those guys just try to have a fun time.
They don’t have to be good, but they should have a basic understanding. The fact that they go down in 5 seconds because they run AWAY from a pallet means they’re basing their decisions on that short of a chase. Even a bad survivor who camps pallets or drops them instantly would have lasted longer.
Those were not confirmed devs...
Can anyone actually confirm that they are actually employees at BHVR?
Game developers don't even need to play the game for all I care as long as they have a strong analysis team and receive feedback from good players.
That's a different problem.
no they can’t, they just say these things to make the developers look bad after they did something that they didn’t like.
That’s what I thought too, I hate to throw around the word toxic but yeah...
Unless you can tell me that they regularly run calm spirit on their survivors...
Its almost like stream sniping and seeing the person is going be playing as Plague so you run all perks that work while you’re injured.
The Devs don't play the game enough. This is a rule in system development (hello, I'm a coder, hence my nickname) the User knows some places in your system MORE than you do, since they use it every day, every hour, they're pros at your system and you're not, you're "a n00b", you just test it casually.
People play it for hours every day, even all night every day (I've played it and seen people playing ir on week days till 5 or 6 a.m) they watch gameplays, they learn new techs, they play it at pro level. The Devs just play it casually, I don't expect any dev to have more than 2k hours into the game, some maybe not even 1k. They all play like "ranks 12-15", I've seen them, they're REALLY bad, as killer and as survivor, they don't know the loop, the mind games, they don't even know how to use dead hard properly, they are THE DEVS, they are not THE USERS, so they might know a few things on game design more than us, but there are other things they're oblivious to and that pro players know way better than they do.
Unfortunately some people think that you have to be a candy-maker to be able to differentiate between candy and cow [BAD WORD]. You have to be a hen to be able to tell if an egg is rotten.
All great games were made by DEVs who weren't experts in them.
i would like to see a stream where testing team play a game then we would have confirmed devs and could see how good they are. I would like to see gamplay on live servers not the test one ofcource
So you’re saying four people changed their names and profiles to impersonate BHVR?
Then Monto, who is good friends with dog whisperers posted it on YouTube without confirming they were in fact BHVR and risk any sort of fallout from that?
Wow that is a lot of mental gymnastics I hope you stretch first.
I mean, I'm not gonna call them toxic (and as other people are pointing out, it's not even confirmed they are devs), but those players went in with every intent to make their opponent miserable. You can't even call that testing, not when they burned an offering for Red Forest (rather than the newly reworked Lery's) as well as two Petrified Oak offerings. Two toolboxes, one with a BNP and an add-on for sabo'ing hooks, and two flashlights. They know they're probably going up against a Doc, and Doc is one of the killers who often used old Ruin to help in the early game due to difficulty applying pressure on large maps, and they double down on trying to exploit his weaknesses. That entire loadout is gross.
So yeah, whoever those players were, that wasn't cool. If they really were BHVR employees, that says something about the mindset of the people working there, and it's not positive.
Dog whisperers? Aw I wanted to be one. Always wanted to talk with my fuzzy friends.
Blanche is the art director.
Alpoirier is a 3D Artist
NicolasLQ Is QA
And I don't know who AFernandes is tbh, but sure, lets have the art people balance the game, we all know you guys complain about bugs when skins are still being pumped out so we should also assume the artists are god tier gamers as well.
I mean, you've seen how well the 'balance' people balance the game, I'd say give the art team a shot at this point.
I know this may sound crazy, but hear me out. Just because they are game devs doesn't = pro gamers. And yes, that includes their own game. They probably only play it for the fun factor and not as seriously as some of you.
For all we know it could have been the design team. If they even really where BHVR people
Everyone can put that behind their name tbh
Also Monto is a player who plays this game for a living, he can make anyone look bad
Because things become way more obvious when you have 20,000 people checking your game, sure bugs get through but none of them are really game breaking (besides the basement one, which was fixed faster than most).
