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An idea to balance SUPER STRONG windows.
Something that I think has been long talked about since the introduction of many maps, and that I personally believe could be balanced better, are strong windows, specifically on buildings like "The Foundry" in Ironworks of Misery or "Grim Pantry" in Backwater Swamp... etc etc
Many have given their opinions, but from what I've gathered it's either been rework the entire structure by blocking the window or remove it altogether. Personally I am not a fan of either one.
So I came up with this idea where, the window will now have the ability to be destroyed (not by the killer) but by the survivor! Basically the window will go through several "crumbling" phases where the more you vault it, the more it crumbles to the ground, until it is no longer a window and all that is left is a doorway.
Here is a quick visual I made in PS for what I thought each phase could look like. Note that I only created 3 Phases, because currently the entity blocker happens at 3 vaults, but there could be more added depending on what would be considered "fair and balanced"...
This way the window still remains strong, but also overusing it can make it deplete. It also causes the survivors to be more cautious as to whether they want to preserve it or use it right away. Thus creating more creative plays rather than just everyone being like "Let me go back to that window again". The idea behind "phases" is so that if another player goes to try to use it, they understand that the window has already been used and therefore will know how many times they could vault it.
I also believe this could add other fun/creative perks for devs to create. All in all, I think this is a fair way to balance it without completely making it useless or overpowered.
What do you guys think? Share your thoughts please.