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Blueberry

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Blueberry
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  • Masantonio

    Howdy!

    Been lurking 'round the forum for a few months now and just wanted to let you know I got an account. I'm the newest member of the Spirit GangπŸ˜…. I enjoy reading your posts and wanted to show myself.

    June 22
    • Blueberry
      Blueberry
      Hey thanks! Glad to hear that! Welcome to the group :)
      I'm extremely active on the forums so we will for sure cross each other a lot!
    • Blueberry
      Blueberry
      Feel free to let me know if you ever have any questions!
  • Poweas

    Has your sounds been dodgy recently? I can't hear stuff over my whooshing.

    June 18
    • Blueberry
      Blueberry
      I actually haven't tried her since the changes as I've been focused on Ghostface. They brought back the "whoosh" sounds during phasing..again??
  • NMCKE

    How does this buffed version of Corrupt Intervention sound?


    Corrupted Intervention:

    Your prayers invoke a dark power that meddles with the Survivors' chances of survival. 1/2/3 Generators located farthest from you are blocked by The Entity until they complete a generator.

    June 13
    • Blueberry
      Blueberry
      That would actually have potential and I like it. Good idea!
    • NMCKE
      NMCKE
      I don't like how it's on a timer, survivors can just wait it out tbh :(
    • Blueberry
      Blueberry
      Exactly, so it ends up doing nothing :/
      There are so many "slow down" perks but almost none of them are good enough to actually use besides Ruin.
  • SasukeKun

    i like you :) <3

    June 8
  • NMCKE

    Like wow, been a native English speaker for my entire life, and I just now learn this? πŸ˜‚

    June 8
    • Blueberry
      Blueberry
      Lol yeah, we just kind of know what is accurate and what isn't but not necessarily why a lot of the time.
  • NMCKE

    For the longest time, I never understood the difference between "a" and "an". Recently, I figured out the difference and it's when the word after it starts with o, a, u, I, and sometimes y. πŸ˜‚


    Just thought I would share this.

    June 8
    • Blueberry
      Blueberry
      As a native English speaker I didn't really know why I chose one over the other. Nice to know lol
  • FireHazard

    Did you also sign up for that experiment they announced and were greeted with radio silence on the subject?

    May 23
    • Blueberry
      Blueberry
      Nah I actually just missed the sign up window lol
  • Poweas

    Blueberry, is it me or when you get so used to Spirits base, and 4k with it consistently, when you try brown addons for duration and speed, you suddenly feel so OP? XD

    Have you ever had that with Spirit? I literally felt like I was on steroids XD.

    Just wanted to discuss how weird it feels when you get used to something, and when you equip something slightly better, it feels insane.

    May 12
    • Blueberry
      Blueberry
      Sorry I didn't even see this comment until just now. I actually don't experience this much since I generally just run green addons regularly. I pump enough blood points into Spirit that I never run out of anything...even beads lol
    • Poweas
      Poweas
      Nice. I pump a lot of bloodpoints, but level the most random of killers, like Trapper or Nea ;) so I use the base of Spirit, I've got used to it and got pretty good tbh.

      On another topic, do you think Prayer beads are balanced? I played it once for a Devour hope, Thrill of the hunt build, and it was so OP (effortless 4k :P). What are your opinions on it? I personally think if you're using Prayer beads, your movement speed should be 107% since most people just try to grab with it, and it makes no sense for a tombstone to have such a downside, but Prayer beads is left untouched.
    • Blueberry
      Blueberry
      I think beads are totally balanced. There's quite a bit of counter play with just changing your play style and there's a few using addons as well. I'd actually argue that the negatives on tombstone should be lowered, not add negatives to prayer beads. Also, tombstone is an ultra rare while beads are just very rare. I do however think beads probably should be her ultra rare and her other ultra rares should be her very rares. I think I've only been grabbed off a gen maybe once..ever. I very rarely see this happen at rank 1.

