanced player wise does not mean it's not a competition. Games by their nature have a winner and a loser. This means people have to compete to win. Even if it was 100 vs 1 it would still be a competition between the two sides, regardless if all players are friends or not.
In other words, my parade remains quite dry under my umbrella of logic.
regardless on how it's gone about or how badly i may have worded it/attempted to explain; my point still stands. dead by daylight wasn't meant to be competitive and is solely made competitive due to its playerbase and the nature of it. by gameplay based on the whole "fighting to escape/fighting to capture and kill", yes it can be competitive since that's typical of most vs games, but by environmental standpoints, it is not and shouldn't be, as the game is not built for that.
we can agree to disagree, however, i'm just merely making it clear that dead by daylight being meant for more casual play, both online and offline, is a very real thing, and has been that way since its initial release. i suppose it's a matter of individuals simply taking it way too seriously as well, as that could be another factor to the competitive output most people tend to see.
I've had killers who have camped or hard tunneled me message me after saying "git gud," "ur trash," and most recently "u should stop playing this game as survivor." They won & I moved on yet they feel a need to message me and insult me as if camping and/or tunneling and winning wasn't enough. Something is seriously missing from these peoples' lives. Sad.
To be honest, many players I encounter are some sad kids, or complete morons. I don't know, some people really think it upsets someone, if they write 'easy' or something? It only tells sad story about their lives.
About gen rushing... what the hell is even this mystical gen 'rushing'? Doing gens? I think that's kind of survivors' one and ONLY objective. What are we suppose to do to not gen rush? Jump on the hook once or twice? Killer has like, kind of in a way, four different objectives (not counting protecting gens) - survivors.
And about camping and tunnelling, I feel like, sure, those are tactics, but kind of lame and stupid. Sure, you can get a kill, but that's really fun for you? I guess I'm not sweaty enough for this game, but I like when players have fun, it's just a freaking game, without tournaments, proper rewards for anything, ranks etc so really, relax kids.
Imagine actually believing that DBD is remotely competitive. Imagine thinking it's anything other than casual.
Spoiler: You're wrong. DBD is about as casual as it gets. It's the salty people who play it who take it too seriously that are competitive.
As far as this goes...
Can I please get a game were I’m or somebody is not being tunneled to death?
Can I please have a causal game where everyone make points over 10k?
Can we please not “gen rush” a killer to make them feel like they have to tunnel?
If you really think tunneling is a strategy you really need to re-evaluate how you play this game. This is not a competitive game so please stop treating it like one.
Both Survivors and Killers
It’s not a playstyle it’s unhealthy gameplay.
imagine calling dbd a competitive game.