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DS needs to be reworked once and for all

With the upcoming Ruin changes it's completely overdue that Decisive Strike will no longer be this annoying crutch that it is right now. I know it's supposed to be an "anti tunneling perk" and I dont mind if I get hit by hit because I immediately chased the unhooked person... but what I do mind hard is if I get hit by it because a survivor did some cocky stuff right in front of my face like repairing a generator a minute after he got unhooked already.

The changes this perk needs to turn it into a true anti tunnel perk are simple:

  • activation timer from 60 seconds to UNLIMITED
  • DS gets disabled immediately if the unhooked survivor 1) got fully healed, 2) touches a generator, 3) sabotages a hook, 4) cleanses a totem or 5) heals another survivor

This perk is not an anti tunneling perk atm. It's basically a "you are a god for 1 minute now. enjoy." perk



  • EndstilleEndstille Member Posts: 2,246

    Good for you, time management is not needed as killer.

  • ppo8820ppo8820 Member Posts: 763

    I dunno. I think it’s safe to assume they’ve got it and wait the minute out. Plus side some idiot will come to heal them and you can knock them down too. Two birds.

  • ppo8820ppo8820 Member Posts: 763

    I’m not too worried but I avoid red ranks too. Too many try hards to be fun. Survivor I do red but I won’t as killer. No upside.

  • rch614rch614 Member Posts: 551

    DS only needs a potential nerf for its use in the end game and locker grabbing. It is absolutely fine as it is because you can slug and get plenty of pressure from that as it is.

  • KuromiStarwindKuromiStarwind Member Posts: 325
    edited January 2020

    Unbreakable? Because someone being slugged might still be map pressure, but it's also not a hook. Because it's literally a strong perk that isn't less strong because you can slug someone who might have it, when even if they don't have it you're effectively giving someone a 5th perk? Because it allows a survivor to be completely immune for 60 seconds? Because it's easily used in situations that aren't tunneling at all? Because you have to mentally remember who or who doesn't not have it?

    I still think DH is more overpowered than DS either way, because you should not be able to tap a button and make it to a pallet when you screwed up and should be punished for it, but instead.. Dead Hard. Just like BT is ridiculous when you aren't punished for unhooking right in the killers face, but it's justified because "camping killers" which is fair, but also only punishes good killers for not being scumbags.

    Take a look at all these meta survivor perks that are all used and unfun at red ranks that don't get touched, but evidently since potato survivors who can't handle Ruin can't use said meta perks effectively, well, those second chance survivor perks are perfectly balanced, since this game isn't balanced around non-potatoes.

  • EndstilleEndstille Member Posts: 2,246

    And yet you explain how they should deal with it while you avoid the ranks.

  • ppo8820ppo8820 Member Posts: 763

    Yes but it’s funny so I can’t resist. They were so excited about their ds, but nope. Not happening. Keep in mind I don’t care much about ranking up and like to mess around (as Killer). As survivor I play to win more.

  • ppo8820ppo8820 Member Posts: 763
    edited January 2020

    You’re right. This whole forum is full of the smartest, whiniest people I’ve ever seen. No wonder this games going to #########. Nothing anyone says is “right” and everyone just argues. Smh I’ve never seen anything like it. I’m outta here have fun being losers who fight over a ######### video game.

  • Aura_babyyAura_babyy Member Posts: 583

    Wait, you're contradicting yourself.

    You're talking about Survivors being cocky and doing generators in front of you a minute after being unhooked... When DS lasts only 50 seconds max.

    Idk man I think you should study what the perk is for and how it's application is before you make a nerf it post.

    Also, comparing a nerf to this to the Ruin nerf is not a good argument. They are entirely 2 different perks with purposes that do not overlap with each other. Additionally, DS is the the best anti tunnel option a survivor has. Tunneling and camping is very common in this game, it happens about the same rate as Killers ran Ruin in a game.

    Either go chase someone else or eat the DS so you dont have to worry about it later.

  • MajoraMajora Member Posts: 193
    edited January 2020

    Where are the survivor nerfs after the huge killer nerfs?

    Balanced landing nerf came along with huge borrowed time buff.

    When were survivors last nerfed? Where is the balance? DS needs to be changed. Or buff unnerving Presence to counter it.

