What? Truthful comments aren't helpful? I'm intrigued. Which sort of comments are helpful?
Those who make the devs feel good and comfy lol
Dude... Seriously.... Just stop.
I mean you think so but surveillance wont do anything unless they get off the gen. If they dont get off it then itll never regress therefore never turn white...the game shouldnt start with all gens white because they arent regressing. If the game starts and they are all white then itll definitely be strong as hell but i guess we will see tomorrow!
It will never get to the late game.
How many Hex perks last until the End Game?
This doesn't work because with the new Ruin you can't kick the generator, which is what triggers Surveillance.
Surely you play a lot but in private games with the other developers because you are well disconnected from what happens in the game and in the community.
yes because hex perks ALWAYS survive to the late game and NEVER get cleansed in under 30 seconds of a game
your survivor bias is showing and how you devs don't understand your own game
This version of Ruin is too weak to be a hex, but too strong to be a normal perk. Best way to fix it is to make it so the regression is exactly the same as the progression a single survivor (with no speed up bonuses) makes when working on a gen, or 1:1. If they don't make this change, ruin will be doomed to obscurity, as it will only synergize with a handful of perks like Thrilling Tremors.
Come on, dude. If you play the game as much as you say you do, you would be able to see how this logic doesn't hold up.
It's not a sin to ask high-skill players (Fungoose, Otzdarva, ZubatLEL, ScottJund and Umbra would be my top 5) to test your game for you if testing it yourself leads to pissing the entire community off. We wouldn't be mad at you for not playing your game, what we're mad about is that you guys make these really weird changes with equally weird justification that doesn't hold up - doesn't matter how the game is fixed, it just needs to be fixed.
I'm personally not even mad about the Ruin change, I just think it should either combo with Surveillance or not be a hex perk. I don't understand how this makes sense to you, because it doesn't to me, and a brief glance at this thread tells me that it doesn't make sense to anyone else either.
That's fine by me, most players are awful at killer and can barely get a slug build actually working so I'm fine with that.
How is it extremely powerful in the late game? If anything, it would be worse as there are less gens to be regressed. Plus, most totems don't last til late game. Ruin was an early game benefit. What late game benefit could it possibly have when the totem often gets destroyed very early in the game. I don't get how you can nerf Ruin without even addressing the extremely poor placement of totems. Half the time they are either right near the spot where the survivors spawn or next to one of the generators.
Plus it prevents other perks from working, which also makes no sense.
In the notes it pointed out that it was used in 80% of games (as if that was a reason to nerf it). Maybe instead of assuming it was used often because it was overpowered, you could have looked at WHY it gets used so much. Gen rushing is the biggest tactic these days, especially with swf coordinated and well geared groups.
I get that it's no fun for new players, but then they should be matched up with new killers, who would not even have ruin.
I will wait to see it in action, but it sure looks like a terrible change on paper.
Late game and Hex don't go together. I don't know what game you play but my hex totems never last more than 2-3min, and that is a very VERY long duration for hex perks.
You're joking right? I can't even look at you as a dev anymore of what you just said...and you are proving more that none of you play your own damn game, and if you do, not at high ranks.
Are you sure you are a dev?
On it's own it adds 50% to all time survivors waste
With surveilance you know at any time when a gen is being worked on
Sorry but anyone who thinks this effect shouldn't be a hex totem needs to give up any dreams to become a game developer
And there you go, you will never see devour get 5 tokens because it will have been cleansed by then. What makes you think Ruin will be any different?
Name one hex that gets late game red ranks.
Because short of doing Double springs on trapper and zelliously guarding your totem, your totem isn't going to get to late game.
I once did an average of near 200 games of how long each hex lasted per game.
Do you know what the average lasting time for 1 hex was?
And that's not a hex like DH or Ruin
A good portion of those were stuff like Lullaby which
"Is GoOd LaTe GaMe."
Go watch one of the most well known killer mans Scottjunds video's or streams.
He literally has a timer for how long his hex lasts at high rank play, fun fact the longest I've seen it in a video was 2minutes.
Hex perks don't last to end game period. If they do it's because the survivors don't know totem spawns or haven't been actively looking and that's NOT counting the times that they spawn within a hop skip and a jump from the totem.
Tbh, I play survivor a lot to and I've kobe'd off hooks less times than I've spawned in visual range of active totems.
And to top it all off, this is a hex of leisure now rather than any pressing need, exactly why hex lullaby is bad.
Because when it starts to get bad, assuming you didn't spawn ontop of or next to it, you just go hunt it down when it gets to be slightly annoying, which it won't because the effect is basically worthless to anything more than one gen because,
Lets say there are 4 survivors, one is being chased off their gen so it regresses, three others are still on gens NOT UNDER ANY SLOWING EFFECT.
So the hex isn't helping where it needs to most, slowing down people so killers like trapper don't get ######### on.
Because traps thanks to dead hard, are basically at this point pallet deniers rather than tangable threats at red ranks.
So the theoretical "Creeping insidious threat" of this perk is nonexistent because the circumstance under it working implies that you can chase more than one suvivor off a gen, and then if there were any survivors helping, they elect not to go back and continue working on the gen, which the idea of them not doing that ESPECIALLY WHEN THEY KNOW THE HEX IS IN PLAY, is so ass backwards that honest to god, Riot has a more sensible balance team than you guys.
Riot, the balance team that is unironically referred to as one of the worst balancing teams is better.
So question then.
Why do they specifically cite that this will be a late game hex?
This one comment alone has made me lose all faith in BHVR and the DBD Devs. That shows a complete lack of knowledge in your own product if you believe that to be true.
New Ruin could work... against a game that actually takes long enough for it to matter.
As of now, it's a really bad idea for a change. I expect to see lots of Pop Goes the Weasel and Corrupt Intervention with these changes.
Survivors aren't notified of DH until the killer gets the one hit down, if they were notified of DH as soon as the game starts (which is the case with this new Ruin I assume, as soon as they start a gen?), DH would be a joke of a hex totem. This new Ruin is more comparable to Huntress Lullaby, which rarely makes it to endgame if the survivors act quickly enough on the notification which they will get on the first hook.
My dude, Hex: Haunted grounds doesn't make it to end game.
And I've seen survivors cleanse it when I literally ran no other hex perks.
Lmao, are you for real!? Who on earth still has a hex totem up at 'end game'
Utterly clueless about your own game, it's worrying...
guys are you serious? HEX and late game are two words that can use only someone that don't know this game,lol....
the goal of HEX perks are by definition to be strong in the EARLY game, because, I tell you a secret, HEXES will be found and broke within 5 mins ;)
Yeah but devour hope gots it’s nerf a while ago that totem for devour is always lit now vs it not lighting up till active bhvr you need to look at actual issues unless you want the “dark times “ to be death time your game is going down the drain and you arnt gonna stop it
Red ranks it wont make it to late game...ruin was always used to help early game where killers need it the most because the gens would go so fast before you got a hook
You do realise that late game is actually longer than the 2-3 minutes it takes to clear all the totems right?
I don't know which of you thought up this idea, but they need to kept somewhere far away from any creative problem solving discussion.
The only thing I like about the change, is it makes lazy killers work for their hex, but there are just better perks to use anyway.
You've just made yet another change that benefits my survivor game a whole lot more, so thanks for that.