
DemonDaddy
DemonDaddy
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- DemonDaddy
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Comments
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Most killer perk have a requirement, which is fine, but it's overkill to put those same perks on a cool down. Having both conditions is just another safety net so survivors don't feel overwhelmed by their own failures.
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I see alot of posts in regards to bad solo survivors but that's not what I get. I get teammates that chase the killer, spam vaults, and clickety click their flashlights. If they don't get everyone killed, then they are bad mouthing the killer regard…
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Tunneling: the act of eliminating a survivor because they don't escape the chase (just try to loop), refuse to hide, or teammates place them in a bad spot with an unhook.
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No thank you, I've dealt with enough four man blendette squads. Let's not give survivor selection its own meta
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Got to agree it is very underwhelming. It needs a downside for the affected survivor besides just removing it.
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I'm solo survivor and I miss the pressure a mori would put on my team to play seriously. They now have 0 effect other than increasing teabagging from survivors that know it won't happen.
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To many survivors run straight at the killer when they see the hatchet, survivors would always try to prompt the penalty for an easier escape. Getting out positioned vs a ranged opponent should not Grant any benefits.
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Crouching around before and after being unhooked. Sprinting through traps to disable setup while she is occupied with teammates or can't teleport.
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I just focus on getting my pip as solo survivor, though I do enjoy watching cocky teammates suffer at the hands of the killer. I don't need to survive, just survive longer than everyone else.
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@valvarez4 Not impossible, just a tough and fun challenge for solo play. And survivors have a perk that does just that and has no cool down or requirements for activation, it's called object of obsession.
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Where's the option for fun to play against but not to play as.
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They need a difficulty increase. Checks are so easy I can't really remember seeing a survivor fail, matches are almost silent in regards to failure.
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I miss watching my team struggle from lack of killer respect and the failures resulting in not having a safety net to bail you out. Was one of the best add-on effects since every match has an exhaustion user.
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My favorite outfits are mix & matched. I usually avoid the locked sets.
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Smaller tr for the killers that had it and grabs to be a thing again.
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Doubt the devs would block swf like that, but I agree that the rewards should be based off your solo ranking. Swf has to many benefits to give skill based ranking.
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You don't need to be good at looping to waste the killers time or lose them in chase. If you know where the loops weak points and line of sight breakers are you can exploit those to gain distance/disappear.
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Don't need to change your mind. Either your solo, that's tough but doesn't make him Op. Or your playing swf which leaves no excuse why one of you isn't distracting him from gens. Killer it's supposed to be a strong force of opposition.
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No it just punishes survivors that come in with a clear advantage (items are time savers) and for failing to avoid the killer. You can still retrieve it, it only adds a downside to the speed boost granted after taking a hit which you should have tri…
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Sounds like you are waiting at the gen for to long. Spirit counter is about taking action as soon as you are aware of her. Her design gives you huge warning cues which is only negated if you ignore your window. Yes she is good at tracking, especiall…
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This game definitely leans towards survivors. Full team cooperation is not hard to achieve as a solo because there's only one objective, but we get complaints of survivor woes because that cooperation is also easily broken. We need balance for when …
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I found the perk to be vastly overrated by survivors. It's a hex so it's already bad in my opinion, but for some reason survivors believe it very closely ensures a killer victory. Every time I have gone against this I couldn't understand what the st…
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If the killer slugs you all that early, the lose is on survivors for being so easily found then downed. The beginning of the game is when all the pressure is on the killer, I can understand why they'd like to slug and slow down the gen pop.
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I am all for more counter play against survivor meta.
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Hardcore, casual players lean more towards what will work for them over what works for the game. It's why I feel pampered as a survivor.
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Wish survivor was more difficult with less safety nets and counterplay was skill based instead of built-in to killers.
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I'm gonna guess and say matches will continue to pair based on the lowest skilled survivor or wait time. Can't have the money makers waiting to long.
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This matches up with the amazing idea that walking backwards to catch survivors off guard is a good play style that looks natural
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Rainbow ranks every game and hidden MMR, how will we know it's working?
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Dumb or unaware survivors don't counter bbq. So many glaring signs before it activates and yet survivors refuse to deny the killer it's benefits. Its not op, not even that power, just survivors standing in the open complaining that they can't stand …