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Cell_Purple

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Cell_Purple
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  • https://forum.deadbydaylight.com/en/discussion/comment/984306#Comment_984306 Of course mate, go for it, I look forward to reading your concept.
  • https://forum.deadbydaylight.com/en/discussion/comment/982988#Comment_982988 Well given that the new Ruin is now more of a tracking perk than a slowing perk, it would be very useful for using up survivors’ time, and the argument that it suffers the …
  • https://forum.deadbydaylight.com/en/discussion/comment/963482#Comment_963482 It would be good, but not overpowered. As affected survivors would need to consume time looking for the second hex so that they don’t get jumped by the killer while on a ge…
  • https://forum.deadbydaylight.com/en/discussion/116009/new-killer-perk-idea I genuinely can’t tell if this is a serious suggestion or not.
  • https://forum.deadbydaylight.com/en/discussion/116009/new-killer-perk-idea Hmm, a perk that allows you to hit a survivor with a basic attack from 10m away and through walls? That relies heavily on RNG? Which has mechanics that are determined by ping…
  • https://forum.deadbydaylight.com/en/discussion/113172/chucky-the-killer-doll-as-new-killer ”Can only play chucky on maps with grass”, given that you pick a killer before knowing what the map is, this seems incredibly messy and limiting, disallowing …
  • https://forum.deadbydaylight.com/en/discussion/comment/958079#Comment_958079 The status lasts until the second totem is cleansed.
  • https://forum.deadbydaylight.com/en/discussion/comment/887729#Comment_887729 Thanks for the feedback 😁
  • https://forum.deadbydaylight.com/en/discussion/comment/779001#Comment_779001 Thank you for the feedback! I’m a little rusty at conceptualising abilities and perks, but I mainly intend to present the concept of a killer that devotes himself to the en…