That is what I have been thinking from the beginning. I develop indie and I know how difficult it is, I hope your dream is fulfilled and that we work together for the wishes of the entity;)
As a dev myself, I really can't explain why they are doing so few changes to the core gameplay (and in general too). There are now 230 people working there, and I can't believe this is the result of their work. They seem to not recognize the real problems, and focus elsewhere. They go 1 step in the right direction, then 2 steps backwards. Also, if they do something, they do it slowly (sometimes it takes months to solve something easy). Here a couple of examples.
Example 1: why focus on Ruin for new players?!? It's obvious the problem is the matchmaker, new players should play against new players, not against veterans. You solve this problem fixing the matchmaker, not nerfing some aspects of the gameplay. New players shouldn't verse against Ruin in the firsts hours of the game. This is so obvious that I really can't think anything else. But the matchmaker was always broken, and they never managed to fix it even for "random" matching: some queue times are so long not for the lack of population, but because it's broken! They have 230 in the team: if in 3 years the team that was trying to fix the matchmaker didn't fix it the right way, then switch people, make another team, do something!
Example 2: SWF. I know this can be hard to deal with ... but no so that hard. Close the gap! It's so difficult? With 230 people I expect in a couple of months this problem to be "almost" solved ... if not, there is something wrong in your organization. Until now they did nothing for the SWF problem. There are plenty of solutions the community proposed, pick up some of them if you devs are not competent enough to solve it on your own. Whatever choice you will make, it can't be worse than the actual state of the game ... but DO something!
Yes ... I can go play another game, but this one has so much potential that is a shame they don't take advantage of it. I could play it a lot more, and even spend some moneys in the store if it actual gets good.
To be fair the guy who said this game is bad for new players is completely right. Ive got a few friends into the game but most of them don't play because the game normally lasts ages with them and they repeatedly die at the end, even if they are playing alone and not with me. I get a learning curve but the game is just so killer sided in the beginning. Are you saying that there should only be a learning curve for survivors and one that's so hard and boring because you never escape that everyone quits? Im a good player now and enjoy the game somewhat but if my friend hadn't nagged me it wouldn't have taken me long to quit
Ye, the game is trash for new players, and it will still be trash because devs aren't solving the problem the right way. They still think nerfing Ruin is good for new survivor ... if it was me, instead, I would rather FIX the matchmaker (including systems like TrueSkill or ELO or something similar), handle disconnections for real (they are already testing this, but as usual they take ages to do anything), easing leveling bloodweb for new people (so they can get some decent perks or addons as soon as possible .... to avoid playing "perkless"), balance some well known broken maps (or at least decrease the chances to find certain maps if the players in a game are new), solve the "derank" tactic and smurfs accounts (as other online games already did since decades), and so on.
A new player shouldn't never face a good killer with Ruin ... but hey, let's nerf Ruin because Mastchmaker is broken and they don't know how to fix it ... 230 people, and nobody can fix it ... incredible :(
I'm not saying there should only be a learning curve for survivors. I'm saying that even if it is a bit harder to begin with then they should power through it. Not every game is like COD where you can pick up a controller and instantly be good.
Comments
I believe you,even tho I don't remember this incident 😂
The livestream or that people were vocal about it?
That is what I have been thinking from the beginning. I develop indie and I know how difficult it is, I hope your dream is fulfilled and that we work together for the wishes of the entity;)
PD:I'm not native English, I'm so sorry
The Livestream. I didn't see it xd
Thank you <3
Finally someone who has a brain and knows how to use it. The rest of the community is like 12 years old fortnite players.
You think it's easy to work on a game? It needs time.
This ^^
As a dev myself, I really can't explain why they are doing so few changes to the core gameplay (and in general too). There are now 230 people working there, and I can't believe this is the result of their work. They seem to not recognize the real problems, and focus elsewhere. They go 1 step in the right direction, then 2 steps backwards. Also, if they do something, they do it slowly (sometimes it takes months to solve something easy). Here a couple of examples.
Example 1: why focus on Ruin for new players?!? It's obvious the problem is the matchmaker, new players should play against new players, not against veterans. You solve this problem fixing the matchmaker, not nerfing some aspects of the gameplay. New players shouldn't verse against Ruin in the firsts hours of the game. This is so obvious that I really can't think anything else. But the matchmaker was always broken, and they never managed to fix it even for "random" matching: some queue times are so long not for the lack of population, but because it's broken! They have 230 in the team: if in 3 years the team that was trying to fix the matchmaker didn't fix it the right way, then switch people, make another team, do something!
Example 2: SWF. I know this can be hard to deal with ... but no so that hard. Close the gap! It's so difficult? With 230 people I expect in a couple of months this problem to be "almost" solved ... if not, there is something wrong in your organization. Until now they did nothing for the SWF problem. There are plenty of solutions the community proposed, pick up some of them if you devs are not competent enough to solve it on your own. Whatever choice you will make, it can't be worse than the actual state of the game ... but DO something!
Yes ... I can go play another game, but this one has so much potential that is a shame they don't take advantage of it. I could play it a lot more, and even spend some moneys in the store if it actual gets good.
What game dev? I am interested
Again, let me repeat. Just because they were hired by BHVR doesn't mean they are good at their jobs.
Also, you're basically telling me to hope that the devs have plans in mind to help killers down the road. That's hysterical.
The devs have a shoddy track record, so I don't have much trust in them.
I don't work in the game industry ... but I know how the things work in sw development, servers administration, etc. for big projects 😉
I love how you use the freddy rework.
You're right, they do listen. It just takes 3 years.
To be fair the guy who said this game is bad for new players is completely right. Ive got a few friends into the game but most of them don't play because the game normally lasts ages with them and they repeatedly die at the end, even if they are playing alone and not with me. I get a learning curve but the game is just so killer sided in the beginning. Are you saying that there should only be a learning curve for survivors and one that's so hard and boring because you never escape that everyone quits? Im a good player now and enjoy the game somewhat but if my friend hadn't nagged me it wouldn't have taken me long to quit
Ye, the game is trash for new players, and it will still be trash because devs aren't solving the problem the right way. They still think nerfing Ruin is good for new survivor ... if it was me, instead, I would rather FIX the matchmaker (including systems like TrueSkill or ELO or something similar), handle disconnections for real (they are already testing this, but as usual they take ages to do anything), easing leveling bloodweb for new people (so they can get some decent perks or addons as soon as possible .... to avoid playing "perkless"), balance some well known broken maps (or at least decrease the chances to find certain maps if the players in a game are new), solve the "derank" tactic and smurfs accounts (as other online games already did since decades), and so on.
A new player shouldn't never face a good killer with Ruin ... but hey, let's nerf Ruin because Mastchmaker is broken and they don't know how to fix it ... 230 people, and nobody can fix it ... incredible :(
I'm not saying there should only be a learning curve for survivors. I'm saying that even if it is a bit harder to begin with then they should power through it. Not every game is like COD where you can pick up a controller and instantly be good.
The Devs DON"T LISTEN because its all text, they READ.
Well that's because they couldn't hear it.
You guys got rekted
No,they really don't.
Don’t you know that if the devs aren’t listening to a handful of players they aren’t listening to the entire community?!?!
How dare you not get with the program?!