The real best part about this change, devs can finally pull their head out of their ass and get to work on making the maps overall smaller, nobody except Billy mains and survivors (even some of those guys don't) like the corn maps.
Not saying all players are bad if they use ruin every game. Just from what a majority of people sound like on the forums, they rely on it to "win". That doesn't sound amazing to me. Don't take it the wrong way though. As I said, ruin =/= bad killer automatically.
Nobody complains. Yet. Key word is yet. Ruin was an accepted aspect of the game until now. I'm sure once Corrupt sees more use the "you can't win without it waaaaah baby killer" types will come out of the woodwork. All while literally playing every game in a wheelchair full of second chance perks and commodious toolboxes.
Ruin basicly fixed the problem of a killer being able to get into the first chase, down someone before generator(s) pop. If it went down by then, fine, if not great. The perk did the job it had. I do not understand the reasoning of bhvr, look at reworks for killers, difficulty gets increased everytime and nothing is made easier meanwhile as survivor people can not be bothered to hit a great skillcheck.
How often do you see a hex perk make it to the late game? Ruin was meant as a slowdown perk to help gen times, and for some killers it was crucial to set up with. Its not a "free pressure" perk. It's meant to give killers time to actually make it to generators or set up traps or such.
It's honestly hilarious watching these players who definitely only play survivor (and absolutely not in red ranks) telling people who have thousands of hours and tons of experience in the game that they need to get good, and that ruin is a crutch perk.
Like, before you attempt to talk about game balance you should actually be good at the game (I can guarantee that people saying this is a good change are not good/don't have nearly enough experience in this game to be talking about balance).
This change to ruin is the worst change they have ever made.
I have the exact same problem green rank killer facing nothing but full red rank teams. Don't work they got a solution they are just going to HIDE all ranks now so yea. Bub bye DBD the end isn't far away just watch players will be leaving in droves at least all the newer ones
Yeah, about time those Killers learned to deal with juggling 4 survivors and all of the near infinite loops, safe pallets, voice comms, but yeah Killers need to learn to pressure the map sure.
I think that the new ruin is fine, it actually forces you to focus on the game rather than chasing down survivors until they destroy the totem. Brain dead survivor mains will of course come out with "Old ruin was OP" and yet they have a bunch of perks to help escape and BM at the exit gates such as dead hard, mettle of man, adrenaline, lithe etc.
Killers have 1 thing changed and the entirety of the survivor base agrees with it, but with a change to their precious survivor perks, not a peep from the killer side and a complete uproar from the survivors side.
Although I understand what you mean and at a certain point I agree with you, I just find it funny that you pointed out 2 perks that I never use and I'm rank 1/2.
It's not all about relying on it. It's about slowing the game down just a little bit to make a really stressful role less stressful. If the game is too fast, you can't really play "fair" and need to tunnel/camp/slug every game if you don't want to get stomped every time just to get flamed by 4 people after the game
Ruin might also be the catalyst of much-needed killer buffs.
Plenty, and I mean, PLENTY people ran Ruin as they saw it necessary to win, since it allowed them to set up quickly, which will boost their chances of trap triggering or et cetera.
Without that ruin however, I expect we will begin to start seeing the true face of the killers, who were bad, who had taken the undoubtedly powerful early game effect that possibly ensured them a kill early in the game, will start to show their true colors that is called the "Kill rate".
Yes, it is infuriating that Killers no longer has a boost that is Hex: Ruin, but think about it...
If you don't get too much kills as a certain killer, you're showing essentially the entire community that the particular killer you're playing is actually weak.
However, everyone usually deduces this, but still, without ruin, I expect we'll be seeing much more accurate kill rates.
Yes, I'm aware that "Matchmaking" is seriously FUBAR, so stats might still be tilted toward one or another, but still, Hex: Ruin was a large factor in the kill rates.
In my opinion the old ruin wasn't much of a game changer if you are on higher ranks, or survivors just can hit skillchecks. The gen would be done in no time when you are playing swf with actual good team mates
Utter stomps on me are pretty rare. Plus I give similar effort to those I'm playing against. If they seem less coordinated I won't try as hard, and if they're really trying hard I know I can go harder. If others don't like it though, that's fine. It's not all about me.
