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Casm

Casm

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Casm
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Second AnniversaryThird Anniversary100 Up VotesName Dropper25 Up VotesFirst Anniversary10 Comments5 Up VotesFirst Comment

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  • The simple fact that we can unlock the majority of the killers, survivors and cosmetics without spending a single cent beyond the base game is already extraordinarily generous and the prices for all of them with RL cash are definitely fair. I don't see any need to adjust how the shop is currently set. Just my 2cents.
  • If you were reported once, you have nothing to worry about. It was an accident and accidents happen. If you were reported many times and are just trying to cover your a** with this post, you may get banned. In other words, don't abuse the exploit and you have nothing to worry about.
  • When I first started, I thought that ranks mattered. I was so innocent back in those days.
  • What you've just said...is one of the most insanely idiotic things I have ever heard. At no point, in your rambling, incoherent response, were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy…
  • I'm not trying to be rude or disrespectful, but many these suggestions are just really awful and would really harm the game were they to be implemented. For starters, people need to get out of the mindset that there are 'must-have' perks. I haven't run BBQ on a killer in a good while and lately I've been preferring Pop…
  • A simple 'no' would have sufficed.
  • If he's crawling out of the game with DS still activated, you accept you lost and move on. You can't and shouldn't be able to stop every single contingency. If it reaches that point and they hit their DS, you've lost. Accept it.
  • It's amazing people are complaining about DS now. 60 seconds of armor? Risk free? I'm not sure what game these people are playing but it certainly isn't DBD. Assuming you aren't tunneling, it shouldn't be too difficult to find another survivor to focus on while the other gets rescued. If you're good enough at the game…
  • Whoever complains about noed is some survivor that gen rushed and wants to be rewarded for bad play while failing to take the time to locate and cleanse totems and then dies once the gens are complete. It's the same reason why you'd bring insta heal med kits, it's because you aren't the best and getting actual skill isn't…
  • Playing as the Killer vs SWF is the hardest role. Then I'd say it's almost a toss up between solo survivor and killer but if probably still have to edge on the side of the killer being slightly harder. Then solo survivor, then swf. The only reason I think killer is slightly harder than solo survivor is because every…
  • I think I have to disagree that the dynamic between Ghost Face and OoO needs any kind of change. OoO is definitely problematic for Ghost Face as it's an exceptional hard counter to him to be sure. However, like was said, OoO wasn't really run much until Ghost Face came about and it's only being run now because Ghost Face…
  • I had a daily ritual for Spirit yesterday and I've not put many points in her. She literally has no Ruin and only Rank 1 of PGTW. So, that's what I used and I'll be honest, I was surprised at just how good even Rank 1 of that perk is. It definitely prevented the gens from getting done and only the final survivor escaped…
  • I think protection hits and/or escaping the killer should add MoM charges. Once a survivor has been in a chase for X amount of time (lets say 6 seconds or so) and then breaks chase, the perk would gain a charge. This incentivizes survivors running the perk to not only protect other survivors but encourages them to attempt…
  • And bring back hatch standoffs? No thank you.
  • Ehh, there's definitely some arguing going on but threads like this are good for healthy discussion so both sides can illustrate their viewpoints. I'll be the first to admit when I'm wrong but so far I haven't seen anything compelling to suggest that NOED is actually a problem. The most problematic aspect about it is that…
  • I'm not entirely sure what camping has to do with NOED. Camping largely counters itself. It's a self defeating tactic and not viable as a game-winning strategy for any killer. In fact, the only time camping becomes remotely relevant is after the gens have already been completed, at which point it's more about trying to…
  • So you're argument is, cleansing totems makes your experience as a survivor inconvenient? Maybe even more difficult? That sounds like a 'you' problem tbh. If you die to NOED, you should have cleansed totems. If you die because you are cleansing totems, then you deserve to lose that game.
  • I actually tend to agree with the OP. NOED isn't a problem. Is it a crutch perk? Sure, but so is Adrenaline and a ton of other perks. Besides, NOED can be countered so it's not worth crying about. I remember having a conversation with JenDenise during one of her streams and we were debating NOED. I effectively said the…
  • I agree with most of what's being said here. It doesn't make much sense why the obsession needs to change. The only benefit I can see from the survivor's perspective is if a game starts with no obsession, the killer is not going to know if anyone is running DS until after it's been used. Otherwise, it seems to be a pretty…
  • I'm of the opinion that if you are playing a Dying Light build, then ensure that you do not tunnel once you've killed your obsession. The perk will never deactivate and you won't have an issue. Problem avoided.
  • Can confirm that Bitter Murmur is not working properly when the final generator is completed. It's extremely easy to verify this bug since you all you need to do is simply play a game with Bitter Murmur during a game where all 5 generators are completed. It's broken.
  • I also noticed that the bar was still red with 2 people even though I was running Prove Thyself. Is that intended?
  • I've given this a fair bit of thought and I agree, his power needs to be reworked. I don't know if he needs a complete overhaul to the point where he's a totally different killer but definitely needs a rework. What I'd do is make him a 115% movespeed killer. Then change his power so that when you activate it, (and take…
  • Thank you all very much for the response, that makes a lot of sense.