Why is it that the listed reasons for Ruin being changed have to do with new players and the Emblem system? Don't get me wrong, I understand that new player retention is important, but Ruin is one of the only things that counters survivors breezing through the gens.
Additionally, it's mentioned that the new Ruin is "insidious" in the late game, but there's a problem in that statement: Ruin simply does not make it that far, because it is a Hex perk. Or, rather, it doesn't make it that far in rounds where at least one person is aware of how Hex totems work. Having one of the reasons for the change be centered around new players feels rather unfair to killers who use the perk in higher rank games ("higher" referring to the tougher, more experienced ranks) for even the slightest bit of edge against equally experienced survivors.
Regarding the Emblem part: Yes, it's one of the few things people have to help with an Iridescent Gatekeeper Emblem, but I think the general consensus among killer mains is that Ruin is more used to slow the game down than to ensure the Emblem.
Long for a question, I know, but I wanted to add more context to it.
Are you planning on reworking some of the non meta perks (deja vu, vigil, unrelenting etc.) as opposed to you reworking some of the meta like you did with ruin.
Are you considering lowering chase music a bit in order for killers to actually hear survivors without having an unhealthy insanely high volume?
Why you guys decided to change ruin so far since its just a hex which can vanish in matter of seconds ?
Cause as you said just to help out the new players because they cannot hit the hex skill checks and cause its too used are not such good reasons, that was a way to make them learn actually to hit the skill checks and learn totem spots and cleanse them.
Now with this change is just a useless perk and can be removed.
And don't take this a complain i barely care about ruin i can play without it too but still reworking a perk and make it useless is not the way. You can make it at least a permanent perk not a hex after the rework just an idea.
Also are there any plans to add Region Option since matchmaking for the moment is completely bugged and not balanced ?
You said in the ruin nerf announcement that it the nerf would happen because it was frustrating for survivors however perks like adrenaline borrowed time and decisive strike are frustrating for the killers i am curious to know if perks like these are going to get nerfed and i am also curious on the percentage of players use them in red ranks also if ruin is getting nerfed will we also see perks like noed and BBQ and chilli nerfed as well.
I think you should think about the modifications to the ruin since I think that lately the modifications of the game is to benefit the survivors instead of the killers. With the modifications of the ruin, what you are going to promote is that the survivors when they are repairing a motor with ruin do not leave the engine to pick up a hung survivor so that the engine does not lower. I think you shouldn't touch it in my opinion. I think you are encouraging the rush of engines.
You would also have to keep in mind that the killer plays only against 4, and if the engine rush is encouraged, then the games for the killers will become unbearable and unplayable and many will stop playing killer, and that is the game without Killer? I think you should reconsider, really.
Will we ever see a rework for gideon-the game map similar to the wonderful new lery?
Many people say that if ruin is getting needed because of its presence in 80% of matches, even Decisive, Borrowed, Adrenaline and so on should get the same treatment. So will you give a look at them in the future?
Can we get 2,3 music/chase musics per update ? I rlly want to get faster the ones on billy and huntress :)
The Doctor has and probably always will be considered a mid tier killer, although with the right play style and mind set he can be a huge threat.
Considering this, with the recent adjustments, has his average kills per game increased, decreased, or stayed around the same?
Will you ever accept fan created chase themes?
Curious on the completion rate of the last rift by the playerbase.
Also, do you have future tomes already planned and written, or is it just who's getting a rework next.
With the ruin changes, any chance of adding another objective to make gameplay a bit more dynamic, perhaps a mutual one, for survivors/killer?
ie: An objective that speeds up or slows down progression depending on who controls it.
hey devs love the work you doing, my question is with implementation sub powers being broguht on to some killers such has doctors upcoming terror radius shock and freedy gen teleport will their be a possible for the older killers to recive nice little power
Do you plan on keeping the no great skill check progression part of ruin? That way it’d still have some of it’s functionality but not the part people found annoying.
Peanits said part of the ruin change was to help determine if gen times needed adjustment. Are there any plans you guys have already fleshed out? Obviously not expecting details. Just wondering if some ideas are being worked on.
Do you have any plans to equal the amount of rewards between the free and paid section of the rift?
Will hex`s get a rework? totem spawns have always been a difficult thing to control and for this reason killers tend not to run some of the other hex`s like third seal, lullaby etc. that tend to be destroyed before any sort of effect can take place making them useless 90% of the time which is a shame never to see them. maybe the lit totems can only be seen after X seconds allowing the perk to have a chance to get started, will also create another choice if a survivor should cleanse that dull totem encase its secretly a hex yet to be revealed
Since Snap Out Of It for The Doctor is so lenient for survivors now could the perk A Nurse's Calling show auras with Snap Out Of It again?
What are your plans to compensate for Ruin changes , Do you have any new perk ideas to fill in the gap of old ruin ?
I was wonder if all the maps will be updated like Lery's. I would love to see new assets for older maps better lighting effects and higher resolution.
What changes to Ruin, Lery's, or Doctor have you made based off of the Player Test Build feedback?
I know everyone is going to ask about the fact that without ruin 4 gens will pop in 3 to 4 minutes in a lot of games, so I am going to ask something not about Ruin:
When will this broken matchmaker be fixed? We need a specific date or expectation. Unlike other issues, this one has been heaving catastrophic repercussions on the game, and isn't the kind of thing that can really be left to "When we get around to it" it needs immediate and solid action.
I know generally you guys don't give dates or like to promise things since they change, but this needs to be the exception. There needs to be some show of genuine commitment to this because people are starting to quit the game because of it, not like the ones that threaten to over ruin I mean people are quitting and not saying goodbye or anything just giving up and playing something else after trying out like 30 games and losing every single one of them to people much higher rank.
With the hex:ruin change all hexes now require time to reach full effect. Which is a good thing but with how quickly hex totems seem to be cleansed it really limites their effectivness
Is it possible that hex totems will be relooked at and be given a respawn timer or simular mechanic that softens the blow when the totem goes 30 sec into the trial?
What was the process behind reworking the Doctor and Lery's?
In the Dev update there was mention that the new ruin is good in late game. However, it feels as if Hex totems rarely make it to late game.
Is there any discussion or effort to change all totems to be harder to find? There have been many suggestions about how to make totems harder to locate. I'm not talking about new hiding spots, but making them harder to see in some way?
When you track the stats of killers and survivors - along with the addons or perks used - and notice something being used ad nauseum or almost never, do you consult well known community members (streamers, active forum users, known content creators, etc.) for their opinions on them along with their reasoning for the amount of usage, or do you have your own analysts for that?
Since we are now getting events through the Rift, what are your plans regarding the firecracker items?
Are there any plans of buffing weaker anti-gen perks, like surge?
About Tome II, why Jane, David, Spirit and Doc and not, for instance, Wraith, Hillbilly, Meg or Dwight? Doc is most likely because of the rework, and Spirit maybe for the pick rate. Is this correct? And the others?