Make 90 FOV the default for killers.
I agree, if you do anything at all you basically black PIP at least. The only time I depip in red ranks is when I get hard core tunneled or camped from the start.
I realize this is from yesterday, but your matchmaking isn't taking ranks into consideration. I've seen brown ranks come up against red rank killers, and vice versa.
When it was fixed a few months ago, it was correct for roughly about 2 weeks. Then the next update broke it again, and it's not even been addressed in other Dev Diaries or anything.
Doesn't the same logic also apply to survivors?
If they can't hit skillchecks, they have to look for the totem... That's the whole point of the totem....
I’m pretty sure the broken matchmaking isn’t a bug nor is it broken. It is intentional. When it was working the way it should work, queue times were too long, now that ranks are all jumbled, queues are shorter. It’s why they want to hide ranks on the tally screen and it’s why they haven’t addressed questions about matchmaking on the forums.
Honestly saying its because ruin makes skill checks too hard is kinda bs. I assume they have no plans to change unnerving presence or overcharge which also make skill checks hard..
If that’s the case, if the range of 6 ranks either way still made matchmaking take too long then fine switch it. But at least tell us and not claim you’re looking into it.
you might be right about that, but at that point that makes having ranks entirely pointless. The entire point of a ranking system is to pair up people of similar skills and pit them against one another.
Maybe that idea of a 'ranked' and a 'casual' playlist isn't such a bad idea then...
So your saying we should compare all the killers to otz wow are you joking or are you just to tired to think straight?
Explain how survivors like Tofu and Puppers work through Ruin without whining about it?
Honestly, small changes like this would go a long way, as unrelated to Ruin as it is lol
Are you going to comment on OPs statement ?
Gen speed = 80 sec
If killer chase first target in 80 sec = 3 gens are done.
And killer can't eliminate one survival off because of DS with 60sec.
I suggest please bring the old Hex:Ruin back, and nerf it 0/1/2%. I'm find.
And buff "THIS IS NOT HAPPEN" without injuring for new player. This perk is the best for people who have skill check missing problem.
After, you have solution to solve gen speed issue. I would appreciate, if you want to change Hex:Ruin.
Then leave Ruin as is and survivors who can’t play at a high enough level to hit skill checks will derank to a more comfortable level, that’s the point in the ranking system right?
Low rank killers still have to find, chase, catch, carry and hook survivors with Ruin up.
Small Game is a basic perk everyone has access to if they can’t find totems either.
I use Small Game for exactly that reason, though I am much better at hitting skill checks after practice; which even new survivors will have with experience eventually.
remove the black pip and this would be the case. As it is now it is near impossible to derank unless its on purpose.
If you are not as good as he is then you get the rank where you belong at. This was Peanits' point in a nutshell.
There's no overthinking anything, if you're not on a skill level above or on par of the streamers, you just simply are not as good or you make too many mistakes.
This is not the same thing.
They're both really decent when it comes to doing gens with Ruin. Thing is, I find that even with a solid team, I feel like the Killers that they go against that do not run Ruin were the ones they struggled the most with.
The less you rely on the crutches of the game the better you are and the less it affects you when those crutches are nerfed.
Why, why is it different? So good killers can win without ruin so we all should learn to do the same?
But telling survivors to get good at skill checks if they wanna rank up is different somehow?
To be honest, as an almost exclusive survivor player, I find hitting skill checks while on ruin more fun than knowing that I can finish the gens without difficulty.
I was on a trial against a good hunter. At the end of the trial, 2 survivors managed to escape. It felt boring, I had not got hooked even once. The 50% kill balance goal is boring.
I have the side with the community on this one.
Can you, please, answer OP's question? Even if it's a SoonTM or a disclaimer because people are genuinely upset that generators can be done extremely fast, and you don't seem to give us any information about that.
People are thinking you are ignoring them because you aren't answering OP's question. Please, with all the sugar in the world, answer OP's question? 😁🤗
Otz also gets destroyed with Ruin, what's your point? Not everyone is one of the most elite and well known killer players in DBD lol, hate to break it to you bud
You're telling them stuff they already know. They just don't want to fix it correctly, it doesn't make it fun for survivors!
I mean it's not on the PTB so.
I agree with you 100% on this but there's still the undeniable fact that matchmaking hardly ever functions correctly lol. I'm a rank 8 killer and I consistently get ranked with full red rank teams, and I've also seen many green ranks and even yellow rank killers paired with red rank survivors as well. But there's just always something to complain about isn't there