  • Aura_babyyAura_babyy Member Posts: 583

    Oh right Tier 3.

    Still... his words "after a minute" lol

  • manzarimanzari Member Posts: 51
    edited January 2020

    I play both sides, both rank 1.

    While I agree it's frustrating to get DSed, think about it this way:

    You as the killer, no matter how good or bad you're playing, are gonna be in the game until it ends. You also have the power to end a survivor's fun by keep camping and tunneling them until they die in the first 2-3 minutes of the game.

    that person also wants to have fun, also wants to play the game as long as possible, and not to die with 5 gens still remaining.

    Especially with these weird queues, it finds killer games instantly but survivor games take forever to be found.

    What needs to be changed is not DS. It's the core of the game, Killers should not be able to camp and tunnel and also THEY SHOULDN'T NEED TO. instead there should be mechanics that prevent gen rushing like for example, every time a gen is done, all other gens are blocked for a specific amount of time, killers should be able to pip much easier. if a survivor can die and still pip, hell... they can die and still double pip, killers should be able to pip as well when they don't get any kills.

    these are just my opinions, don't attack me please if you don't agree with me.

  • DocFabronDocFabron Member Posts: 2,408

    DS doesn't bother me. I just slug and find someone else (as I usually do anyway if I find the unhooked guy).

  • BrendanLeeTBrendanLeeT Member Posts: 272
    edited January 2020

    People are not comparing it to ruin in the way that you think, devs nerfed ruin because it was "annoying" to go against so practically they are saying DS is annoying to go against when you get hit with it without tunneling you get hit with it because the survivor makes a dumb play.

    Do you want to know what else is annoying? Getting hit with DS because survivors with it repair gens in your face and then hop into a locker. Eating the DS isn't a counter and wastes time which is crucial to killer.

  • Aura_babyyAura_babyy Member Posts: 583

    So counter this play then? You're not exactly forced to make the decision to grab a survivor with DS out of a locker. If you can't slug him to the ground before he makes it there just eat the DS, it will waste more of your time for you to stand in front of the locker and wait.

    My opinion on it, eat the DS, and do not get baited into a chase, that's playing how the survivor wants you to play. Catch him doing a Gen later and he doesnt have DS.

    I personally try to eat DS as early as possible into the game to avoid clutch plays later game.

  • Aura_babyyAura_babyy Member Posts: 583

    It's a worse play to stand at the locker and wait.

    If they go back to the gen just smack them and pick them up.

    Honestly I guess it depends on the killer too. If you're playing Billy just eat the DS and chainsaw somewhere else.

    Or if you're playing Nurse just blink to the survivor and smack them. The Stun is irrelevant for killers like them. Hell even Huntress wouldn't be affected much because she has hatchets she can throw. Though it's a LOS ability.

  • podkallpodkall Member Posts: 109

    I liked the old DS you could drible the survivors instead of leaving them on ground... and bunch other reasons...

  • Aura_babyyAura_babyy Member Posts: 583

    Thank you, it's nice to find like minded people who can have conversations with each other devout of salt.

    I honestly think a lot of people have overreacted, and my own experience + what I have been seeing from streamers seems to pretty much serve as proof that it isn't terrible.

  • BrendanLeeTBrendanLeeT Member Posts: 272

    I like the concept of the new ruin but the execution of it was poor. I know it might not be the devs intentions but their post did seem really biased but that's just the wording. Deep down I know they never intended to come off like that.

    Secondly this change was completely out of the blue and took people by surprise. It's not common to find posts saying how overpowered ruin was and it wasn't a necessary nerf when other perks are complained about a whole lot more.

    A good time to change ruin is when more maps are reworked because to be honest gen times are not an issue it's the design of some of the maps and once that is fixed no more bloodlust, ruin can be changed and perhaps bamboozle could be slightly tweaked because it wouldn't be a band-aid anymore.

  • VincentRedfieldVincentRedfield Member Posts: 285

    Ruin got buffed then nerfed.

    DS was already nerfed into the ground.

    Grow up.

  • Aura_babyyAura_babyy Member Posts: 583

    Yes, I believe it was @ScottJund that said this,

    The Ruin change was not bad but it was introduced a bit early. It could have probably better suited a huge map rework update and a change to the map rng.

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