Refueling generators objective
This game is about objectives and interacting between killers and surv not about speed to end game. If killer get 4k fast it means depip and almost no bloodpoints. Same for survivors. My opinion is that games should last longer so adding some new objectives should solve problems with gen rushing and ridiculous game speed. I like idea that I have read here on forum to add objective of refueling the generators before you can repair.
Survivors will see yellow auras of canisters with fuel on map. There should be about 10 canisters on single map so there will be no lack. Canisters should have capacity for refueling 1 full generator. Only 1 survivor can refuel same gen at one moment. Refueling time should be shorter then repairing time about 20-30s max. Fully refueled generators will be highlighed for all survivors so they will not exactly which gens are ready for repairing + survivors will have some kind of "map" vision on refueled gens. Survivors will keep all item while carrying canister (on back mb) so there will be no need to drop first your item, refuel gen and then go back to pick up item. Rest of the game after refueling is same as now.
In addition there will be new brand item called "funnel" that shorten refueling time by X%. This item will bring new possibilities of specialization of team members.
This idea can help to involve another survivors, add more cooperation between survivors (SWF + solos) and brand new builds. And because only 1 survivor can refuel 1 same generator at once other survivors can decide if they gonna wait until 1 surv refuel or better go hunt for totems or refuel another generator better. For example: 1 survivor is refueling gen but is distracted by killer (he/she can drop canister while running) and another survivors can continue refueling. 1 canister will contain amount of fuel for 1 generator so survivors will have to pick another canister before refueling another generator (or they can partialy refuel more generators with 1 canister).
Another benefit is little slowing down games coz you will first need take canister and only one person can refuel same gen so there will be no 3 survivors working on same gen in first minutes of game (prevents finishing 1-2 gens in 1 minute in case of some SWFs). Genrushing is one of the biggest problems that ruining fun of some games by finishing it too fast (mean less BP and possibly de-pip), this addition of refueling objective can partialy solve this problem. This is also great for survivors that complains about "no fun by holding mouse only to repair" - this will add new fun objective for survivors.
Sure there will be need of balancing some other stuff to implement this idea but this is just raw proposal that can add fun objective, prevent ridiculous genrushing and bring more cooperation between survivors (solos and SWFs).