
Claudette_Baguette
Claudette_Baguette
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- Claudette_Baguette
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Comments
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They nerfed him... People will soon realize.
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If only Franklin's helped against keys... Survivors can just drop the key somewhere and then grab it again when the hatch spawns and escape, Franklin's can get completely countered by doing that and more and more survivors do that "tech".
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They need to address the real issue with second wind to make it valuable. If another survivor heals themselves for only 1 seconds and you heal them for the remaining 15 seconds it won't work because it needs 100% heal progress right now. Hopefully t…
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Buff? The aura reading does NOT work on hex totems anymore which is why this perk was also really good. It could stop survivors from cleansing hex totems which is not possible anymore. It only shows auras on dull totems now.
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I wish they kept an addon that increases the duration the gas stays on the floor, it made gas so good and allowed you to mindgame, same with the increased spread out of gas clouds.
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The "map mobility" is non existent because if you use the bottles for mobility you have to reload more which slows you down to 60% iirc which is literally slower than a survivor crouching. So they extra meters you got from the speed buff are gone. A…
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Exactly. If another survivor heals themselves for only 1 seconds and you heal them for the remaining 15 seconds it won't work because it needs 100% heal progress right now. Hopefully they will change it.
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I have 4k hours in this game, played since release and am regularly playing Clown. Ty, but I think I know what I'm talking about. I agree with the reduced delay between throwing and activating the yellow gas. Instead of 5 bottles he should get more …
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It's not the first time the devs forgot to add something to the patchnotes or shadownerfed something. For example the devs forgot to add that they fixed the Wraith's "Serpent Soot" addon (uncloak upon breaking a palle) in the PTB, it's really strong…
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Have you read my statements? He was nerfed but the devs made it look like a buff (gas cloud spread reduced, exhaustion addon gone, added attack cooldown, etc). Appreciate your comment, though.
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I put the changed skins (including legacy) in an imgur album if you want to check it out: https://imgur.com/a/HX4T93B
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Gas expands slower (big nerf imo), you lost the exhaustion addon and you have a bigger cooldown on being able to hit after throwing a bottle (got introduced with the recent patch in the live version). And they added more effects to gas exploding so …
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It doesn't help you in a chase tho. I also would like if intoxicated survivors could not work on objectives anymore, so you can actively stop a gen at 99% when you throw a bottle.
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Dude it was obivous she will come to you and you kept sitting on a gen. You are not running a healing perk nor a medkit. You played poorly there, it's not on the killer.
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They should totally get rid of the random aura effect when walking by a totem and instead have a survivor's aura shown when they start cleansing a totem. Make it work on hex perks too since they removed that part for some reason.
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You realize that a killer with NO power would perform good overall? 50% of kills happen because survivors play dumb, get farmed, DC, whatever. It's not that the killer is strong...
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It would be good that survivors see each other's perks in the lobby to make things like deliverance work (maybe press esc ingame and show the perks/items next to the survivors like in the endgame lobby too).
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Insanity. Absolute insanity how the devs think this is justifiable because it only "happens rarely"... IT HAPPENS so why not address it? There's a lot of "depip squads" out there who "abuse" the most broken stuff all the time. And not every killers …
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As I mentioned its equally fast as being healed.
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I'm a killer player too with 4k hours in the game. Survivors who use SC effectively (under a pallet not at the edge of the map, not SC when a gen is at 90% next to them and other obvious stuff like that) are really scary to me. They can prevent snow…
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95% of survivors can't properly juke so they should absolutely run SC.
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Uhm can you read? I literally said slow killer rely on their power, so why are you saying that I didn't say that???
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If a killer is at 110% movement speed they RELY on using their power. Imagine a pyramid head having to hit every time with his ranged attack, nah that would suck because it's not that reliable or good to hit consistently. Same with demo. Plague has …
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Pyramid Head is way more annoying since they tunnel you out of the game and BT and DS won't even counter it. It's just a really badly designer killer in my opinion. I mean they designed BT and DS to counter camping and tunneling and they just make a…
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Good joke lmao
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No but this specific combo has ZERO counterplay.
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That's false! The current DS is quite a beefy BUFF to the previous version. Now it ALWAYS activates after being hooked for a minute. Many times in previous versions you would not get the stuff off because you had to wiggle a lot for the skillcheck s…
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It scares me that people like you are in charge of making design choices for this game. It has nothing to do with low ranks balancing (they are pretty balanced, the thing people hate is rank 1-15 balance because there are players who are not complet…
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Even when hit validation worked, the hitbox of hatchets is just too big. As you can see in the picture I posted, the actual hitbox is far bigger than the hatchet. It doesn't make sense.
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Ruin + Undying has a counter to it. AND you have to get survivors off of gens to make it work. DS + Unbreakable require no skill and has zero counterplay.