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Deadeye

Deadeye

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Deadeye
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  • Did you read to what post that was a response to? I don't expect 4k every match
  • The game should on average end on a 2k. If you expect a 4k, you either expect to be a god tier killer or you expect all survivors to not escape on average. First one might be ok, although also a bit... well, let's leave it. The second is simply wron…
  • Exactly. For decent killers. There are so called "survivor mains" out there that want to progress the rift as well, trying some killer challenges. Or probably new players that don't have such an overload of hours to be decent yet. Or simpl…
  • So you are one of the guys expecting 4k every game? That should not be the case. I feel sorry for the survivors that face you. Besides that, I think there is totally no reason to say someone should ignore the challenges because of his skill level. …
  • Not everyone 4k's consistently
  • @Ace_Ventura @FFirebrandd On top of the "maths", I think it will be never the new meta to run DS + PT :P not even if it was bugged like in OP expected it
    in {Closed} Comment by Deadeye November 19
  • Well, I discussed about that for 2 pages now. The thing about Surge is that you don't have to kick the generator, which is in general a huge time waste. But I'm not gonna repeat all of that. Same for the "the game is over" argument, with w…
  • I think it totally depends on each individual's performance. If you struggled to escape the killer and just got away through hatch, I would consider it as a loss. From killer side, if that one is the only one escaping, I would regard it as a "g…
  • even at 45 seconds, you are given pretty free reign over which gen you want to Pop that still includes that you waste a lot of time, if you really want to decide which gen to pop. in normal gameplay it is more likely that you are forced to kick a pr…
  • So how do you handle the hitbox while carrying? Give him lunge while carrying to compensate the basically lost ability to hit survivors while carrying someone? Would that lunge then be affected by the new lunge increase perk? I think it is not that …
  • With many scenarios I just mean you cannot put the game into one single theoretical situation. You don't know which perks the survivors have, it depends on the killer you play, if survivors are near the slugs or not... That's why I in first place sa…
  • Just a note on the term "debuff". It is basically "reducing" not just debuff. Because reduction can be a buff. Like pig dash charge addons reduce the charge time, but they are also multiplied, not added. But yes, at OP: if you w…
  • explained. All intended
  • tbf the reason for ez 4k is imo, also viewing from both sides, potato survivor play. Like looping the killer around a 90% gen or around hooked persons, bad hiding attempts, wasting time and granting hits with failed flashlight saves, insta unhooks w…
  • recent 57 games I had 3,4 kills on average 5 times 0k and 9 times 1-2 But I would say DC does not necessarily count as kill. People DC because they got body blocked by a plague, because they were found first within 20 seconds, because they go agains…
  • He is loud enough to get tracked and the pounce is also not that hard to counterplay. Stealth is actually his biggest and only strength so to me he seems alright. Depends on what they change about survivors being relatively immune in lockers and aro…
  • Assumed. Also meaning you waste quite some time walking to and kicking the gens, either allowing slugs to heal up or giving easy unhooks or whatever, which is the bonus time Surge would jus grant you without a cloodown. And I think you agree that a …
  • I don't agree with that. Apparently many people complain or are concerned about the CD as it affects the perk negatively too often. Apparently also killers get striked by DS without even tunneling also is a problem, and Pop got nerfed because 60 sec…
  • I think removing cooldown AND basic attack requirement would indeed be too strong. And just thought about an alternative and think that the 1/2/3 closest gens (depending on tier level) should explode. That would remove the distance requirement and w…
  • I don't even think that PGTW + Ruin + Surge would be such a great build. Surge works with Ruin, but PGTW kinda gets countered by both perks
  • that should be posted in 4.4 PTB feedback But like the idea. Probably add a difficult skillcheck on leaving the locker, if you fail, Victor latches on. Having a counterplay by skillcheck would then also justify a down if the survivor is injured
  • sounds like you ask for a bag head cosmetic for her XD
  • Started DBD playing Claudette, turned to a kinda Dwight main because the first Blight event gave me my first cosmetic I wanted to use, but since prestiging a lot of my characters more recently I think I found myself as a Jake main.
  • Sometimes I have the feeling that I hit more great skillchecks than overcharge skillchecks :P Roughly I would say I hit like 50-60%
  • I call him Belial. A friend jokingly and without any clue predicted a "Basket Case" chapter after seeing the trailer and we actually got one. So this is Belial for me :P
  • That's simply not true. There are good survivors tbaggin and bad survivors playing nice as well.
  • "They can do hook saves" - yes, I heard that yesterday on a stream. I heard before it should not be possible, so this is actually an issue then. Just one more thing regarding the skill level, this might lead to an endless discussion, as th…
  • I again disagree. First, items and every M1 action is blocked. You can't work on gens, heal others, sabo or whatever. What exactly do you expect that person can do for the team, other than being chased? My experience with non-cleansing Plague games …
  • Surge explosions wouldn't trigger Oppression. Oppression needs the kicking action, same like on Pop and Overcharge EDIT: just checked that the perk said "damage" not "kick". Is it confirmed that this works?