PistolTimb
PistolTimb
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Not really, as it's hard to prove when someone with experience makes a new account. Deranking is a part of the game so as far as I know, it isn't bannable; problem is, 3 gen strategy is a part of the game but is bannable if it goes on for 10 minutes straight, so who knows.
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I'm not gonna go full power trip but I'm not gonna play nice anymore. Normally I'd cut my enemies some slack if they fall behind (ruin used to afford me time, so i paid it forward and gave them time), but now I'm not gonna hold back and just stomp them every single time. I don't blame my fellow killers for lashing out, but…
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Just git gud baby killer! Hex ruin is such a crutch anyway. Now if you'll excuse me, I am currently waiting in a 20+ minute survivor queue with my favorite survivor build: dead hard, decisive strike, adrenaline and unbreakable. Cheers! /s
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Corrupt intervention is a very good choice for trapper.
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Stacking the addons that make survivors drop more orbs can be pretty nuts, especially if you run a perk like sloppy butcher. They leave tons of blood everywhere so you can be in demon form pretty consistently.
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Finally the moonwalk exploit is gone. My fellow killer mains can finally rest easy. Thank you bhvr for tackling the real issues 🙏
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I just want it to affect gens within 40 meters, and have a cooldown of 20 seconds. That's all it really needs imo. Current surge is almost worthless unless you're using specific killers with highly complimentary perks.
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Listen, man. I agree with you. But the devs have shown time and again they will ignore feedback and discussions as much as possible. There is literally no reason to trust they'll fix maps in a timely manner. Springwood for example got FIVE GODDAMNN variants, when 2 would have been fine. Then 6 months later they rework one…
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I second this as well. Too many times I'll start freaking out because my thumb gets tired, and I'll be too scared to switch fingers because stopping for more than a fraction of a second kills you. Really poorly thought out, like much of the game lol
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I'm gonna hard pass on the new rift. I will gladly do the challenges and get all the free stuff, but I won't spend another cent on this game for a long while.
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Same thing happened with spirit. They went out of their way to nerf everything except the core issue the community had with spirit, which was the 50/50 guess on whether she is phasing or not. I don't know what the devs are smoking but I know I want some.
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Large maps like red forest should have 9 gens on the map with 7 to complete. Ruin will no longer be a factor so I think it's time to start working toward balancing gen speed on bigger, safer maps.
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Killers will be slugging and patrolling hooks much more frequently, especially once they see how fast gens can go with no early game slowdown. Discordance might get popular, but then survivors will just work on gens by themselves (which is more optimal in the long run). Infectious Fright will likely be in every game to…
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Agreed. His music is much more intense and unique than this drivel behavior came up with.
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I really hope this is a pitiful attempt at trolling. Nvm it is. Carry on everybody. Sorry for jumping the gun, just a little frustrated.
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I like how the one dev who shows up to comment compeltely ignores the post itself to respond to a random comment about deranking. Bloody brilliant, man.
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There shouldn't even be a delay. As soon as the shock goes through he should be able to swing instantly. He already slows down when shocking, adding yet another artificial slowdown will only hinder his potential.
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Agreed, the map looks beautiful. I can't test the map myself, but it looks like scratched mirror might still be good on Lery's. Hard to say, though.
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Literally nobody cares about their meaningless emblem system. I'm not sure how this disconnect is occurring. Do they seriously not understand how fast generators can go? Marth88's team record was about 2 minutes and 50 seconds, and no significant gen speed changes were made after this. I'm not sure if they're being…
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Oh boy. I really hope some of these changes don't go live. Doc was never good but now it's like they're rubbing salt in the wound.
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Hey, Hag is a damn fine killer and will likely be the best when it's all said and done. NoED is free, too. It ain't all bad, friend.
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######### hex ruin. I am no longer friends with hex ruin. Corrupt intervention is my homie now.
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Don't use remember me or fire up. Both are not worth bringing.
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NoED and haunted grounds pair well together. Pretty luck based but it's hilarious when they're scrambling to find NoED but pop HG instead. Blood warden is an obvious choice, but too situational. Infectious fright and save the best for last are great too, as they can let you slug very efficiently.
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WGLF should give stacks if you escape a chase with the killer and don't got hooked within 60 seconds (getting into a chase again will still give a stack after that 60 seconds, assuming you aren't downed or hooked). This way it rewards skill and parallels BBQ rewarding the killer for hooking.
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This version of Ruin is too weak to be a hex, but too strong to be a normal perk. Best way to fix it is to make it so the regression is exactly the same as the progression a single survivor (with no speed up bonuses) makes when working on a gen, or 1:1. If they don't make this change, ruin will be doomed to obscurity, as…
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People are passionate about this game. Arguably as much if not more so than the devs themselves. When the community sees glaring issues, they make them known. But lately bhvr has been ignoring feedback, despite actively asking for it. I understand people's frustrations and the devs should too.
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I will stay for the time being. If doctor is made worse, I might change my mind and find another game to put my time and money into. Last Year looks pretty good :P
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Third Seal is awful. Lullaby is decent, assuming it stays up long enough for you to get stacks. It takes more effort to get it to be useful than Devour Hope, which lets you one shot at just 3 stacks.