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We have been investigating cases of distributed denial of services (DDoS) over the last week. We take these reports extremely seriously. We're actively monitoring the situation internally and with our partners to gather as much information as possible and identify trends.

We are terribly sorry to those who have been affected by these attacks- we understand the impact this has on you. We are taking every appropriate measure to ensure the safety of our players.

We encourage our players to report to us any cases of DDoS, as well as any other form of inappropriate or abusive behaviour in the game. In the meantime, we encourage you to stay safe and follow best practices for online safety.


It is not worth being a hex perk anymore, it will be cleansed before any generator can get a considerable amount of progress for the killer to kick it (im talking about +50%).

And you can argue that without the old ruin, survivors won't be always looking for the totem, but they spawn in [BAD WORD] areas so they can see them going to - or working on- a gen.

Also Id like some clarification on ruin lvl. 1 and 2: "regresses at 1/1.5 times the normal regression rates" isn't lvl 1 the same as without ruin? And lvl 2 completely useless and a waste of a perk slot?


  • MacmillanMacmillan Member Posts: 100

    ruin is horrible. It is destroyed within seconds of play. I hate to see my hex ruin fall in less than 1 minute of departure and the damn gen rush taking care of swf matches of 4 people in communication, always talking about where the killer is for others to just make generators.

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