
AlwaysInAGoodShape
AlwaysInAGoodShape
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I think your best bet is by trying to make maps feel less familiar. One of the more subtle elements of horror is uncertainty. Initially, you don't know the layout of maps, which is terrifying as you get chased, you have to make split second decision…
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There is a good discussion on one of Nickenzie's post about why voice coms might not be as ideal as it initially appears to be. Im on mobile now, so itll be hard for me to link.
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That dude looks like he's been playing too much Town of Salem
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It's possible to make every killer viable competitively without changing a single thing about them. The only thing that you'd have to change is the Emblem system. If you have a ranking system that has competitive measures for how well a killer perfo…
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@Poweas When someone is being healed by 2 survivors and a killer interrupts them at 10 seconds, people often don't think of it as just as a big deal as someone who has been healing solo for 30 seconds. When multiple people are healing each-other, th…
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DBD Gamers trying to avoid a high ping:
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"Anything and everything gets repetitive with time." A lot of things may feel repetitive. Simply things with an unsure nature do not feel repetitive. RNG, scarcity etc. Actually, the most fun thing in the match for a survivor is in fact the killer. …
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Exactly. If ruin is meant to have survivors hitting greats every time, then ruin might as well simply nullify great skill-check bonuses. If ruin is meant to be missed, then it might as well always be that way, in an unpreventable (and preferably in …
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I think the mini-games will become more repetitive than you think. Even if you create a bigger collection of games. It is one thing to do something boring and not having to pay attention. It's 2 things to do something boring and having to concentrat…
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I think it will hit console players the hardest. Missing an attack mechanic is normally healthy but on console missing attacks might have increasingly to do with low frame-rate and locked (low) max sensitivity.
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At 14:00 he grabs the survivor by the legs. Wish we had a sped up version of that. Really gives me the chills just looking at the animation.
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"Survivors should have all information about the other survivors." Exactly. Not being able to see a strangers perk removes so much strategic debt. I had games where I used premonition and "poked at a gen" as I and only 1 other guy were still alive. …
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Hey @Hudson ! Thanks for writing all of that out. You brought up a lot of interesting points. As I don't own Freddy it's really interesting to hear what a committed Freddy player thinks about it. So as for the dreaming-transition: I think I wrote it…
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I'm not sure if I understand your question, but: If a survivor would deliberately ignore items and chests, then they should expect to feel behind, in a similar fashion to how playing perk-less would feel as similar to perks in this version we'd expe…
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Correct. From the OP: That is the current fundamental flaw with items: Where as the ability to equip items in the lobby should've only granted you the option to CHOOSE your exact load-out, due to how finding items during the match plays out, it als…
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I was responding to your second sentence, not your first. There is no difference because nerfing the item makes it less significant. That is the problem. My approach isn't linked to making items as insignificant as possible to achieve balance. There…
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Because that approach tries to balance things by making something less significant. The less significant, the more the left green chart looks like the right green chart (2nd image). Perfectly balanced here would be no significance; items without val…
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The question about 3 people healing is a theoretical one. The healing speeds are altered unnaturally too as to test whether people know how to measure a team's efficiency. A surprising amount of people knew how to measure it right actually. Edit: St…
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If that's how you want to cope with answering it wrongly, sure.
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Bill's playrate is 0% on ps4. Bill exists within the dbd universe. That is what i said. Not what you said I said. At least 83% of the people understood it.
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Bill is not Null in DBD. Jason is. The Dead by Daylight universe exists regardless of what platform the game is on. Hence why Meg on ps4 is not a different person from Meg on pc. The mistake you're making is viewing ps4 DBD as an isolated product an…
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Is Bill a survivor?; Yes How often do you play him on ps4?; 0 times. Bill is the least played survivor on ps4 because he is not available on ps4.
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The right answers are: Rotten fields: 65% Nurse: 77% Bill Overbeck: 83% All: 84% Team A: 64% 96.25%: 51% Adam: 59% Overwhelming Prescence: 73% None of the above: 93% Dance with me: 20% Game Director: 74% 2 Pips on average: 20% 300 Survival, 650 Bold…
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@Devil_hit11 "Overwatch actually tried this ranking system(your proposed ranking system) and it failed miserably, because players looked to earn the most "points" in the hidden rank system rather than play the game properly." They did not. What fa…
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@AntiJelly https://youtu.be/ZXqb0jiwGoM?t=12
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Damn, I really miss the old system. This one feels so much more restrictive.
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If someone plays killer, how/when would they "win"? If someone plays survivor, how/when would they "win"?
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Is there any tutorial on how it works now? xD I noticed the "preview" was missing too.
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Definitely Sekiro. Played every Dark Soul and Blood Born game.