Noobs who blame me for tunneling whilst they urban evade around me so badly and I see them in the corner of the map with bbq and chilli self caring afterwards. Oh yah they have sprint burst as well.
If you play solo you pretty much have to. Or carry a medkit. Teammates won't always heal you even if you're standing next to them.
I love when they SC while you have Sloppy and NOED is active, instead of trying to open the gate or bust the hex.
I was running it when we had those medkit charge bugs, but I do occasionally just because it makes the match easier for me.
I run self care, and botony quite often. I find myself getting hit a lot during matches and escaping, or I just got hit trying to body block someone getting carried to the basement, or perhaps I took a hit so the killer might be incentivized to go after me instead of tunneling person X.
With botany it's basically healing at 83% so not much slower than getting healed by someone else. Also healing others 33% faster is very useful. Lots of clutch moments where I just managed to finish the heal right when the killer was coming back, both when healing after an unhook, and on a slug. Without Botany they would have had probably have went down again, or not gotten picked up off the ground in time.
Sometimes I rely on medkits, or try inner strength. Inner Strength is really good, but sucks when more than one person runs it in most cases. You might get one use out of it, maybe two if your lucky. The reason I like Self Care is far too often I run out of medkits or totems, and have to rely on teammates. Or I could bring my self care and botony, and save my item slot for other things like...toolboxes mostly. And I can say go save them instead of healing me, I can just heal myself.
I however...do not run Self Care without Botany 9 times out of 10. It's far too slow. I'd rather just bring a med kit at that point and risk not being able to heal myself at a later point.
Its not a good perk for people bad at chases.
My major problem with SC is people waste soooo much time healing and then they get downed in 3 seconds.
If you have to waste 3 hours self caring AT LEAST make that 32 seconds worth it
It is not in any of my loadouts unless it's a character I prestiged and don't have other perks. Self care ruins too many red rank games IMO.
It just doesn't make sense to use it any time you could use it. You need to be healed when you sit on a gen that has no pallets left near, you need to be healed when EGC is active and you need to go for the unhook (unless you don't want to let someone die) as well as it might be needed at the gate, to pull the killer away from the gate so someone else can go for it.
And when your team isn't ready or near to get you healed? The game is stuck. You wait until you find someone, probably getting found by the killer first. Sure it is better to get the team heal up, but if that doesn't happen you are screwed. Seen that more than once, with too altruistic survivors getting downed one by one, coming in for the save not as a team. SWF should never run SC but as solo I wouldn't call out a witch hunt (unless it is not used on every possibility)
I use bond or empathy. Stopped using sc a long time ago. Also, iw is a good replacement.
I stopped using Self Care a long time ago. I usually run a Head On build with Inner Strength most of the time. I love it!
I'm a red ranker that uses self care. Solo player. I go for lots of hook saves and I'm not doing that injured.
I've never noticed self care winning or losing games. If people aren't doing gens their health state doesn't matter.
I usually just stay injured all game with iron will, but if I want to heal I will do a medkit with botany knowledge as the build.
If I get hit and get away I find it worth it to heal. As stated 2 survivors losing 16s is the same as 1 losing 32s so there is no efficiency loss from SC itself. The real question isn't whether to use SC, it's whether or not you should heal at all after being hit. Is it worth it to risk getting 1 hit in order to save the time healing in order to crank out gens.
Since I'm not the best runner, once I get hit I heal because if I get caught again (which is likely) it will take more time and risk for others to save me. There's an old saying "don't throw good money after bad". Don't make a bad situation worse by playing against the odds and in the end making things worse. If the odds are that you're going to get hit again, heal.
I'm not saying this is a rule, but a guideline for folks who aren't great runners. And there are still caveats - I work the last gen or 2 while injured and if there are great runners on my team keeping the killer busy I'm more likely to skip healing to focus on gens.
I have seen people healing against infinite tier 3 myers as well, hilarious.
It actually isn't 83%. The perk description is really oddly put. If it were to reduce the speed by 50%, then yeah 83% is right, BUT it doesn't do that. It technically reduces the speed by 100% because it's half of the normal speed. If it were only 50% the speed alone would be 24 seconds. They really need to update the description because it gets confusing when you add other multipliers like BK and Resilience.
With BK, the time should be 24 seconds (the original SC time before healing nerfs), but it's unfortunately slower than 83%. I hope my math here is correct lmao, maybe I'm wrong!
Yes, it is 24 seconds, but here's a lovely video demonstrating healing speeds! (The emergency medkit is outdated however.)
Ah I see, well it does shave off a good portion of the healing process still. Not as much as a medkit, but enough that self caring doesn't take a ridiculous amount of time, especially for it's repeated uses, and being able to heal others faster. Along with me freeing up a spot for a Toolbox.
True! SC alone is bad, but the 24 seconds of infinite heals is really nice! I might even try that one out :D
I see Spine Chill all the time. It's pretty decent.
Self care is a waste of your precious perk slots. It's selfish and not even good at being selfish. The other sc which is actually good to use is spine chill because well it's pretty self-explanatory but stealth killers are countered as well as all others not to mention if you going for a cheeky heal or gen finish when the killer is near that extra boost can really help
Medkit is better in all ways. If you aren't confident in chase you'll need the perk slot for a stealth perk.
Nope I've never used it and that's because I'm not some scrub that needs to be constantly healthy to be productive.
Man, I haven’t touched SC in a minute. Wouldn’t get a chance to heal from being tunneled to oblivion, and I play solo so mates are useless. I usually spend most of thegame injures if I don’t have my Medkit. I liked running empathy so if someone else was injured we could heal each other.
I coulda swore nothing speeds up self care healing though. What perk build do you usually run with self care and botany?
It deff speeds up Self Care. I would have ran Balanced Landing, but after the nerf it's dead to me unless I know the map before hand. Usually it's Self Care, Botany Knowledge, Lithe, and Borrowed Time.
But I don't always run Self Care, and Botany. Sometimes I'll swap those two perks for Unbreakable, and Decisive Strike, and just bring a medkit. It's up to my mood. But the above build is slowly becoming my favorite. I don't honestly trust myself to not be healed when a chase is about to start, because them hitboxes the killers have are insane sometimes.
I rarely use SC, but when I do, I make some plays like 99'ing the SC throw a pallet and ez instaheal.
Nothing hurts my soul more than being on the hook and seeing two people self caring near each other. Most of the time they can't self care in time to save me or the killer shows up and snacks them after a 30 second heal. Self care is a hindrance to the team
You're not a true blendette if you're doing gens. Be less useful and you shall ascend to true blendette status!
I do in Purple ranks. And I have Bond.
Too many times back in Yellow and Green ranks, nobody would come and heal me. It's more of an insurance thing than being a critical part of my playstyle.
I don't actually use it unless I'm being altruistic and need to be able to take another hit. It's equipped on a couple of my survivors though.