We have been made aware of two new exploits that could potentially be abused to ruin the enjoyment of others. While our team investigates and fixes these issues, we will be banning players who abuse the following (in accordance of our game rules, which can be found here: https://forum.deadbydaylight.com/en/discussion/19450/):
- 2+ killers in a match exploit: Abusing bugs to join a public match a second killer
- Legion mend time exploit: Abusing a bug with Filthy Blade and Nasty Blade add-ons to greatly extend mending time

If you witness a player abusing the Legion mend time exploit, please be sure to report them through the in-game report system. There is no need to report the 2+ killers in a match exploit. We have access to data that will allow us to find the players abusing the exploit.

Luigifan64

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Luigifan64
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  • https://forum.deadbydaylight.com/en/discussion/comment/424609#Comment_424609 Which is why I think each perk should have a point value, and you'd have a certain point limit so that you couldn't use all those perks that you described at once.
  • https://forum.deadbydaylight.com/en/discussion/comment/420651#Comment_420651 Yeah, like Fire Up for survivors, I like that idea
    in Hope buff Comment by Luigifan64 April 16
  • https://forum.deadbydaylight.com/en/discussion/comment/420691#Comment_420691 Nope, I'm still sticking with the more focused Plunderers idea.
  • https://forum.deadbydaylight.com/en/discussion/57291/head-on-qol-buff-suggestion Bumping this because having the prompt change would be really helpful.
  • https://forum.deadbydaylight.com/en/discussion/57425/overwhelming-presence-rework It'd be too strong with other perks and it would be super annoying on Doc, I do think the perk needs to be changed, but not in this way.
  • https://forum.deadbydaylight.com/en/discussion/56511/potential-heads-on-buff Honestly it just shouldn't be an exhaustion perk, just have it be a timer perk; also make the range & how it hits a killer make more sense. Make the perk hit the killer…
  • https://forum.deadbydaylight.com/en/discussion/comment/410911#Comment_410911 I mean it only makes sense, adrenaline irl wakes you up by jolting you awake.
  • https://forum.deadbydaylight.com/en/discussion/56497/lightborn-buff It's actually stupidly powerful against flashlights and it completely prevents flashlight saves, but not that many killers use it because they know to face a wall or bring Franklin'…
  • https://forum.deadbydaylight.com/en/discussion/55891/nerf-billy Saying Billy is more broken than Nurse OMEGALUL
    in Nerf Billy Comment by Luigifan64 April 9
  • https://forum.deadbydaylight.com/en/discussion/56535/well-make-it-says-cumulative-healing-speed-bonuses-cannot-exceed-100 It is strictly talking about the perk itself, way back in the day you could stack We'll Make It up to 300% to all healing (even…
  • https://forum.deadbydaylight.com/en/discussion/comment/409307#Comment_409307 Just thought of something, what if SWF could either: 1) Have a joined perk limit. So certain perks cost more "points" to be used (SC and Adren would be like a 5) …
  • https://forum.deadbydaylight.com/en/discussion/comment/409255#Comment_409255 Killers need some kind of SWF compensation depending on how many are in a que, I think more lax emblems and a point bonus (say 50% per survivor in a SWF) awarded post-trial…
  • https://forum.deadbydaylight.com/en/discussion/comment/409205#Comment_409205 Yeah, I'm hoping the rework will make baseline Freddy viable while also not making him annoying to play against. I do think that Adren should wake you up (it makes sense a…
  • https://forum.deadbydaylight.com/en/discussion/comment/409186#Comment_409186 I feel like (and hope) that the Freddy rework will make him more viable in general so that the adrenaline waking you up will be less of a problem. Plus it normally doesn't …
  • https://forum.deadbydaylight.com/en/discussion/comment/409151#Comment_409151 I think they were talking about the medkit addons, plus applying it to the perk Adrenaline wouldn't make sense, seeing as adrenaline is an effect that kicks in an instant i…
  • https://forum.deadbydaylight.com/en/discussion/56119/ebony-mori-nerf Honestly the only thing that could be done is allowing new DS to be used against a mori if DS's timer didn't run out, even then that's a big maybe.
  • https://forum.deadbydaylight.com/en/discussion/comment/404219#Comment_404219 Um, no, MoM does not gain stacks with Huntress hatchets or Leatherface's chainsaw. Rancor can be used on multiple survivors if they have DS. Your point about the aura doesn…
  • https://forum.deadbydaylight.com/en/discussion/comment/404877#Comment_404877 I remember the days where it gave up to 200% BP bonus with 4 tokens, those were great times until they nerfed it. They should just make WGLF and BBQ have those values again…
  • https://forum.deadbydaylight.com/en/discussion/55457/audio-levels-not-sure-if-this-goes-here This is in the right spot (it could even be a bug idk), but I haven't noticed the volume get louder on the killer side; however that might just be because I…
  • https://forum.deadbydaylight.com/en/discussion/comment/399325#Comment_399325 eye no, isnt deez devs dumb? Can’t not believe da devs ad suc OP spookc man. Lettuce start petition to delet pizza man >:( (I hope one of them does, that’d be hilarious…
  • https://forum.deadbydaylight.com/en/discussion/comment/398083#Comment_398083 Please say you're joking because I even put a disclaimer on this post if the April 1st upload date wasn't obvious enough of a hint that this whole thing was a joke.
  • https://forum.deadbydaylight.com/en/discussion/comment/393734#Comment_393734 No, Myers, DH, and NOED do not have timers on them, it would only apply to effects that have timers on the survivors' screen i.e, HG or MYC. They would not affect a killer…
  • https://forum.deadbydaylight.com/en/discussion/29302/boil-over-change Honestly I think 1 of 2 things should be done: 1) Keep it's current stats, but add an 8% wiggle or 2) The wiggle effects go up to 50/75/100% and the auras of hooks are blocked by…
  • https://forum.deadbydaylight.com/en/discussion/54713/vigil-buff There was a post I did about the Elm Street perks a little while ago, and I had 2 ideas for it. There was more to the post (such as full description and quotes from the movie), but I'll…
  • https://forum.deadbydaylight.com/en/discussion/54726/pharmacy-buff Honestly I think Pharmacy should be a more focused plunderers, meaning that you can pick one item from an item wheel to get a higher chance at getting that item. It would still keep …
  • https://forum.deadbydaylight.com/en/discussion/comment/305058#Comment_305058 And they'd still do that, none of the ideas I proposed would change that, they'd just make it so that a brown addon isn't as powerful as a green one or make the addons more…
  • https://forum.deadbydaylight.com/en/discussion/comment/387751#Comment_387751 To be fair to them, it's not spaghetti code, I've seen how their coding process works and its just that so many different stats and value changes rely on other things that …
  • https://forum.deadbydaylight.com/en/discussion/comment/387679#Comment_387679 Honestly I don't know why they just haven't added the option to remove the physics from certain objects/clothing and taxing things (like the rain) from maps to make FPS bet…
  • https://forum.deadbydaylight.com/en/discussion/comment/387666#Comment_387666 That is really odd, it obviously shouldn't be doing that, but I haven't had that bug yet so I thought that it wasn't in the game. Clearly it is but its just weird how incon…
  • https://forum.deadbydaylight.com/en/discussion/54133/idea-to-buff-wake-up I actually had a buff idea for this perk in a general Nightmare on Elm Street DLC perk buff post, but I'll just say the Wake Up! idea here. Wake Up!: Your past experiences wit…