
BloodyTapp
BloodyTapp
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- BloodyTapp
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Comments
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This guy is right tho. No exhaustion perks should benefit you while exhausted. They're one-time use per chase (or at least supposed to be)
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Killing farming survivors during Bloodhunt (a devil incarnate indeed)
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And works with add-ons increasing the maximum amount of bottles! Great idea imo, I think base reload time could be slightly reduced as well
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Good idea, however moris are used in less than each second game. I'd switch 30/40/50% more points for surviving the trial (as a score event I guess) to additional 50/75/100% more points in Survival category mid-trial. It'd allow to max this categor…
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I really like these tbh. I love Doctor, mechanically speaking, because he's fun to use and improving his shock therapy attacks would be relatively helpful in a long run
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Has the healing time ever been above 16 seconds?
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Maybe buffing healing perks could help then?
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It seems to be quite good if you care about secondary objective given, and Iron Maiden is not viable from the beginning. Why couldn't it see a buff?
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In my opinion, it's not that much considering it accumulates overtime and you don't have to sit in a locker at all, denying the perk
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In my opinion, it's not that much considering it accumulates overtime and you don't have to sit in a locker at all, denying the perk
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I mentioned this in my (quite long) thread with perk balance ideas but will find and post it separately. Maybe it creates a high-effort discussion
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Autodidact needs a total rework whereas Fire Up needs a small value buff at most. I'm fine and agree with the rest
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I mean, not all of them are meta candidates but they're still much better than Solidarity, Autodidact (which needs a rework the most of all perks imo), Saboteur etc. I guess a few really good synergies will have been found in a week or two. Don't b…
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My idea: Upon exiting a locker, the Survivor's Aura is revealed for 5 seconds and they gain Exposed status effect for 10 seconds and additional 5 seconds for each second spent in a locker, up to 40/50/60 seconds. This makes it so they don't get puni…
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Looks very game-changing but also interesting
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Poised is already decent and repair progress determination would be better as a part of Deja Vu Besides that, you have a few interesting suggestions (especially Slippery Meat). Keep up with high effort posts as it's always nice to read them!
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That's using 3 perk slots as well so survivor can pick only one of the Survivor Trinity (besides Adrenaline): Dead Hard or Borrowed Time We have to wait and see how the meta turns out
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A quote is just a quote, my goodness... I get the point tweaking Predator, it's pretty much useless and occassionally even makes your job harder, however Bloodhound is borderline fine
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It's called Borrowed Time
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Nerfing the meta would force all the players to choose from either crap or nothing. Let's just buff NOLB, Hope and Wake Up
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"after getting hit by the killer" - A small reminder of what I'd written that tells you wouldn't start injured to not give the perk off
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Your suggestion is basically NOED + Shadowborn under strict circumstances I think it has too many tier-dependent factors (5/6/7, 3/4/5% etc.). It doesn't look good, especially mentioning the fact BHVR started to standardize certain factors of some p…
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Not bikini Jane, topless Jane
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Thanks for feedback! I appreciate the post, however I'd like to read a word or two about add-ons that could be changed I'll fix things listed above as soon as I come back from my holiday. Writing on a phone isn't comfortable at all
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How to use Borrowed Time: in front of the killer no matter what Pairing it with WGLF is recommended
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Comparing M&A to Shadowborn is not 100% accurate. Shadowborn just increases FOV, whereas M&A applies this effect to smaller extent while outside a chase and manipulates terror radius as well. That's why Shadowborn could see a buff About the …
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As you mentioned, the killer has to decide whether to chase them for some time or just hit and let them escape freely so it doesn't defeat the point. Your another point is that it has counters. I wouldn't want to be forced to use specific killers ju…
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I do agree that it should require effort to gain a protection but I think it should receive a total rework. Perks granting protection are either too easy or too hard to get the benefit
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And it's too good against killers who have terror radius (most of which have it large enough for it to be activated) since you get unlimited second chances with it
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Looks nice but you have to update some perk descriptions/values, Enduring being the prior example