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Cable2486

Cable2486

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Cable2486
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  • THOH hasn't ever NOT been useful. It slows cleansing speed and gives away a survivors position with a noise indicator. It's actually a great hex to add to a hex heavy build. I run it on Hag/Wraith/Doc/Freddy/Twins/Clown with Retribution, Haunted Ground, and Ruin. It works wonders.
  • Insidious on a Wraith is absolute cancer. Bing the bell then stand still after you chase off a gen that's more than 50%. Works wonders with Dragons Grip, too.
  • You claim OPs entire premises is biased and yet you sound like an angry survivor trying to straw man the entire post with a series of, " No hub's!" and offering no real justification. The fact of the matter is that anyone that's played this game especially survivors will tell you that first time survivors rarely pick it up…
  • No one ever said anything about needing moris to get kills. At this point with this change, Mori add-ons are now useless, where is the purple or pink key kind of allow an entire team to escape. That's not balanced, that's giving into a bunch of survivors whining.
  • No worries! I can't stand people like that, anyway. It was pretty obvious from the lightning fast "strawman" accusations and calling you a sophist they didn't have any clue what those things actually ment. Worst kind of troll. You didn't deserve that for offering an opinion. Especially a correct one. 😋
  • Using bad matchmaking as the primary means to justify why people cheat is singularly ( and subjectively) placing the blame on the Devs while absolving any actual or potential misdeeds of the cheaters themselves. So while you yourself are strawmanning the original argument of this thread, you're also projecting that…
  • You're either trolling, or trolling. Now to figure out which.....
  • Besides, handholding? Please. Where do you think Blendettes originated from? Low rank survivors needed to hide because they couldn't loop. Get a grip.
  • I would counter this nonsense you spew with the fact that new survivors most often learn via swf, rather than solo play, so your argument is not only utterly ridiculous, but clearly biased, as well. It would be one thing if matchmaking was guaranteed, but even then, I've gone against people at rank reset that haven't…
  • Nothing false in his argument for you to point out, which highlights your arrogance all the more. YOUR opinion doesn't make his false. Trying too hard to sound intelligent to inflate your "argument" isn't helping you, and neither is your poor attempt to turn my comment back at me.
  • Just because stealth is boring to YOU doesn't mean it's boring to everyone one. If you want to play tag so badly, go play fortnite or spell breakers. Bullying someone on the forums or in game due to some misguided sense of superiority or just to troll is both unhelpful and asinine.
  • I have to disagree with both of these, save the situational bit. All of your math not withstanding (which you should really check again), Appraisal finds its strength in the endgame, or to gain healing/repair items. It has strong potential for both solo and swf use, particularly if a solo runs it, as whether or not they…
  • Not everyone plays just for the points. I, myself, like to play blendette to be my squads spotter/medic while I work on gens, and back up totem breaking as needed. I loop just as much as I hide, and it's equally satisfying to suddenly seemingly just disappear mid-chase and watch the killer walk around scratching their…
  • No and No. Why not just wipe out anything that lets killers do more than chase simulator 2020? Seriously, these are killers who, o lore wise, are adept at what they do. Part of the package is mind games. Literally everything you and most of these other are suggesting take the entire idea of mind games and u predictability…
  • If that's The worst that you've been putting up with, and then you've had it easy and I'd stop complaining. try dealing with a high mobility killer running undying + pop + retribution + haunted ground or undying tinkerer + ruin + retribution, and Gods forbid you run into a Wraith with an All-Seeing add-with either of these…
  • Asking for all parties regardless of who is at fault to be punished is senseless. an internal timer absolutely should be utilized but instead of just automatically ending the match, if no generators have been done within a certain amount of time then all survivors should automatically receive an AFK crow above their heads…
  • Okay that's not true at all. holding the game host does not always indicate infinitely held.
  • See, I only camp if the person I hooked has been problematic. I won't tolerate overly toxic behaviors, like teabagging at every palette or excessive/broken body blocking. So I hook, camp, and anyone that tries to rescue will get slugged until the problem is delt with. Their more than welcome to pick the others up - I won't…
  • On average, most killers won't find a decent survivor until first gen is complete. You also seem to be assuming that all killers tunnel and the first found will always be hooked. Neither of those is true. Breaking down the time it would take to die within the first 120 seconds of a match, you would have to be downed within…
  • There's definitely a few points that need unpacking here. First and foremost you mentioned being caught early in the game, specifically within the first few minutes. In most instances, if you're a solo caught that quickly, It doesn't matter what perk you're running. The majority of survivors simply ARE NOT going to risk…
  • I'm not sure where you got this meme build nonsense, but if you're not playing in an SWF no matter how many members you do or do not have in it and you're truly a solo player, then that makes your argument even worse. this is especially true given that SWF's are predominantly two and three man teams, and make up a…
  • A big part of it is simply not being overly reliant on your perks to survive. You also have to remember that meta perks exist on both sides of the table. When it comes down to it, calm spirit is useful against multiple killers as well as multiple perks. Distortion is an underutilized perk especially because a player that…
  • Bold of you to assume I only play Killer. Suffice it to say, perks are only terrible if you don't understand how to use them. True there are some very situational perks, but if you actually knew how to run them or were running them with an SWF you might have a different opinion. judging from the way you're speaking though…
  • Played a game recently in which a two man swf dc'ed in tandem with a message sent after that read," You're just a tunneler, so we're DCing to deny you points." Complete with smile emoji and lol at the end. I hooked on in the basement within the first minute, the other immediately ran to rescue, tried to lure me into a…
  • I would argue there's actually even less point to what you're saying. The whole game is literally hide and seek, so saying it's a losing game when the amount of pressure that SHOULD have been on the survivors from the start is suddenly making the game completely unenjoyable is absolutely ridiculous. The issue with this IS…
  • IF only reveals survivors that scream. Calm Spirit counters it. Breakout + MoM/ DH allows a blocker to assist in the wiggle escape. I've lost track of how many swf teams have run breakout + UE after burning oak offerings.
  • That's a fair point. Honestly, redoing how the points are rewarded for certain pips/medals seems the most logical way to stop it from affecting killers via survivor abuse.
  • Now THIS makes sense and is in line with good sportsmanship.