New ruin brings back the old ancient technic... of actually applying pressure.
BEFORE READING: Note that I am not going to go into an potential fixes for totems or offer anything else of that nature because that is not what is on the patch notes and I am only talking about the perk based on what in in the ptb now.
I have seen a lot of people's views on this matter, some I agree with, others I don't. But after looking at the changes and thinking about it I have already answered a couple questions I have asked myself...
- Will I still use ruin? Yes absolutely.
- Is it as strong as it was? Yes, but in a different way.
- Does the change warrant such backlash from the community... In some cases yes.
The changes made to ruin (in my opinon) rewards killers who apply pressure and it helps them maintain a lead. Basically it rewards the people who actually play the game and don't use it as a crutch perk (this is coming from someone who plays killer more than survivor). The only problem I have with this perk is the fact that it is still a hex totem. I personally play some killers with no ruin, often times getting 3K's or 4K's, so I personally am not affected by this change at all.
The killers I think are going to be good, if not better with these changes to ruin are as follows (note that this is just speculation):
Legion: for the simple reason that if you injure survivors they are forced to either heal and stop working on the gen, mend and stop working on the gen, or do both and get downed if the killer is competent enough. Ruin combined with thana, surveillance, and mind breaker will be a very interesting build to see on him and I will be looking forward to it.
Demogorgon: Map pressure, portals, what more is there to say. Bring extra portal and power recharge addons and you will be applying pressure to gens to keep them damn survivors off long enough for it to have some effect.
Freddy: Even though he is really strong at the moment, get ready for him to get even better with these changes and his teleportation. Ruin and surveillance will be a very nasty combo on him.
Hag (sort of): If you have an area to patrol and keep on three or four gens they are never going to get done. The early game will be quite rough but if you bring range addons you can have enough pressure to regress them gens.
Billy: Mobility is a big thing to making new ruin work and that is something that billy is better than any other killer at doing (mostly). Patrol gens, chase, hook, go across the map and chase someone else leaving 1 person to save and one to do gens while you are already getting your next hook, ez game ez life.
Spirit: Spirit is still a reasonably strong killer even after her changes and she is still amazing at putting and keeping pressure on the map. Pressure means no one on gens, no one of gens with ruin means regression, regression means no complete generator.
Nurse: Not too much to be said here. Even though she is a bit weaker and has seen less play, good nurses will make good use of this perk if the right pressure is applied.
Perks that I think will be better with the new ruin either in the same build or indirectly:
Surveillance- The gen that ruin regresses is white so you can guard gens, not have to waste time kicking them, and keep them off of it.
Mind breaker- It will be easier to use this if you combo it with the aforementioned perk, but it can be used to nullify a sprint burst when returning to a gen to get the survivors off of it, and the regression makes it possible for this perk to effect survivors multiple times on a single gen if used properly making dead hard risky (if their injured) and sprint burst unusable because of the exhaustion.
Discordance- it will be used to keep two or more survivors off gens and it is more important to get more than one survivor off a gen because there are no more hex skill checks.
Corrupt intervention- This will probably be the go to perk for any trap killers and Micheal myers. It gives them some breathing room to do what they do, and will section the survivors off so that they can have time to set up for later.
Dying light- this one is a bit of a gamble on weather or not it will be good, but it is a slow down perk so it would be criminal for me not to include it on here.
These next couple of perks I am going to group together because they all work the same way and work to help the killer find survivors to get more pressure...
BBQ and chili, infectious fright, whispers, I'm all ears, stridor, and... oh god, I guess Iron maiden to some extent...
In summary, the new ruin is a perk for players who can apply pressure, it would be a HUNDRED times better if it weren't a hex perks, but it is what it is. The people who don't like the new ruin changes are not without reason, if you are new to the game and the terrible que system pits you against players that are better than you, then yes, old ruin is useful. And for the survivors that complained about old ruin... keep in mind that you either had to hit great skill checks, or just get rid of the damn totem. I hate to have the mentality of telling people to "git gud", but I would recommend trying to play a game without ruin, see how it goes, try practicing different and unique builds, it might work out for you.
If you disagree with anything I wrote or you want to maybe add something to the conversation please do I am happy to have a civil discussion with anyone, including this community.