I’d disagree but I’ve noticed I’m pretty much every game I play, as killer and survivor, almost every survivor is running dead hard. I’m talking 3/4 of the players each game. I’m the only one who doesn’t use it because I prefer adrenaline but I agree. I think dead hard is more popular than decisive tbh, and I’m on PS4 going against purple ranks.
@MrsGhostface Dead hard gives you this confidence to try and get another loop without throwing pallet. And its win-win scenario. He respected pallet - free loop, he didn't - still can avoid hit and get to the pallet.
Every exhaustion perk is very good (except locker one, its for memes) but you need to play arround - don't vault windows carelessly to not waste Feng perk ect- dead hard is uniwersal.
dead hard está em 80% das partidas de red rank está ouvindo isso BHVR ??????????????????
unhooked survivors who don't heal
If anything should be nerfed, it should be the fact you can dead hard over traps. I play both sides equally and I think that's complete BS.
Noed can work all the time if the killer is experienced.
Dead hard is a punishment for the killer if they fail to end the chase quickly by not using an instant down killer.
What kind of argument is that? Players shouldn't be forced to play instadown killers to end chases quickly.
*Brainlet killer chases survivor for 5 gens*
*Other Survivors finish all 5 gens*
*Survivor being chased finally get's downed by brainlet killer using NOED and get's face camped*
Yes NOED is a very fun perk, can't wait to see more of that after the ruin nerf...
....If they are injured and not healing, even your M1 is an instadown, who cares about dead hard giving them 1 extra loop, they have an entire health state less to deal with which takes far more time. It is substantially easier with someone like billy or leatherface to tag someone with an M1 while vaulting or pallet trading than it is to catch them in a bad area instantly with a chainsaw.
Like, you just have to understand how to play an M1 killer properly and then apply it.
im repeating what he said to how a survivor main would look at it.
Oh I see, never mind.
Dead hard is one of the hardest to use effectively, and isn't that big a deal (just bait it out)
If any other exhaustion perks are on the chopping block, it would be SB imo, but even then its not the most egregious thing in the game.
"Just bait it out" when they dead hard to a pallet it doesn't matter, they get free distance and get a safe loop, good players don't try to bait a swing, they use it to extend loops that can totally cripple a killer, the fact that they can make a mistake and not get punished for it isn't exactly fair
is this a real post?
*WHEEZE* so funny..
PS4 actually has it
Agreed - Dead Hard is too sluggish, especially with dedicated servers now you have to activate it way before you need it - sometimes it does not activate in time yet you still get the exhausted status saying it did.
Nerfing Dead Hard doesn't compensate for anything. A perk that is very inconsistent due to dedicated servers that can be countered by properly timing lunges even when it wasn't getting borked by dedicated servers.