I’m a rank 12 killer, fell from rank 8 (billy) learning huntress. At rank 8 I would get a purple and 3 red rank survivors. At rank 12 I’ll get 2-3 purples a green and occasionally a yellow. There already is a huge imbalance. I get gen rushed to oblivion at rank 8. I can have a hook and a down and a gen will pop. At rank 12 a gen and a down is enough pressure. A gen and a chase may be enough. You just can’t slow the game down enough as a mid experience player because you’re facing at least 3 opponents that are equal or outrank you, sometimes by a lot. There is no way you can try to master mid tier killers and be successful with current matchmaking.
that being said, ruin doesn’t last long enough to make an impact. It would need to last about 3 minutes to give killer a fighting chance.
I was already considering stopping ruin because you only have it for 20 seconds to a minute.
New ruin is going to get cleansed before any value can be achieved most of the time.
Anyone could play survivor for about a week or two and have it about mastered. Just map knowledge after that. Then when they run a killer a few times and gen rush, they feel like God's. They have never been so good at a game. Everyone is best survivor.
Challenge them mfers to play killer for about a week and realize how frustrating and not fun it is. It used to be. But now just not worth the time or frustration. I haven't played in about a month but keep up with the game. It seems that devs want killers just to entertain survivors and take no thought about frustrations of people piloting the killer role.
Comments
The real best part about this change, devs can finally pull their head out of their ass and get to work on making the maps overall smaller, nobody except Billy mains and survivors (even some of those guys don't) like the corn maps.
You've shown him up 😂 i love it
Touche
Not saying all players are bad if they use ruin every game. Just from what a majority of people sound like on the forums, they rely on it to "win". That doesn't sound amazing to me. Don't take it the wrong way though. As I said, ruin =/= bad killer automatically.
corrupt and pop..
"2 MINUTES IS TOO LONG!1!!"
"25% per hook? should be 1% max"
Nobody complains. Yet. Key word is yet. Ruin was an accepted aspect of the game until now. I'm sure once Corrupt sees more use the "you can't win without it waaaaah baby killer" types will come out of the woodwork. All while literally playing every game in a wheelchair full of second chance perks and commodious toolboxes.
Ruin basicly fixed the problem of a killer being able to get into the first chase, down someone before generator(s) pop. If it went down by then, fine, if not great. The perk did the job it had. I do not understand the reasoning of bhvr, look at reworks for killers, difficulty gets increased everytime and nothing is made easier meanwhile as survivor people can not be bothered to hit a great skillcheck.
How often do you see a hex perk make it to the late game? Ruin was meant as a slowdown perk to help gen times, and for some killers it was crucial to set up with. Its not a "free pressure" perk. It's meant to give killers time to actually make it to generators or set up traps or such.
It's honestly hilarious watching these players who definitely only play survivor (and absolutely not in red ranks) telling people who have thousands of hours and tons of experience in the game that they need to get good, and that ruin is a crutch perk.
Like, before you attempt to talk about game balance you should actually be good at the game (I can guarantee that people saying this is a good change are not good/don't have nearly enough experience in this game to be talking about balance).
This change to ruin is the worst change they have ever made.
I have the exact same problem green rank killer facing nothing but full red rank teams. Don't work they got a solution they are just going to HIDE all ranks now so yea. Bub bye DBD the end isn't far away just watch players will be leaving in droves at least all the newer ones
Yeah, about time those Killers learned to deal with juggling 4 survivors and all of the near infinite loops, safe pallets, voice comms, but yeah Killers need to learn to pressure the map sure.
I think that the new ruin is fine, it actually forces you to focus on the game rather than chasing down survivors until they destroy the totem. Brain dead survivor mains will of course come out with "Old ruin was OP" and yet they have a bunch of perks to help escape and BM at the exit gates such as dead hard, mettle of man, adrenaline, lithe etc.
Killers have 1 thing changed and the entirety of the survivor base agrees with it, but with a change to their precious survivor perks, not a peep from the killer side and a complete uproar from the survivors side.
