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Nanis

Nanis

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Nanis
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  • This game was never intended to have voice comms. That's mostly why SWF is OP. F13 had built in ones because they were meant to have it. I'm not sure 100% why SWF lobbies were introduced, probably because the Community requested it so much. I like y…
  • I'd say first and foremost that it'll probably never happen without some way to open it (not just the Keys) but at the same time, a lot of things are done in this game that are dumb so
  • (Quote) I have to disagree on "Most accusations about tunneling are stupid as the decision to focus on one person is perk driven" since 8/10 times I'm tunneled. it's not because of that. How do I know these stats? because I've been playing…
  • (Quote) Hmm if you're referring to bans well I've never been banned on anything DBD related. Even though you haven't seen anyone get banned without just cause, doesn't mean it doesn't happen. I have some friends who have been, and they showed me the…
  • (Quote) I legit have no idea what you're talking about
  • Let me just say these "mods" are volunteer/free paying mods who are power tripping all the time. Most of the time you'll see them is when they need to strike down someone unfairly. You can't expect anything consistent or honorable about th…
  • this is my 3rd can't move game in 3 weeks. everytime it's different survivors, different perks, different maps, different killers. The only common perk amongst them all is I run Adrenaline on almost everyone. I'm also stuck in the game until the ga…
  • (Quote) The same could be said for Killers, easily. While I agree with nerfing survivor perks, I disagree with HOW they did some of it, but that's not why I'm not playing PTB. I'm not playing PTB because there's no other survivors playing it, not ev…
  • (Quote) 100% agree about the map design. I don't think there's "a lot" of "completely overpowered survivor perks". There's definitely a few to be reworked, DS, SC, SB
  • And I also bring in a medkit, the brown ones with add ons so I can get one full heal on myself if I need to
  • I stopped using self care a long time ago. I mostly run Adrenaline, We'll Make it/Borrowed Time, Balanced Landing/Lithe, and Bond. Bond helps to find teammates to heal you, as well as avoid teammates who try to sand bag you, or are simply being chas…
  • No it's just useless. Boil Over means that your character only Physically wiggles more, which is supposed to make it harder for the killer to walk. Having teammates block for you can help, but In My Opinion, it's still useless
  • (Quote) It kind of did, but I still understood your point regardless. I'm just voicing my opinion :) None of it was directed toward you, just from some threads I've read and the community. Yeah I think there should be a solo/duo vs trio/quad survivo…
  • (Quote) "Survivors want a free game, where killers do nothing" "Killers want a free game, where survivors do nothing" It's the same comeback in every thread. Sure I agree a SWF of 4 can be OP. No argument. but how about those sol…
  • Yeah she sounds like a siren...Not a mermaid I mean like an ambulance siren
  • I've seen some close, but never this close. Hopefully this is just a minor bug
  • (Quote) yeah I think if devs plan on implementing the hatch change the next patch, they should make it so the exit gates aren't spawned close to each other. It makes an impossible situation for the survivor an absolute impossible
  • So. Us killers wanted vacuum pallets removed. It's been a big issue since the start of DBD. The devs have finally removed them. And you're stating that pallets are still broken cause saves? I think adding timer where survivors can't move it asking t…
  • Also, the pallets are kinda "broken" with not always working when survivors press spacebar. Less spamming spacebar pallet vacuums mean less pallets being WASTed and more available for other survivors later on. not a huge deal, since they d…
  • (Quote) I think he has SOME valid points, but yes you are correct. Dead Hard IS OP. They can definitely nerf it without making it useless and still valid
  • (Quote) I have to agree with both of you. Sadly, I believe a lot of minor changes could fix most of the actual balancing problems. But I do think there are people who don't truly want balance. I've never had much problems personally with one side be…
  • (Quote) On NOED: I think instead of a Hex, there should be a timeframe in which it is enabled. Something interesting would be = for every survivor hit, gain 5 seconds on NOED. (idk actual time) Lots of survivors run Self Care, Aura Perks, We'll Make…
  • (Quote) 2) The problem with that is the breathing of injured survivors. I think they would have to reduce the sound, since there are already perks that increase survivors breathing sounds Most survivors would rage over that small change without a &q…
  • (Quote) It's honestly a bit surprising how much I read on threads, the amount of hate towards SWF. Personally for me, the most coordination I've had is like taking a map and a key, and obviously talking about unhooking etc. Most of the time my frien…
  • (Quote) Oh I'm sorry you read it that way! I in no way requested Killer nerfs. I in fact play both sides almost equally :) I just want a truly balanced game, which can be hard to do for lots of reasons! :blush:
  • (Quote) Or even used with Lightweight
  • (Quote) I actually just posted on another thread with almost the same exact idea, without even reading yours xD This is what I said ""I think there can be a compromise such as: Survivors can open the hatch through a channel (like how long…
  • (Quote) It goes both ways. It's also unfair on the survivors who get trolls for teammates or people who refuse to play the game correctly: doing gens, altruistic things. Instead they get stuck with teammates who: crouch around the entire map doing n…