I agree that changing ruin isnt the permanent fix.
ranking in this game is horrible and needs a complete overhaul bc it does not represent skill, i have played with and against rank 1s who belong at rank 15 and the same with rank 10s that belong at rank 1.
if they made an actual system that represented skill then that would fix alot of the problems but i just dont see them doing that
Got your legs chopped off? Adapt and win that marathon, idiot. What do you mean you needed those legs to run? Nah. You're just bad. : )
You say that to me but you don't say that to the survivors that say it's "frustrating" to go up against ruin and doctor and losing ruin is not bad on some maps but on red forest losing ruin is like losing your arms while you have no legs
To be fair to the devs and to the game, maybe we should wait until data is available to make any firm judgments about the Ruin change.
A DbD streamer I watch often - he is well known, very smart, and an excellent player - did a review of the announcement and was convinced that the Ruin change would be such a detrimental blow to the game that the survival of the game itself would be at risk. Then I watched this same streamer and others play the PTB. All of them performed about as well as they usually do. It's just not possible to make definitive statements yet.
Not to mention that a final verdict should come after people have had the chance to experiment with new builds. Right now the obvious ideas are the ones being debated and tested, but the dynamics of the game are complicated enough that new possibilities haven't even been imagined yet.
There were several good reasons to change Ruin. There are also potential drawbacks. Let's try it out and see how it goes.
I can agree to that
The time for being rational and using good arguments to get through to the developers is long past. This is not a method that works in the slightest, as has been proven by their out of touch approach to the game.
You probably haven't considered this, but maybe people are leaving because this change, and the entire patch, confirms that the devs have absolutely no concern for how the game is to play as one of the two sides? The dev notes are entirely focused on the survivor experience, the part that tries to speak to killer experience misses the mark entirely, and the change that should be focused around making the gameplay experience better for killers (doc changes) focuses around survivor experience.
People aren't leaving "because" a perk nerf, people are leaving because as paying customers they are not being considered when changes are made to the user experience. Playing killer is a stressful experience where you're putting in more effort than the enemy team, and still relying on them to make mistakes for you to be able to do anything, unless you play one of the top tier killers that are constantly under threat of being nerfed either into being just worse or being less enjoyable to play. The devs clearly don't care for the player experience and are just hunting for a revolving door of new players to fleece with cosmetics or with the battlepass, who will drop off as soon as they gain any level of competence with the game because there's either no challenge on the survivor side, or the game is a slog on the killer side.
-"I PlAy BoTh SiDeS eQuAlLy"
Why do you lot always say the exact same things lmao, it's fascinating.
Kinda like you
Yawn... Troll bait post.
Yawn, another troll to complain
You act like that is every game, i play rank 1 killer and i have never had gens pop in 15 seconds.
its like you want to win every game you play and if you dont then the game isnt balanced and favored to one side.
when i play killer i win more than i lose and when i play survivor i lose more than i win, 1 survivor cant win the game for the 3 potatoes doing nothing at rank 1
I love how survivors tell killers "just adapt to the ruin changes why are you crying" but their counter argument is basically crying about balanced landing changes. You know, the perk that could basically let them run infinite loops on certain maps. Let's be honest, if the devs nerfed BT, DS, DH or even brand new parts, pretty sure survivors would cry about that as well.
So please, don't start a forum post while clearly showing that you're being hypocritical.
Have fun with the queue times ;)
queue times are at there best right now so i guess i will
They have nerfed everything you said except DH lol, they also nerfed healing and oh yea they took away insta heals so thats another nerf but yet here you are saying they dont do any nerfs to survivors.
you sound like the typical crying killer lol
Since when did spelling fall under grammar?
i never said i think the gen times are fine bc there not but thats not changing so there is only 2 options, get better or stop playing.
and ranks just straight up need a overhaul bc they do no represent skill and the game should be matchmaking you with people of your skill to make it fair for both sides, so hopefully they address the poorly designed ranking system
Survivors didn't quit playing after balanced was nerfed? Survivors quit playing when you find them first in a match. They quit playing if they don't think you waiting long enough to hook them again. They quit playing if you don't follow their rules in every match.
You know what's worse than that? Players that whine about players whining about players that are whining
No after all the survivor nerfs i highly doubt anyone stopped playing bc of the nerfs to specific perks.
the devs clearly dont like when a perk is used 80% of the time so expect more survivor perk nerfs in the future
The only problem I've ever had with Ruin is people getting off gens to go on a totem hunt. It slows the game down more than just working through Ruin
Where did I even say that they don't nerf survivors? Bringing up that they nerf survivors the way you do comes across as whining. The only reason they nerfed ruin was due to the fact low rank survivors couldn't hit great skill checks. Self care was nerfed due to the insane speed at which you could heal. Insta heal nerfs? That was BS and you know it. They still buffed med kits to compensate for that. So, where did they compensate for the ruin nerfs? It's still a hex perk so it's almost basically useless. Barely ANY hex totems stay in the game for very long.
No not really and i dont even use those perks lol
We are 3 days in and you want all the results lol, its called wait and see
Problem is, I don't find PTB overly reliable when it comes to testing new perks or changes because most people are just kind of dicking around. I'm going in for actual games for better feedback. If I'm being honest, I don't find the new ruin as a complete nerf. But I'm also used to ruin being destroyed in the game within 1-2 minutes at most or even less times. So the changes don't effect me too much. However, now with the change, I honestly don't see why it should be a hex perk.
Hmm, that's too bad. I haven't been playing that long, a few months, so maybe I'm too optimistic. Fingers crossed.