      I think a lot of the killers ultra rares have negatives that should be either lowered or removed. "Most" ultra rares are worse than the very rares because they made a lot of the negatives on them just way too excessive. They are ultra rares after all, they are supposed to be very powerful because of how rare they are.
    • Poweas
      Poweas
      Ultra rare would totally balance them tbh, It'd be less common and more usable. Wanna make a thread about that?

      Also, about Myers, he should definitely get his ultra rares buffed. They all suck number wise and it's too hard to tombstone 4 people.

      Btw, do you think Hag or Billy is stronger?

      I think Hag is (Just check my profile why)
    • Blueberry
      Blueberry
      "Ultra rare would totally balance them tbh, It'd be less common and more usable. Wanna make a thread about that? "
      Well here's the thing about that. There are actually a few things with relation to killers that I think need tweaking/nerfing like our example with beads being made ultra rare. However, the issue is with the games really bad balance I don't feel we should be really touching any of those things until the game at least gets in a more balanced state. IE first get more of the killers rank 1 viable and then we make those changes. I don't want to kick the people that are already on the ground in other words.

      I personally think nurse and billy could use some small tweaks/nerfs but I still wouldn't want that done until the other killers were brought up to par first.

      These are also quite map dependent changes as well though. Most the killers issue (being too strong or too weak) have a lot to do with poor map design. If the maps were balanced properly many of those killers might not need those nerfs or buffs at all. I only mention the nerfs and buffs because realistically I can't see the devs making the appropriate map changes we need.
    • Blueberry
      Blueberry
      Sorry I forgot to respond to your other comment about Billy and Hag. I read your wall and I know you think Hag is better. I personally do not and I don't think it's even close imo. Hag is very easily shut down by competent players that know how to counter her. I know the reasons why you think she's strong but I think those things are only happening against incompetent survivors that don't know what they're doing. I've literally never ran into a Hag that I thought was truly scary or I felt helpless. That isn't something I could say for nurse or billy. I know you very much disagree with me on this and that's fine, we have our own opinions.
    • Blueberry
      Blueberry
      I would personally put her probably 4th or 5th from the top. I know you would disagree though.
    • Poweas
      Poweas
      Yeah. Map designs are ass. I don't think it's the pallets tbh, but more so the windows and dropdowns. If some windows were placed more carefully, this wouldn't be an issue. There's literal infinites because of these windows, and the pallets make sure the killers can't even bloodlust. That's the literal reason I stopped playing Myers, and became a Spirit/Hag main (Although I'll admit I have no regrets).

      About Billy, he needs no tweaks. He's just so overshadowed by Spirit and Nurse (no particular order) and slightly overshadowed by Hag, that he doesn't really need nerfs, maybe some addon nerfs. Also, he's quite balanced. The only 'balanced' killers are really Billy, Hag and Huntress (no particular order again). Spirit is bugged, and imbalanced, but when her bugs are finally gone, she'd be balanced too.

      Nurse honestly needs her extra blinks and range addons reworked and she's balanced. Myers needs a LOT to come up to scratch and Plague honestly would be fine with her PTB variation (I considered her slightly below Billy).

      Pig, would literally be top tier if she wasn't butchered. She'd be an incredibly strong killer without her nerfs and in endgame, she'd be almost as threatening as a Nurse with 2 people down and chasing the next one. She could literally have drawn with Billy, but the devs didn't want her to be good.

      That's the main weaker/stronger killers that could easily be fixed.

      Personally, I don't play survivor much anymore because the killers aren't threatening enough for me to have adrenaline. I'm not even joking, I get jumpscared much more in Fortnite, where people creep up on me. But I uninstalled that cause it's boring AF.
    • Blueberry
      Blueberry
      Windows and drops are another good point and I definitely agree with you. Some of the windows and drops are just way too strong and able to waste way too much time. Ideally I don't really want all of them to be more dangerous as much as I want them to be able to waste less time than they currently do.

      While I do think nurses addons are just broken and need massive adjusting, I do still think she has too little counter play even at base with no addons. Her counter play is just so dependent on what map you get and even then only certain spots on the map allow counter play. It's a little too limited.

