
Dreadnight
Dreadnight
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- Dreadnight
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My ideal changes for DS: DS only trigger for 60s after being the victim of an unsafe unhook DS can trigger more than one per trial DS dont need skill check (With this changes, the unsafe unhook timer should be 15s. Survivors stop with BT, DS, bodybl…
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Maybe is a killer from Evil Dead
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The perk would still detect the killers, it just wouldn't tell you when they're looking at you, it only tells you when it's close (like Whispers). The action speed buff is not always active. Resilience needs you to be injured, Spine chill needs you…
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I think the only change I would make to spine chill is that it is always active as long as the killer is at 36m and does not depend on the direction it is facing (like Whispers). This change is not intended to be a nerf, but rather a differentiation…
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I have an idea to "balance" this perk. (I think the perk is fine, but is very exploitable for some good survivors, combo perks, or swf group). Decisive strike only trigger for 60s if you are victim of an unsafe unhook Decisive strike can trigger mo…
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No mither, Monstrous Shrine, Insidious, Up the Ante (generally luck mechanic need rework).
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Survivor perk: Handyman: Your obsession with repairs greatly increase the probability of finding a toolbox in chests. Increases the efficiency of toolboxes by 10/15/20 %. Killer perk: Wrath of the entity: Each time a generator is fully repaired, th…
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Remove tier 1 and reduce considerably his terror radius while myers is stalking
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I would add to the perk that while you are in bloodlust you can see the aura of the injured survivors 16m from you. That would work to end long chases sooner, or surprise a clueless survivor.
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I dont think they are bad perks, they are situational and little used. I also dont think that Exhausted perks are op. A bad perk for me is Up the Ante. My question is, why limit Exhaustion status to just a few perks when this should directly affect …
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Exhaustion addons are ok Exhaustion addons are strong because a lot of survivors use Exhaustion perks in his builds. Exhaustion perks are very good and potencially strong and thats why people use it. All potencially strong perks should have a counte…
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I would like a perk that allows passive door regression.
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Its interesting the idea of rework hemorrhage. Bloodhound its not the best perk but it fulfills its function and i dont think it needs a rework. About Hemorrhage... my idea is this: Hemorrhage (functionallity added): While the survivor is not being …
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I like idea 1 and 4. SWF could abuse this, but its not a problem if Up The Ante is not stackeable.
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Balance in this game is very complex. The game has no control about communication of SWFs survivors and you cant nerf this because you ruin the experience of play with friends. The short answer is: You need improve solo survivor to take same level a…
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I think, No mither is a perk withouth a defined role. It`s a mix of Iron will, Unbreakable and lucky strike. This perks are much consistent than no mither in its functionality. I think No mither should be a counter of Vulnerable state and others one…
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I think most of problems with Legion is: Perk sinergy with his power and timers. VS good survivors its dificult hit more than 1 with his power My suggestions is: Mend doesn`t have timer Survivors with Deep wounds can`t do objetives or heal until wou…
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My suggestion: Monstrous shrine (rework): Survivors in basement suffer Blindness, Exhausted and Oblivious status for 20/25/30s. The status effect timers are paused while the survivor stay in basement. Is not necessarily a meta perk and could have s…
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Its not too much but my suggestion is: Slipery meat: Grants the next 3/4/5 escape on the Hook has not penalty. The odds of freeing yourself from Bear Traps are increased by 15/20/25 %. With this change, survivors could take extra escapes without fea…
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I think Unrelenting dont need to be similar to STBFL. It also doesn`t need to be top tier. My suggestion is: Unrelenting: The cool-down of missed attacks is reduced by 16/22/30%. Additionally, Lunge attacks are sigthly longer.
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No mither (Rework suggestion) : Dont leave pools of blood Inmune Exposed status When the killer hurt you, you gain Fractured status for 100/80/60 seconds.
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I`ll introduce a new perk like botany knowledge. NewPerk: You gain the ability to read hooks auras in 20m radius. Additionally, increase sabo speed 15/20/25%.
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Here I leave another suggestion focused on skill checks. Every triggered skill check have an 8% to be a Lucky Skill check. Lucky skill checks have not penalty for fail. Lucky skill checks are hard to success Successed Lucky skill checks have more pr…
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I thought a similar idea about a mannequin with scissors who can exchange his souls with other mannequins in the map. Maybe Chucky is hard to imagine in this game, but Behaviour can invent killers with the concept of a lincensed killer. All suggesti…
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Luck could reduce the hitboxes making it easier to avoid an unfortunate hit.
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I dont know if Calm spirit prevent the notification when someone unhook you, but i think that should do it.
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No mither. I cant imagine this game without this perk.
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Hi, i like some changes that you propose. I leave here my suggestion too. Open handed (rework): You share your aura reading with other survivors in 20/24/28m from you. Monstrous Shrine (rework): Each time a survivor is hooked for the first time in b…
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My suggestion for the pig is: * First jigsaw box should never give the key. * The timer of the traps should be activated immediately, and his timer up to 2:30 min (currently 2 min). * When a generator is repaired, the time of the active traps is re…
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I also think that self-care is a problem. I take the post to also leave my idea. Self-care: Reduce the consumition rate med-kit charges by 50% when it is used to self-healing action. Also reduce the time needed to heal madness or Deep wound on you …