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Halun

Halun

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Halun
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  • I understand your point, but I think you're entirely misunderstanding the issues that Overwatch encountered. Theirs wasn't a problem born out of trying to balance around high level play. They have always done that, and continue to (afaik) even to this day. Overwatch's issues, early on at least, involved designing specific…
  • I don't think people blame other players for playing with their friends, or even for using discord. I think people blame BHVR for not balancing perks with SWF w/ voice chat in mind.
  • You always balance for high level play. High level players are the most likely to invest time and effort into a game, and the most likely to break things if they aren't well balanced. Balancing for casuals often will leave things broken at high levels of play, de-incentivizing players from investing time and effort to…
  • Lol you absolutely can balance around voice chat. You do so by making it's use irrelevant. So no bonuses gained from perks if you're using VC, and no "losses" if you aren't. The issue is that they clearly weren't considering VC when they developed certain perks. And if they were? Then I have no idea what they were thinking.
  • I don't know if I hate Ormond or Haddonfield more. Both are horrible though.
  • Honestly? I think it's cyclical. That spirit you went against? Maybe they went against a really toxic SWF group prior, and ended up taking their frustrations out on you a bit. Same with the huntress. And that hate you're developing? Maybe it'll result in you treating some other undeserving killer poorly in the future. And…
  • "however in DBD it's going to be hidden from view and we will still only see the current ranks and pips and such." Which is exactly why I don't trust it in the slightest. No worthwhile MMR system is "hidden". Sure, there might be hidden variables, but how the hell do we know they aren't just saying "Oh no, we're definitely…
  • If this is the case, why are perks not being balanced with VC in mind? Because they clearly aren't. I'm a relatively new player and even I can see the issues. It's actually really surprising. If the stance here was reversed, it would be plausible to say "We don't balance perks with VC in mind, because we don't support or…
  • I mean sure... But it really depends on the map, outfit, stalk location, players involved, etc. I think I said before, sometimes you just won't see him. And without a notification you'd end up getting caught out. That would happen sometimes. But I don't think it'd be a constant issue for most skilled players. That's all.
  • It can be, but his mask practically glows with that outfit too, so idk lol. I mean I guess if they've got the devil mask I can see your point to an extent. I just don't like the idea of doing all this work concealing yourself and ensuring survivors can't see you, stalking them, and then they get a notification saying "bad…
  • I want proof that the MMR system is real! And I want proof that the entity's realm isn't flat!
  • Lol you're entirely missing my point. If you're already looking around for ghostface? Then you wouldn't likely have any more issues than you already do... This sort of change would really only affect lower-skill players who are incapable of scanning their environment while completing tasks. Higher skill players already…
  • I mean... that's true assuming the survivors are braindead and incapable. There absolutely is counterplay (to both this and NOED, but that's a different conversation entirely lol). I can only imagine most survivors, knowing they're up against Ghostface, would keep their heads on a swivel instead of waiting for an alert. If…
  • I hope it turns out well. I'm just concerned by the lack of transparency right now. Once they implement ratings I might have a different opinion... But even knowing that rank is irrelevant, I can't help but feel bad going into matches as a green rank killer against 4 flashlight-clicking red rank sweatlords.
  • Huntress imo. Even ignoring Deathslinger's terrain issues, he generally feels disadvantaged just because of his pull-in mechanic. It just takes way too long. But idk. I don't play either very much. Not a big fan of the ranged killers tbh.
  • That's true. I mean apparently you didn't even have to hook people to use them in the past lol, but they patched it to try and balance it. So the "after a single hook" req doesn't seem that bad to me, but I know survivors hate it. But it seems like we're at the same crossroads again and I can't help but wonder if it's…
  • My issue with hiding the MMR system is that it makes it difficult to believe the devs. How do we even know there is a new system, if nothing has really changed from the player perspective? There needs to be some kind of actual indicator.
  • That's the thing. Ultimately both can be boring or un-fun for the opponent. But I don't really know how to fix them. The key fix seems easier. There are lots of options to change it and make it more fun. They could make them more limiting, or change the effect entirely. Moris seem more complex, because it seems like a lot…
  • Yeah, i've played against some TTV's before, and luckily they were more chill (although they were in a SWF group with voice chat, which made things stupidly difficult). Watching things back from their perspective was pretty cool. Pipedream here, but I wish there was a playback mode (like in Overwatch, or Heroes of the…
  • Yeah I was sad there wasn't audio. I just wanted to hear what the heck he was saying. But to keep it topical, no, this isn't tunneling imo. I mean what did they expect lol?
  • Same! I just like the ability to actually kill survivors. The animations are so cool. Personally I don't see an issue with moris, but I primarily play killer, so of course I'm biased. Tbf though, I don't see a massive issue with keys either. I just think both might just need minor tweaking to make them feel less bad for…
  • Not a pyramid main, but I'd like it. Might be a bit strong, since it'd almost guarantee you get a cage, but I already feel like I barely get to use cages anyways, so idk.
  • I'm more stunned with how fast he left that match rofl. Talk about muscle memory smh...
  • I'll try to expound a bit more later when I have more time, but basically? Ghostface's kit has more depth. You have to worry way more about positioning, targeting, and mindgaming imo, because you can't just mindgame survivors into an ambush. With Pig I literally just crouch, sneak up on people, ambush them, and use traps…
  • I'm mostly neutral on the other killer placements, but the stealth killer placements bother me. As much as I like Pig, calling her one of the highest skill cap killers is hilarious. Pig is probably my most played killer, and she seems drastically easier to play when compared to Ghostface, who is listed as "no skill" rofl.…
  • The biggest issue is the existence of a cheat survivors can use to determine what killer they're going up, etc. While this is supposedly fixed in the update, I get the feeling a lot of people aren't exactly confident in BHVR's capabilities. And locking survivor loadouts similar to locking-in killers could fix the issue.…
  • You're saying that as if that isn't the entire point lol. Regardless I was mostly joking. I have no idea how the system works. My hypothetical fix is more a spiteful dream than a serious suggestion.
  • This discovery really saved me a lot of grief. Idc what people say. They can be as salty and mean as they like, as long as I don't have to read it.
  • I don't disagree with you. But that just makes things even worse imo, not better. Because then it just makes things feel even more unfair. Imagine if the game just didn't have this broken system to begin with, and instead of "fixing" things, they were simply implementing a working system now... Something tells me the…