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Cpt_Vunderbar

Cpt_Vunderbar

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Cpt_Vunderbar
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  • Never. Moris are a necessary evil, including Ebony Moris. It's not fun to get mori'd as a survivor, but you wanna know what isn't fun as a killer ? Getting looped, getting gen rushed, getting tbagged, getting flashlighted, getting pallet stunned, going against swf groups, keys, survivors having loads of second chance…
  • Wow, it's almost like Killers are supposed to be the power role or something ! Gosh, who'd of thought that as the power role, that Killers aren't up to snuff and need to be looked at a bit ? Survivors only have a dozen or so second chance perks, strong loops, gen rushing, flashlights, hatch escapes, speed boosting perks,…
  • NOED should be left alone and remain as is. Survivors have countermeasures to NOED. It's called breaking the totems. Having trouble finding them ? Survivors have a countermeasure for that too. It's called Small Game. I know, I know, Survivors can't possibly have fun unless the Killers are reduced to a punching bag that…
  • Literally nobody should buy him until he's buffed significantly and all of his bugs are fixed. I know I'm not buying him until everything wrong with him currently is 100% removed, buffed, changed, improved, etc... If he's released even slightly like he plays currently in the PTB, ain't nobody gonna waste money on this…
  • Honestly, they should just change Ghostface's power to "Glock". His power should straight up be that he brings a glock into the trial. Jokes aside, this is an interesting idea.
  • Mettle of Man should have just been changed to require 3 protection hits, and allow MoM to work once per match. Would encourage teamwork, altruism, and selfless playstyles. Survivor mains would never use it then, because they'd have to actually work for something for a change, which is honestly a good thing. This new MoM…
  • Thrilling Tremors - I honestly like the way the perk works, It reveals and blocks all gens for a period of time just for picking up a survivor. I've been wanting a Killer perk that blocks gen rushing since forever ago, and this one helps immensely. It's also a solid choice for locating survivors. The only issues with it,…
  • I did hear that he was bugged. Still, even with that being the case, how much of him is truly bugged, and how much is intentional features of the killer ? I feel it's better to express our concerns with the character now, and make it known, just in case the Devs don't know about the problems. The community seems to be in…
  • Absolutely agree. It's time for Killers to be released in a proper, more powerful state for a change. Not these "Fun, but ridiculously weak" killers we keep getting. Ghostface is a trainwreck currently, but as long as our cries for buffs and fixes don't go unheard or ignored, there may still be hope yet for Ghostface. Time…
  • We're one day in, and the community has almost unanimously agreed that he's absolute garbage. He's not performing well in matches. That's the entire problem. We're trying to use a stealth killer who can be bullied out of stealth with a simple pan of the survivor's camera. Needless to say, his power is basically useless the…
  • Agreed. 100% Agree. Plain and simple. 100% Agree. Make it so survivors can ONLY mess with his stealth if they're looking directly at him, as in their player model must be facing towards his face. Not his back, not his side, only his front. This restricts their ability to just follow him and mess up his stealth from every…
  • I actually like this. I think no cooldown might be a bit much, but maybe just make like a 10-12 second cooldown so you can't just spam it. (You'd have to wait 10-12 seconds before you could block gens via picking up a survivor again. Gives it a window of counterplay but is still extremely powerful). Make gens blocked for…
  • Too bad it fails at both. Yet again, survivors receive handouts because they're not smart enough to leave the game. The Timer should have been reduced to 1:30, slowdown should have been removed, and putting survivors on hooks or in the dying state should speed up the timer. If the EGC was supposed to push survivors out,…
  • Ok, and ? It's not a bad thing for the super stale Killer and Survivor metas to finally shift and change for once you know. Besides, we're not discussing perks. We're discussing the end game collapse here. Stay on topic. Bloodwarden could easily be adjusted if it ends up being too strong because of the changes. It's a…
  • I think the timer could be reduced to about 1 minute. That's more than enough time to escape, while also pressuring Survivors to GTFO. I think no matter what, the slowdown on the timer has got to go. All it does is provide Survivors more free time to screw around and punishes Killers for actively doing their job, which is…
  • It's definitely better, but I'd like to test a 1:30 timer, as well as a version of the 2 minute timer with no slowdown for downing and hooking survivors, as it feels unnecessary and just makes it feel like a 3 minute timer again. That, and it discourages Killers to go after survivors during the end game which seems…
  • I think this iteration of Legion is overall a step in the right direction. Being a sort of tunneling Killer that rushes one survivor at a time with Frenzy, then attacks normally to secure the down. This is kinda what I expected Legion to be from the start actually, so hopefully they keep going this direction with him.…
  • I 100% agree. Timer needs to be reduced again, slowdown removed, and EGC starts on final gen repair. Killer opening the gate should also be changed as it's very silly for the killer to willingly hand a victory to the Survivors.
  • How ? If with my suggestion, the Killer initiates the End Game and powers the gates, Survivors now don't need to do another Gen. They can run straight for the two gates, open them and leave. Of course, they'll have the Killer to potentially deal with, but that's kinda the whole point. In no way is this a guaranteed death…
  • I second this notion. Survivors aren't actually pressured to leave because there's no actual threat. They can run around or just stand in the exit gates until the last second if they wanted to. If the Killer could speed up the timer though, the Killer would actually be threatening to the Survivors, and then they might not…
  • I'd have to disagree. I still feel that the timer isn't quite where it should be, and can even stand to be reduced further. Here's what I feel is right, after testing out things on both sides, flip-flopping between both sides: The End Game Timer starts once the exit gates are powered/final gen is finished being repaired.…
  • I agree with the OP here. I believe 1:30 is just right. I'm finding that Survivors still insist on screwing around during the collapse, just to taunt the killer. They're simply not leaving because of the timer being too long, even at 2 minutes. Plus the slowdown is just an absurd concept that further punishes killers by…
  • Disagree wholeheartedly. The previous 3 minute timer was simply way too long and forgiving. The current 2 minute timer is a much needed step in the right direction, but with slowdown it still takes an eternity for the collapse to end. Personally, I believe the timer can and should be reduced even further, down to 1 minute…
  • Agreed, OP. I think we need to test a 2 minute timer with no slowdown, a 2 minute timer with hooks and downs speeding up the timer, and a 1 minute 30 second timer with no slowdown. All 3 of these also need to be tested with the last gen being completed, starting the EGC rather than opening the exit gates. This seems to be…
  • I'm of the opinion that the timer is still too long. I've tested it on both sides, and while it is definitely an improvement over the previous iteration, it still leaves too much time for shenaniganry and time wasting. I believe it's best at this point to next test a 2 minute timer with no slowdown, a 2 minute timer with…
  • I keep reposting this as much as possible, and it seems like several folks are in agreement with most of, if not my entire post: Revert all vault/window speed nerfs. Revert fatigue time for Frenzy, and reduce fatigue time if you self cancel your power. Remove the penalty for attacking outside of Frenzy. Make Mending…
  • I agree with this 100%. Justice for Legion !
  • 1, 2, and 3, 100%. All three are of equal priority in my opinion. 100% agree with reducing the timer and removing slowdown. Both would be an excellent start to adjust the EGC and make it better as a whole. Necessary to be reverted/buffed in some areas. Namely: Vault Speed reverted, Frenzy Speed reverted, Add-ons buffed,…