Although I understand what you mean and at a certain point I agree with you, I just find it funny that you pointed out 2 perks that I never use and I'm rank 1/2.
I'm afraid it's not going to be the killer games that are going to be miserable because of this change but the survivor ones
As a killer well you got genrushed, insta queue into the next game
As a survivor it's going to be 20 minute queues and without ruin killers will use their second best way to fight gen rush
And that's by rushing their own objective AKA tunneling
It's not all about relying on it. It's about slowing the game down just a little bit to make a really stressful role less stressful. If the game is too fast, you can't really play "fair" and need to tunnel/camp/slug every game if you don't want to get stomped every time just to get flamed by 4 people after the game
THIS!
and then they get moried and go back to the lobby to wait another 30 minutes for a game. LMAO
Bhvr removes SKILL checks from ruin.
Survivors proceed to tell killers to get over it and "rely on skill"
"Skill"....
Remove "skill" checks from ruin...
K.
As a survivor main...no...Ruin didn't need a single change at all. It's an auto-kick gen perk. #########.
Ruin might also be the catalyst of much-needed killer buffs.
Plenty, and I mean, PLENTY people ran Ruin as they saw it necessary to win, since it allowed them to set up quickly, which will boost their chances of trap triggering or et cetera.
Without that ruin however, I expect we will begin to start seeing the true face of the killers, who were bad, who had taken the undoubtedly powerful early game effect that possibly ensured them a kill early in the game, will start to show their true colors that is called the "Kill rate".
Yes, it is infuriating that Killers no longer has a boost that is Hex: Ruin, but think about it...
If you don't get too much kills as a certain killer, you're showing essentially the entire community that the particular killer you're playing is actually weak.
However, everyone usually deduces this, but still, without ruin, I expect we'll be seeing much more accurate kill rates.
Yes, I'm aware that "Matchmaking" is seriously FUBAR, so stats might still be tilted toward one or another, but still, Hex: Ruin was a large factor in the kill rates.
You don't play much high rank killer, have you? It's almost never easy for them... not if they aren't using good addons/other perks.
In my opinion the old ruin wasn't much of a game changer if you are on higher ranks, or survivors just can hit skillchecks. The gen would be done in no time when you are playing swf with actual good team mates
Found the killer
Utter stomps on me are pretty rare. Plus I give similar effort to those I'm playing against. If they seem less coordinated I won't try as hard, and if they're really trying hard I know I can go harder. If others don't like it though, that's fine. It's not all about me.
This exactly. I am curious how many people are going settle a few ranks below their current rank now that ruin won't be doing half the work for em.
i don't use dead hard or ds and i still do good lol
As somebody that recently stopped using Ruin, that is exactly what happened to me. I'm happy with that!
I’m a rank 12 killer, fell from rank 8 (billy) learning huntress. At rank 8 I would get a purple and 3 red rank survivors. At rank 12 I’ll get 2-3 purples a green and occasionally a yellow. There already is a huge imbalance. I get gen rushed to oblivion at rank 8. I can have a hook and a down and a gen will pop. At rank 12 a gen and a down is enough pressure. A gen and a chase may be enough. You just can’t slow the game down enough as a mid experience player because you’re facing at least 3 opponents that are equal or outrank you, sometimes by a lot. There is no way you can try to master mid tier killers and be successful with current matchmaking.
that being said, ruin doesn’t last long enough to make an impact. It would need to last about 3 minutes to give killer a fighting chance.
I was already considering stopping ruin because you only have it for 20 seconds to a minute.
New ruin is going to get cleansed before any value can be achieved most of the time.
Anyone could play survivor for about a week or two and have it about mastered. Just map knowledge after that. Then when they run a killer a few times and gen rush, they feel like God's. They have never been so good at a game. Everyone is best survivor.
Challenge them mfers to play killer for about a week and realize how frustrating and not fun it is. It used to be. But now just not worth the time or frustration. I haven't played in about a month but keep up with the game. It seems that devs want killers just to entertain survivors and take no thought about frustrations of people piloting the killer role.