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Critical_Fish

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Critical_Fish
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  • https://forum.deadbydaylight.com/en/discussion/comment/892501#Comment_892501 I was thinking, as it got smaller the Jump-Scare potential of the Phobia increases, the scarier it'll get.
  • https://forum.deadbydaylight.com/en/discussion/comment/892015#Comment_892015 Any ideas would be great. I did think of the fear thing, which is why the stat changes are there for the secondary effect. The Charge is just meant to be a nice movement op…
  • https://forum.deadbydaylight.com/en/discussion/comment/883541#Comment_883541 Oh, oops. Thanks for the correction!
  • https://forum.deadbydaylight.com/en/discussion/comment/882978#Comment_882978 Oh, rip
  • https://forum.deadbydaylight.com/en/discussion/comment/878789#Comment_878789 The power goes under everything, except lower stories like the basement, in which case the Frost pops out from the wall. A limit to how long the ice lasts would be cool, f…
  • Riot Control is unique, I like it. But can the Guard see through it? The Guard does lack map presence, replacing lockdown with something else would probably be good. Maybe being able to sprint for a few seconds every 20 seconds or something? Searchl…
  • The only thing is the Hex perk is really weak, hindered isn't a really good effect. Maybe if a Survivor sees the Killer's aura, their screen is changed, their controls are flipped, and of course still afflicted with hindered, or any mismatch of thos…
  • https://forum.deadbydaylight.com/en/discussion/comment/870147#Comment_870147 I think hindered would be fine, but exposed and broken is dumb. Maybe 40/50/60 seconds?
  • https://forum.deadbydaylight.com/en/discussion/comment/869928#Comment_869928 That's why it takes so long to cloak/decloak, as well as no speed boost while cloaked. If that isn't enough, the Predator could be slowed to 100% while cloaking or decloaki…
  • The power is interesting, but healing should only remove 2 and not half. Hex: Dread should make Normal and Hex Skill Checks 70% smaller ("Normal" includes all regular skill checks for everything, including madness.) This is a Hex Perk, ma…
  • There should be a delay for it, 100%. It should also only work once per trial. For the delay I think it should be 24/20/16 seconds. A short delay that's still there would be perfect.
  • I like the concept, but I see the use more in the model change and less in countering stuff like Franklin's, since with an item a Survivor's arms are farther out while crouching, would this perk prevent that when storing an item? Maybe when carrying…
  • https://forum.deadbydaylight.com/en/discussion/104762/new-killer-concept-the-drummer-voodoo-style-killer A couple questions about the power, can the Killer make the path? How long can the path be? Drown Them Out is cool, but how long is the bleed o…
  • https://forum.deadbydaylight.com/en/discussion/comment/842329#Comment_842329 Oh, I was thinking about something different with the 60 90 seconds thing, 60 seconds and with the stated condition of not closing the hatch would be perfect. Or maybe the …
  • https://forum.deadbydaylight.com/en/discussion/comment/842162#Comment_842162 Pretty good system, hope more people respond to your idea. It's really good
  • https://forum.deadbydaylight.com/en/discussion/comment/841724#Comment_841724 I understand, yeah. But sometimes people will look at your stuff if you comment on theirs. You do give an insane amount of feedback compared to me, though.
  • https://forum.deadbydaylight.com/en/discussion/comment/841719#Comment_841719 The collision could be really useful, and at least they have more then Pig, Ghostface, etc. But let's be honest here, as a good killer finding a lone Survivor at the end o…
  • Great concept! The power does have a decent lack of map pressure, but really good area denial. It's really interesting and different, not paying attention to map pressure but to decrease the safe area in general. Gotcha! is great, but I think it sh…
  • The power is amazing, and a very unique way for good map pressure. Pulse should only show the aura for 3-5 seconds. 10 is incredibly long. This killer is pretty meh in a chase, though. It could catch Survivors off guard by teleporting, but that won…
  • https://forum.deadbydaylight.com/en/discussion/comment/840160#Comment_840160 I'll take a look at it. It really sucks to have no responses, which is the reason my ideas have slowed since most of my favorite creations aren't really popular and have ha…
  • https://forum.deadbydaylight.com/en/discussion/comment/838477#Comment_838477 Alright, thank you for the suggestions again!
  • https://forum.deadbydaylight.com/en/discussion/comment/837456#Comment_837456 Thank you for the feedback! I was trying to get map pressure with the teleportation, but I have no other ideas besides that. Suggestions would be great. The increased terr…
  • https://forum.deadbydaylight.com/en/discussion/comment/837437#Comment_837437 It wouldn't make huntress op since it has a set timer. That's why the aura revealing is there, since you cant chuck arrows around like you can hatchets. 5 hatchets should e…
  • Stealth killers will never exist, but the other idea is pretty cool What would be better imo, though, would be if Dr. Jekyll was slower but had a better ability, and with the potion becomes Mr. Hyde to be faster but have a weaker ability.
  • The power is incredibly weak. I like the time, but it should probably be 20 seconds instead of 35. The arrow should also only injure, and probably reveal the aura of the Survivor hit for 3 seconds, with addons to cause different effects, decrease ti…
  • https://forum.deadbydaylight.com/en/discussion/comment/831800#Comment_831800 They most likely won't. It is great to get your ideas on somewhere for feedback, though. My reason for posting my ideas is for feedback, so I can make something better. Eve…
  • Shadow's Home is cool, but definitely needs a decrease in range. 6/12/18 meters I think would work. Hex:Darkness is weak. Even if the shroud only effects the Survivor hit, it does nothing. Lack of ability to see doesn't matter since they can still s…
  • I think the first effect should be for 8/16/24 seconds, other then that this perk is pretty cool, though a bit niche.
  • https://forum.deadbydaylight.com/en/discussion/comment/825679#Comment_825679 The point is to make Survivors only able to do one thing and be bad at doing another, like an enzyme (where the name of "The Catalyst" came from). I will think ab…
  • https://forum.deadbydaylight.com/en/discussion/comment/825516#Comment_825516 Thanks for the critiques! I could decrease the effects on gen speeds, or think of a different effect to replace the gen changes. Thank you for the new idea for Biological …