
MrsPiggyIsSoSneaky
MrsPiggyIsSoSneaky
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- MrsPiggyIsSoSneaky
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Lets see here hmm.... Not all the maps have been rework yet More then half of killer perks are either garbage or somewhat okay Maps that haven't been reworked yet still have certain tiles and loops that are unfair to killer, even sometimes on the re…
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The truth is, everything in those changes is just a hard nerf to them, the only good thing to come out of it (which really can still be counter) is making the entity blocker last longer when you down someone at the gates when victor was on them
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badham preschool says otherwise when it comes to dark maps, im baffled that BHVR has yet to fix that map
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"We are taking account into this and seeing what we can do" -BHVR at some point when they leave a reply here, when really, they are not gonna do anything lol
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oh wait.....this is an old ass discussion, wth? oh well, its still a good idea even now. lmao, who brought this back up?
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So what you are saying is, survivors are having to actually try now? instead of having a dent in their head and holding m1? Which is what both survivors/killers want? But you think that is bad? My only suggestion change here is that, depending how f…
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Baffles how some people here are thinking "I'm glad this is isn't being implanted into the game, because it only benefits the killers" Like lmao are you dumb? Probably the same people who thought that the end game collapse was unfair because it fav…
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And here we go, slowly and surly, they are gonna forget about ps4/xbox one and never properly optimize their game for those console and their responses are gonna be "Just buy the new console lmao"
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Becareful, your saying the forbidden name on this forum, expect more then half of the responses to deny this truth
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But the problem there is that, that tactic of moving him out of LOS for the survivor would only effectively work against unexperienced players as they would think you are just straight up leaving them, more experienced players or high rankers and mi…
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Completely forgot about that, Will fix the post. As for you, there, I fixed it, now go back to reddit and put that clown emoji somewhere else.
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Of course, this post gets edited by some mod and gets put into the suggestion and feedback, when really, this post is just a general statement. BHVR this post in not a suggestion at all, its more like fix your mistake because you can't seem to get P…
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With this game being asymmetrical with this type of community and BHVR not doing anything to sort out the community? No, it never will.
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Im not even surprised by this. Classic bhvr messing up on even the most simplest things
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The only problem here was a wrong choosing of a developer team to set behind a game. And of course, how divided the community is, which tears this games and its ideas even more.
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See. This is where the problems lies, when they said they are getting rid of thanas healing and in trade for more slow down, like someone already said, we expected more than 1% but no greater than 3% And then the other problem is that now, thana can…
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They would do this, but remember what BHVR said long ago "We follow the lore for our game"
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So first you defend using stretched res and now you want op flashlights back? Whats next? You want two pallet spawns back?
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with we'll make it, medkits and soul guard being a thing? Sloppy being the only perk now to have a map wide slow down healing speeds effect? Its almost guaranteed to come to that.
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Ill probably clean up the layout later on, but yes, you are right that it could be abused by survivors forcing the killer to go into a chance in with them, but this is something you have to remeber. Survivors only have 18 seconds to get to the kille…
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This is the only bump im gonna do. This might be the only solution to make DS and actual anti tunnel perk, I did my best to make it fair as possible for both survivors and killers without trying to make this perk a safe haven for survivors or a free…
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this I made, might be the only good solution to to changing DS to ACTUALLY making it close to a true anti tunnel perk Numbers are just numbers, and for DS which is and has been always a badly design perk for how this game works, can't simply be bala…
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And of course, no other or the same Devs are responding because they know how much they are in the wrong, but slowly n surely, they are coming up with another bs statement or reason Or they will simply just lock this thread and say later on "We fo…
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And what about DS? What? Survivors DON'T spend too much time doing anything they want without having to worry about being tunneled? A survivor could get unhooked, get healed, do half a gen, get chased, downed, picked up and still be able to use DS, …
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We don't even need a PTB for like half of theses changes expect for the changes to pyramid head and the updated maps Legion might be the only killer who could make new thana useful, yes more penalty on action speed but then you have to remeber how f…
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and then we have the unnecessary compound 21 nerf, uh no killer has too much information too op
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All is fine, there is a lot to take in, and people might misread something or get the wrong message, but all is good. But you are right that this is something big, it would take a lot of effort, but we need something new for survivors since the only…
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I mean, even when they try not to, they still end up breaking something else that they didn't touch at all. But Generators working as intended? yes. But balance wise and gameplay wise? not so much
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No sides of the Generator have better repair speeds, all is same. As for the gen rush problem that you see, you will have to explain that to me, to see what I can change.
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Im pretty sure, making a new killer with 3 new perks as well with 3 new survivor perks, adding new music, new animations, maps and changing the theme of the lobby, new chase music AND skin for a new chapter takes a lot more coding then this. if this…