Anti_Alpha
Anti_Alpha
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Comments
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Same for me on Steam
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Ironically, the Trapper featured in the new visual is the old Trapper and not the redesigned one.
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He never said that post-nerf Deathslinger and Billy are S-Tier.
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Grades don't accurately reflect ranks, so it doesn't matter that they're visible. It made sense to hide ranks during previous tests because grades were not a thing back then.
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Maybe, maybe. But I still prefer Wraith over Nemesis, Spirit, Deathslinger, Pyramid Head, Freddy, Hag, Doctor, Twins, Clown and Trickster.
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I'm 99.9% sure that you don't even need to mori people to complete the challenge. Sacrifices work as well. At least I can't remember using a Mori when I finished that particular challenge.
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Because they do not offer refunds for cosmetics. It's stated in the EULA, simple as that.
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Yeah, for some reason a few sounds became really loud after the mid-chapter got released.
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I used to main Kate when playing Survivor, but... uh... yeah. I'm still trying to figure out who to play instead. Probably Nea or Meg. As Killer, I usually enjoy Huntress, Wraith and Leatherface.
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Please, no more interactions where survivors need to hold M1 for an entire minute.
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The overheat making the chainsaw sound like it's going to explode any second.
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Well, Trickster's 1v1 is actually really good. He can down any survivor with relative ease and the upcoming buffs will make his 1v1 even stronger. Trickster's 4v1 sucks because he's slow and he has to reload at lockers. This is the main reason why Tricksters can still be defeated by decent teams.
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I don't think finding survivors at the start of match is a problem. It may take some experience, but there are enough tools to help out the killer. You've got crows, great perks like Corrupt Intervention or Whispers etc. Kicking gens is a terrible way to slow down the game. Most killers kick every gen they see without…
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Doctor, Clown, Spirit, Deathslinger, Pyramid Head, Trickster, Nemesis.
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I don't know, EU games are fine for me.
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I play both sides equally and I hate both maps equally.
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Yes, I have noticed an increase in tunneling. Even though most killers usually don't tunnel immediately at the start of the match, I've noticed that more killers will start tunneling throughout the match if there's no obsession which has been more common after the DS nerf.
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How would them lag switching affect your own connection though? Lag switching used to be a thing back in the day when the Killer player was also the host. Now we have dedicated servers.
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The next bug fix patch should be released on Tuesday. If we're lucky, it also contains a fix for the desync issues.
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Well, Billy has proper counterplay, so it didn't matter that he could use his chainsaw without any major cooldowns.
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Because I don't want to juke 24/7 because of his instant ADS. You either don't juke and get hit or you juke and lose all your distance because he can just wait until you're done juking and then quick scope you. Pre-throwing pallets works sometimes but you'll run out of pallets quickly and this playstyle only works on a few…
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Sat in queue for 10 minutes. For this. Feel bad for the other survivors, they only had a single perk each. It was probably their first ever match.
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They haven't even fixed his POV yet, soooo...
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I honestly hate the reworked versions. MacMillan and Autohaven look incredibly flat because the ground texture is less detailed and weirdly coloured. The new grass looks weird as well. Autohaven is also filled with unneeded props which makes spotting things from afar harder. Springwood seems fine to me (seems a bit too…
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Depends on the time of day. Sometimes crossplay lengthens my queue times.
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It might help balancing out the 4v1 aspect but in a 1v1 scenario the respective killer is usually still unfun to go against/ oppressive in chase.
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Bloodrush is a 50% modifier. It would only reward 13k bloodpoints in the given example.
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They should also remove the roar while they're at it.
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Ranks reset tomorrow. No rewards though- as expected.
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So basically the remaining 10%