Akumakaji
Akumakaji
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and thats why Gann-sempai is the most attractice and morally sound dbd player. Uwu (please don't read this, @DrDeepwound T_T)
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For real, shattered hope is so niche. I have equipped it an entire evening and only shattered a handful of hopes. So while satisfying when it works its pretty meh to sacrifice a whole perk slot for it.
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Awwww ... ain't you precious?
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You are welcome :) But its nice to get some recognition once in a while.
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Well, maybe a few more peeps started to try out killers after a smol brush with the idea during the PTB. As much as I enjoy my short 15s max killer ques in the evening, I am happy for every new masochist whom we can welcome into the fold.
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Farts.
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Don't go with "probably", just do the (very simple) math :) Its actually 80s with 20% = 96s vs 90s with 18% = 106,2s In order to hit the same number the 90s gen only needs a measly 6,6% slowdown. That 10 extra seconds are not insubstantial.
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That is the correct answer, but not a satisfying one. The basic new killer achievement shouldn't be dependent of the time of the month, yet it certainly is.
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Yeah its quite the schizophrenic perk. If it had no downside probably a lot of stealth builds would run it, but right now its totally missing its mark. Maybe just pause the gen for a couple of seconds, but don't give it extra regression. This will make it unattractive to the good survivors who pass most skill check, while…
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Michi is a german hag player who is pretty good and ruthless, but the post is still rather confusing, tbh. I will leave this here, as people will surly get tilted that Otz is in it.
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Thanks everyone. This thread really helped me getting a wider view on this topic and I understand things more clearly, now. Yes, the hool distribution can sometimes cuck you hard, but overall its much healthier to the game then any alternative.
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Wow, what a stellar example of empathy and the very best this community has to offer. While I mirror the overall rejection of map offerings, how about we explain things to new players instead of jusy attacking them full force without a second of reconciliation? This new player here could be our staunchest ally when…
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That's a tough lesson for a new player and I am sorry for you. That being said, map offerings are mostly used to harass the killer. For every innocent user like you, who is just bored of certain maps, there are 5-6x the number of bullies who tool their builds for the offered map and just torment the hell out of the killer.…
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There are those people who are photosensitive and/or havean epileptic history. Implementing a limit as @dugman proposed would literally not impactsl anyone's gameplay who played normally, but but would do both: protect sensitive players and curb toxicity, as this kind of macro clicking is considered to be extremely rude.
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Well, that's not a function of the perk, that's how skill checks in the game work. Every tick working you got a certain chance of forcing a skill check and this might be happening when you stop working, ie making you kinda instantly fail them. Same thing whenever you stop working on a gen, its just a risk that you gotta…
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When healing just go for savety hood skill checks, don't risk great ones for this meager extra 1%. If you do, though that's a fair punishment fot missing your checks.
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I would wish for a sysyem were you could see each others builds in the load up screen, but there was diminishing returns for multiple instances of the same build or certain perks. Imagine if the exhaustion of Head On got increased by +10s per other survivor who got it, or DH invulnerability window reduced, etc. SWF that…
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I feel you. I think its supposed to make hooking more tactical? But it really feels unnecessary and leads to more survivors bleeding out.
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I really love the new sysyem. The grind from level 1-40 is not that bad, and 41-50 is just a couple of more games. When I started the game I brought Claudette to lvl 40 as my first survivor and was pretty bummed that I still had to get lucky in order to get self care, even though it got unlocked. Now with the new system,…
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Underrated comment.
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That might be a bit much, but for all the utility they bring, Boons are sometimes notoriously tough to find. One thing that I would love would be if the global thunderclap of a completed boon were directional, ie it gave the killer a general idea in which direction the boon is, but doesn't show it in any way directly. I…
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Until they start floating and using Huntress Hatchets.
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Amouranth legendary Kate skin when?
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No, its just too much fun, I guess.
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Just for perspective: only 96,4% of all Dark Souls players ever kindled the first bonfire. And of those who did, 2.2% immediately dropped it and never equired an Estus Flask. There are those players who buy a game, try it out for the shortest amount of time and then drop it for any reason. Some thing: only 92,4% of all…
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Paletts are a tough thing to balance. For newer players, or those who just never learned how to loop properly, they are basically the only chance they have to escape the killer, and once they are dropped they are practically gone. In the ideal version of the game the paletts are sorte the survivors ammuniton: they start…
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:D The more you know, right? Yes, with "Build to Last" you can take one crappy brown tool box/med kit and gain 4 steps on any completion challenge in one trial. Its not even throwing the game or something. Sure, you are not playing optimally, but that tool box can add up. You could also use a big tool box and gain extreme…
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How long could 109 brown tool boxes last you if you bring one every game? What if you got a tome challenge that needs you to deplete 6 tool boxes? Even with "Build to last" this will be at least two boxes. This is dangerous, man!
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I embrace the salt, because most often you did something right to tilt someone that much, and I don't mean that you just camped or tunneled. I once made a big post with lots of funny pictures of salty survivors and I still go salt mining. What I find odd is this: I have a public steam profile and I get so many salty…
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This is poetry in motion.