
NuclearBurrito2
NuclearBurrito2
About
- Username
- NuclearBurrito2
- Joined
- Visits
- 143
- Last Active
- Roles
- Member
- Points
- 116
- Posts
- 262
- Badges
- 7
Reactions
Comments
-
Spirit is super satisfying to improve with. As a spirit main I have had the moment you are having now
-
So take the pig... replace her bear traps with the shape... and then use all of that build up to do an action that doesn't even down them!?
-
You guys realize these solutions are not mutually exclusive. We can have redundancy if we need it. We can have VC, Pings, additional passive aura's, action icons in the character portraits ect and then rework perks like bond and empathy in response
-
I've only not been specifying because it is kinda arbitrary. It could be a MS buff to killers, it could be a gen repair nerf to survivors, it could be a hatch rework that is more killer sided or it could be a combination of things. The buffs do not…
-
Also "doing what needs to be done" is refering to the VC. Not additional changes in response to VC. You make it so that there is no disconnect between the perceived factors and the actual factors. And then you make sure the stats
-
Simple. Buffs when the assumption means a side has more power and nerfs if it means less power.
-
No. [GOOD WORD] that. If you want to "punish" a legion (playing as him isn't a [GOOD WORD] crime assholes) then beat him and show him why we call him bottom tier. Don't just give him a free win and expect that to help, play the game, learn his weakn…
-
First of all toxic is the wrong word for these squads as they are just playing to win. Competent squad describes them better. As for flashlights I always find it funny how survivors think I can't hit them after they blind me. I always lunge wh…
-
Ok just to be clear. You agree that DCing right before a mori is not ok right?
-
Oh yeah. Probably going to take hate for this but: Legion moonwalk is ALSO not toxic
-
My mind. Never DC ever. If someone wants to cheese a win out of me then they will have to pry it from my cold dead hands
-
Of those only t bagging is actually toxic. Flashlighting at every pallet is proper use of them. Healing is just obviously beneficial
-
Ima stop you right there. 2k average does NOT mean 2 kills per game, that's a 2k median and is something different. 2k average means 50% winrates over all games. Which actually means an overwhelming majority of 0k's and 4k's
-
Self Care Empathy Spine Chill Dark Sense however once I unlock the perks I eventually WANT to be running: Self care Quick and quiet Dance with me Alert
-
I kinda want to try a devour hope build on Hag. But I don't have the hag nor do I have devour hope sooo.... Specifically I'm thinking: DoH, ToTH, BBQC, Brutal Strength
-
Balance around VC doesn't mean that you make changes that directly hinder the VC itself, that would be counter productive. Rather you just take the assumption that survivors know anything the other survivors know and then make a balanced game with …
-
We have been over this. Also even if I agreed with you (I don't) then I would still want to 4k because I don't see if I have pipped or not until after the game ends. So I can't make ingame decisions based on it
-
@Stealth no don't! It's a trap!
-
I do. He often DC's, when he doesn't I win usually
-
When I'm survivor I do gens if the Killer is on the hatch, otherwise I look for the hatch
-
I play killer mostly
-
The point is that you balance and make plans with the assumption that winning is your #1 priority. Because when it isn't you aren't trying to play optimally in the first place.
-
Anyone who want's to win cares
-
Ok there now it's -20 meters which isn't quite as insane on a 24 meter TR killer (still really good but not as much so)
-
Wot. Only Myers can completely remove their TR with this perk even WITH M&A stacked onto it. Both M&A and this insidious perk combined is -23 meters terror radius outside of a chase. The smallest non-Myers terror radius is 24 on the nightma…
-
@TreemanXD get wrecked
-
Any solution that invovles willingly losing isn't one. The solution on the survivor side is to do gens while the killer is on the hatch. And then to go to the hatch when the killer checks on the gens
-
@AlwaysInAGoodShape you stop discussing it too @Paddy4583 ok so say again what change you want made because it clearly got lost in the semantic argument that has been going on for 10 pages
-
@Paddy4583 please stop with the sidequest thing. Regardless of if you are right or not at no point can you then go "therefor we should do X" If you ARE working towards that then just say what needs to change about this proposal like I did so we can…
-
I mean the cells that you install into the gates Like in route A its do 5 gens and get a thing in the basement to open the gates (or do 7 gens but who cares)