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Flatskull

Flatskull

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Flatskull
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  • I reinstalled the game to try the update. Had one match-on pc- and between the horrible, twitchy FPS and the weird barely visible auras my eyes legit started to hurt. No joke.
  • Yes: 100% Survivors need a major update to stuff they can do on the map but more interactables on the maps would be a boon to survivors and killers. It would be a boon to killers because it means we can dillute pallets, not with the intent to nerf survivors but to actually add variety and spice to chases besides "stun and…
  • Mostly during the 4th anniversary event. I'd let one survivor go at the end-sometimes two since rank means nothing and I got insane BP anyway- and lead them to the hatch and crowns. They were always extremely grateful for being allowed to get the crown and leave.
  • Personally I feel the opposite. Items should be only be able to be found in chest. All items. It would give survivors a reason to do something besides gen rushing and actually make them feel like they're earning loot when taking a risk. Right now there's really no reason for most survivor to go chest hunting if they're…
  • The games offerings aren't meant to be balanced. The idea is that they're meant to be shift the tides of the game to either side. The problem mostly with offerings and by extension moris is that there is really no reason to waste your offering slot for anything but a red mori or blood point booster when ideally offerings…
  • Fixing legion to be fun would be the best way to execute this.
  • DBD has a lot of flaws but the base game is well done. It gives you a feeling of a chase and some level of real adrenaline focus. It's a sweaty game and I hate for that...but I also sort of love the sweat because it kind of adds to the idea that another actual human being is trying to escape a killer. It's worst offense is…
  • Don't milk it on my time. The game is over, you won, have some class and leave. If I wanted to farm with you we would of been doing it in match, not at your victory lap. This is like me knocking you down, picking you up, waiting you to get off, then hitting you again and repeating the process. Don't drag it out. If you…
  • I know this won't fix a lot of dumb toxic stuff but they should really rework the end game collapse. It's not fun for survivors to be stuck in this crap and it's not fun for the killer to see people on a Tbag timer at the gate. It should be more final and quick. Survivors have the entire match to do whatever they're going…
  • Now it's time to watch the SWF screech bad killers like crows being disturbed. wait, it already happened. You're cheaters. The game was never balanced around it, comfort yourself in disgraced tears over it with your pals as you T-bag at the gate to sooth your dignity over your cheapened victory. If you can even call it…
  • The forum is "killer biased" because the forums is a place to vocally provide input to the game and killers have had the most frustrations and bull to complain about to the devs for the longests time and while killer is not nearly as bad is it used to be for some reason when the devs do mess up 9 times out of 10 they ended…
  • The perks are horrible because we got so many now any decent perk has a real chance to stack or create serious bad boy builds. The devs know the game has too many perks now and we should of been getting massive enviromental updates: items, interactables, hiding spots, hazards, killer interactables. but they need them DLC…
  • Thank god. Loops were the most boring part of the game for me as killer and the most predictable ,especially since a lot of loops are simply unmind gamable - namel chest high walls- they gave the survivors a massive and easy way to extend the chase time with very little effort and while I respect to a certain extent that…
  • Yep. But hey. you know...like...you're just bad man...even though survivors complain about boosted red ranks and bad match making constantly, also apparently chunks after chunks of survivors are sweaty SWF skill level despite all that, so you must just be ASSUMING they are SWF. What...they were oddly in sync, insanely…
  • Genrushing is when survivors solely focus on getting as many gens done as possible. The action is not toxic in and of itself. But it's seen as VERY sweaty and in par with a killer tunneling a survivor over and over to get them out of the game. In specific conditions both of these plays are a legit tactic. If a killer is…
  • What I want: SWF are using a mechanic that defeats the enigmatic relationship a lot of the game builds itself around for both killers and survivors. They should face against a considerably higher "rating" multiplied for each SWF in group. What most likely will happen: SWF will be treated like their normal solos…
  • Pig is in this weird CRACK where she's potentially insanely powerful and also insanely counterable. This is because certain addons actually make it impossible to check all the jigsaw boxes so if you have bad RNG those survivors are dead. Also she can body block a jigsaw box. What she needs-as a pig main- Massive Addon…
  • The best remedy for any lack of agency for survivors... is for BHR to actually fill the game with things for them to interact. You're not meant to neccessarily have good counterplay or agency against a killer when you are in their headlights because they're a bloody killer. Problem is when as a survivor hiding or looping…
  • The biggest struggle in this game is the feeling of agency. It's a big part of why skill ceilings and skill floors matter so much. You can raise the skill floor of any killer but if their skill ceiling isn't high enough most people will regard it as feeling like you lack agency...which is a bad spot to be in design wise…
  • Biat thread. It opens up with a negative implication to half the player base "Oh...why are YOU...so mad, killers" then does absolutely nothing to elaborate what perks he's talking about. For all we know he thinks he got tunneled because he used small game against trapper or something. If you're going to flood the board…
  • Considering DH is the only hex perk that actually as powerful as a hex perk should be, I can't blame you. It's the most true to the gimmick and the most fun.
  • Ugh. I can feel myself cringing as the start up camera pans around the FNAF map inside my head already. Alien. I think alien would be very weird because time wise it's so far out of the way of the sort of vague modern to 90's set up DBD is typically set up in but right now we got an angry cowboy from the old days in the…
  • PH Has the ability to take control of a loop. A good PH can basically end a chase very quickly even without any perks or addons. He is also punished for messing up his power with a considerable cool down. His rites trail allows him to capitalize on players mistakes while not ultimately relying on them and he can use them…
  • Yes. But now you can just continue through pallets. Slap steering onto that and it won't matter if you got 2 hits. Survivors are going to brick themselves in fear. Hillybilly's who got good at steering around loops and such are going to be laughing with this addon-and get more points from an additional hit too- I feel you,…
  • SWF has always been busted. The only people that argue against it are utterly in the wrong. It's not even a debate. The game is built around lack of communication and the enigma of player choices-what perks your fellow survivors uses, what type of addons you and the killer uses ectr ectr- there's a reason that…
  • Some of you guys are like bankers from a cartoon. Calm Down. All of his perks just got a massive buff too if anything as well as his addons. One of his addons literally let him keep charhing for an injured hit through chainsaw pallet breaks.
  • If you go back to check a hook once or twice you are in fact camping. I remember once my spies in the shadows kept going off and before I could get any distance I went back twice or thrice-I was like 5 meters away each time heading off- it was the third time I realized that the hook itself is triggering my perk for some…
  • Hundreds of game...yeah...sure.... Meanwhile in reality SWF clean up game and always have. 4K mean nothing. Killers have repeatedly made it clear it not about getting kills it's about the game being fun and both sides having a sense of agency as well as feeling like both sides are putting in equal effort for the same…
  • -Fire Up: I really like the idea of perks that gain or react when gens are done because it allows killers to instead of sweating about what gens are being done to go with the flow and try to capitalize on them. It also balanced out by the fact only so many gens can be done. Fire up conceptually is fine but who's going to…
  • Not a bad idea. altenratively: You can do something like a hex totem dosen't actually lit a totem until a certain number of seconds passed. It would at least fix survivors immediately finding bad totem spots and incentives people to recheck the start area. Something like 25 seconds-which is normally enough time for…