Personally I use ruin (green ranks) as sort of a decoy while also running DH(easily my favorite perk). It's certainly possible to play without it, but... Ehhh? Most survivors run the same few perks to do well. Who cares if killers do?
My problem with Devour Hope is that it’s highlighted immediately. There definitely needs to be an activation delay because it defeats the purpose. Especially when the majority of my games my totems are just right there in the middle of nothing for survivors to see.
It wasn’t about running the same few perks lol. I was just saying it’s still possible to beat survivors both good and bad without it. And this was about challenging myself and trying to enjoy the game instead of just wanting to kill everyone in a tryhard way.
The main reason ruin is so good is because it's one of two perks that slow gens and apply pressure on survivors at the start of the game. The other one is Corrupt Intervention, which is also a very strong perk (and one that I like using much more). Running neither will probably net you a 2k at best if you're a low teir killer facing the best survivor team, and I'm not sure if that counts as being "viable".
I play Ruinless Legion a lot at red ranks, and if I ever chase someone for a little too long or make a couple mistakes, I easily lose or tie the game. Ruin or CI would make my games much easier (unless ruin gets popped instantly), but I have more fun running other builds.
The highlight can be avoided if you play it right. You need to get yourself into a position with two people downed in close succession when you're at 2 stacks. Even then. It's a MASSIVE amount of pressure off your shoulders when you hit someone at 3 stacks. Either people ignore it and die, or everyone stops doing gens and find your totem. Either way it gets you an instant down and a minute or two of breathing room.
Another W for the Trapper against a set of Reds. Played on Coldwind. Was rather difficult but thanks to the dark map, trap trap trap. Killed 3 then finished off the 4th while she searched for the hatch. I thought I was never going to kill any of them lmao
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Playing solo survivor at red ranks, games without ruin go by much faster than with it.
Personally I use ruin (green ranks) as sort of a decoy while also running DH(easily my favorite perk). It's certainly possible to play without it, but... Ehhh? Most survivors run the same few perks to do well. Who cares if killers do?
I run small game on most of my builds, noed does not activate in most matches I'm in because i make sure to break all the bones.
My problem with Devour Hope is that it’s highlighted immediately. There definitely needs to be an activation delay because it defeats the purpose. Especially when the majority of my games my totems are just right there in the middle of nothing for survivors to see.
It wasn’t about running the same few perks lol. I was just saying it’s still possible to beat survivors both good and bad without it. And this was about challenging myself and trying to enjoy the game instead of just wanting to kill everyone in a tryhard way.
Should've done multiple times on the same rank, using same perks, same killer several times before switching.
That may seem painstaking and long, but you got to have more than the best game.
Is this directed towards me? If so, I try to avoid playing the same killer each game. That just bores me. Truth be told.
As I said, it may be painstaking but it gives the most accurate information.
And for the record, I do play the same killer each game. Pigy nombr une
The main reason ruin is so good is because it's one of two perks that slow gens and apply pressure on survivors at the start of the game. The other one is Corrupt Intervention, which is also a very strong perk (and one that I like using much more). Running neither will probably net you a 2k at best if you're a low teir killer facing the best survivor team, and I'm not sure if that counts as being "viable".
I play Ruinless Legion a lot at red ranks, and if I ever chase someone for a little too long or make a couple mistakes, I easily lose or tie the game. Ruin or CI would make my games much easier (unless ruin gets popped instantly), but I have more fun running other builds.
The highlight can be avoided if you play it right. You need to get yourself into a position with two people downed in close succession when you're at 2 stacks. Even then. It's a MASSIVE amount of pressure off your shoulders when you hit someone at 3 stacks. Either people ignore it and die, or everyone stops doing gens and find your totem. Either way it gets you an instant down and a minute or two of breathing room.
Another W for the Trapper against a set of Reds. Played on Coldwind. Was rather difficult but thanks to the dark map, trap trap trap. Killed 3 then finished off the 4th while she searched for the hatch. I thought I was never going to kill any of them lmao
Dark maps are so fun for trapper, you can get really creative with your traps then
Never realized how good Trapper is when played optimally. He’s actually pretty fun, but you can really end up focusing a lot on trapping.
Yeah he's great
Hearing that sound of a snapping beartrap followed with a scream is so sattisfying
A shame his traps work so wonky with the emblem system though
Lol you just said noed requires skill. #########