      I would personally call Spirit and Huntress the most balanced killers in the game. Although I would remove the directional aspect of Huntresses hum.

      Myers needs his multi stalk back and for the limit on stalk per survivor removed. This would have him looking a lot better and add more skill to him. I didn't like the aspect of holding Plagues vomit down nonstop while walking around. I do however think she needs buffs. She's almost there, she just lacks any pressure. I'd add a repair penalty to being broken while infected and while broken and infected vomiting causes a momentary animation pause for the vomit. This makes looping less reliable if you refuse to use the fountains and encourages them to use them.

      They think Pig's fine because they are going by kill statistics that are heavily flawed and near worthless. Pig needs her endgame threatening traps returned. She also needs her crouch viewpoint raised and the sound removed from her ambush. Next she needs a lot of garbage addons reworked. Rule Set 2 should be baseline and the negative on the other one removed. With these changes she could be rank 1 viable.

      "Personally, I don't play survivor much anymore because the killers aren't threatening enough for me to have adrenaline."
      This is why I don't understand when people say survivor is hard right now. It is literally so easy it's to the point of being boring.
      There's a lot of other changes to other killers I'd do as well but I'm rushing out to work atm.
    • Poweas
      Poweas
      About Hag, I feel like there aren't a lot of good Hags around. Tru3 is quite good, SpaceCoconut is decent, he's not exactly anything over the top though. Idk, I can't really change your mind with Hag since you gotta experience her tbh, but I've managed to take down a tryhard SWF with her. She's as good as Nurse at slugging tbh, and I just slug everyone. Normally I depip when I do this, so I don't play much Hag since I always end up slugging and snowballing the survivors and then depipping whereas Spirit can just keep me double pipping like it's nothing.

      I personally hate playing Billy, I always get bullied and looped like mad. I could git gud, but he's so boring when you're good (I used to be godlike with him a long time ago :P) I might be biased towards Hag, but I find Billy weaker than Hag and a LOT weaker than Spirit. Although, the Spirit one isn't biased at all, even if I mained Billy, I'd still see how much better Spirit is.

      For me it's:
      Top tier:
      Nurse, Spirit, Hag, Billy,

      Upper Mid tier:
      Huntress, Myers, Plague and Wraith.

      Idk, that's where I place the relevant and viable killers. The lower mid tier and bottom tier killers don't work in rank 1 without addons.

      One of these days I'll record a Hag game of mine and send it to you. I'll have to find a sweaty and good team though. I also run a ridiculous build as Hag which gives survivors no chance. Thanatophobia, Sloppy butcher, A Nurses calling and STBFL. I just fly around the map and chase in like 8 seconds and have continuous hooks. I face sweaty teams quite often.

      I had a SWF as Spirit who very nearly beat me, I had them next game as Hag and beat them with 4 gens left thanks to Thanatophobia and Sloppy butcher delaying the game for me XD. It was a slaughter and I kept getting downs.
    • Blueberry
      Blueberry
      I will definitely wait for that video lol.

      I wouldn't even put Myers, Plague or Wraith as rank 1 viable. They're too loopable. Huntress is rank 1 viable, but only someone who is extremely good with her which is very rare and hard to attain. The 'average" Huntress is not rank 1 viable.
    • Poweas
      Poweas
      Huntress is so strange, strong but yet difficult. Not as strong as the four top tiers but solid. It's weird XD
    • Blueberry
      Blueberry
      Well it's because you can be rank 1 viable with the other top tier killers by just being decent with them. Being just decent with Huntress won't cut it, she requires a lot more. I would personally change her hum to be non directional.
    • Poweas
      Poweas
      Yeah, or just make her 112.5% movespeed or known as 4.5 m/s.

      She'd have map pressure.
    • Blueberry
      Blueberry
      Yeah that could cut it as well
    • Poweas
      Poweas
      Yeah. She's fun rn, just needs slight buffs to become a Billy tier. Not Hag tier but at least Billy tier.
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    April 29