Watch the game, I’m not kidding when I say they literally saw a pallet and a dead zone and chose to run the dead zone.
They play it for the fun factor, who’s theirs? Representatives of the company, no matter what department, bringing the biggest map addon against a killer who is partially based around terror radius... and a perk that almost no one runs but is a direct counter to Doctor, that sounds like loads of fun.
We went through at least a month of randomly not being able to heal other players... how is that not game breaking?
Monto plays for a living he can make anyone look bad, fair point.
Yet people are making the argument that Monto, Tofu, Otz etc can 4K without Ruin and using that as their defense we don’t need ruin.
Picking and choosing it’s almost like politicians in the forums.
How can someone produce a good product if they don't use the product enough to know it's ins and outs? The answer is they can't. Without devs playing the game at a certain level, there is no way they can balance effectively. And if the devs don't put a lot of time into understanding the game, that shows a lack of passion towards the product.
This is a ridiculous thought.
Did you question the devs skill when they nerfed DS?
Did you question the devs skill when they nerfed BT?
Did you question the devs skill when they nerfed BNPs?
Did you question the devs skill when they nerfed Instas?
Did you question the devs skill when they nerfed Healing Times?
Did you question the devs skill when they changed Freddy?
Did you question the devs skill when they nerfed Vacuum?
You only question their ability to play when it's a change YOU dislike, it happens all the time, nobody is questioning how much they play unless it's something they disagree with, it's the ultimate form of bias that is shown so prevalently on this forum, it's ridiculous.
I'm not really "on the devs' side" when it comes to some of their balancing decisions, but I can't believe I'm actually going to defend the devs here.
Ok, so, first of all - like some people already pointed out, you don't have to be a great player at a certain game in order to be qualified to design or balance it.
I don't think some of you guys appreciate that these guys work on the game, it's their literal job to work on it. They're not sitting in a fun gaming room playing all day - they work all day, on this game. You should probably be amazed that some of them even want to hear the words "Dead by Daylight" after about 10 hours of working Dead by Daylight.
Being great at the video game also doesn't make you a perfect judge of it. Again, this was already said here but I'll repeat it.
There are a lot of high-skill streamers in this game (Fungoose, ScottJund, Zubat, OhTofu and so on) who have thousands upon thousands of hours in DBD and their skill kind of skews their views of it.
In his recent video about the Ruin change, Scott said that he knows he's probably going to be fine without old Ruin (he will) but that he recognizes it's not a standard that you can apply to every Killer out there because he literally plays this game for a living all day.
There are other streamers with insane hours and high skill who don't have as much clarity. They'll readily state that something is too strong because they have it too easy while it's a struggle for anyone who, y'know, isn't them.
Devs also don't have the time to become God Gamers and demanding that they do before they have a right to balance the game is very, very detached from reality.
They also don't make their decisions in a vacuum, so tying up Mat Walker to a gamer chair and forcing him to play DBD for 14 hours a day for three months isn't going to result in him immediately jumping out of the chair to rework all the maps (in just an hour, right?) on his own accord.
You do know that no balancing decision is one Rank 20 Survivor Main going "I want this" and the rest of the staff going "right away, my lord"?
I also like the "they have QA? wouldn't have noticed with how broken the game is!" argument.
Like, you have no idea how broken it was before the QA got to it. You don't know what bugs and issues QA found that never made it to the live version.
Also, there's deadlines and unforseen things that crop up when take something live because they weren't there in the tests.
Again, can't believe you guys are having me defend BHVR, but here you go.
Blanche is the art director. Alpoirier is a 3D Artist
They may not be good survivors but the art in this game is beyond brilliant, they are very good at their jobs.
Yeah I also find the argument "but killers with 4500 hours can do it so why can't you?" Kinda stupid
Not everyone has the time or energy to become a god at the game just to play
I never expect Devs to be good at thier own game it's understandable now if people expect that with every game they play they are sure gonna end up disappointed