PistolTimb
PistolTimb
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Agreed about demo. He's a very solid killer. Only thing that is trash are his perks.
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Hopefully someday. He could do with a "rework" like Doctor, and I'd love to see them turn Father Campbell's Chapel into a full blown circus :)
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I like the idea. Definitely better than current SM, but literally anything would be better. -Would it cause exhaustion? That might be crazy strong when used in conjunction with say dead hard (nvm I reread your post).- Definitely worth considering as an official change.
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Uhhh, yeah I'm gonna have to say no to that. Iron Will is strong, but it does not guarantee an escape nor does it make stealth 100% full proof. It is up to the player to use iron will properly, and if they make a mistake then they're downed and hooked. Iron Will is a high risk, high reward perk that should remain the way…
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Yeah, good point. P3 Claudettes are more invisible than the frickin wraith haha.
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Probably with the mid chapter patch, which should come sometime later this month or in February.
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Yes, but it is overall pointless for a new player. The bloody skins are usually ugly anyway. It is much better to focus on getting perks than trying to prestige a character early.
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Flashlights are used purely for blinding the killer, which can be done while they're breaking a pallet or when they're picking up a survivor. Survivors often spam the flashlight to taunt or irritate the killer, which can often backfire. Teachable perks are available at levels 30, 35 and 40 of their respective character.…
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Only if I've got Quick and Quiet and Head-on, or if I know for a fact the killer has bbq and chili. Otherwise they're wayyyy too risky to use.
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They didn't say this. Their post is about how if the survivors compeltely failed to escape (gens aren't done, hatch wasn't found first), then they aren't entitled to yet another second chance to escape.
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Honestly not likely. It takes at least 15 ten minutes games to go up 1 tier. Unless you still have challenges you can do, I don't think you can finish it before it's over.
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Make it so strong windows are obviously crumbling, right of the bat (large cracks that get bigger as the window is used). Then after its vaulted at least 3 times (by anyone), it crumbles apart after a 5 second period (so killers can't just hold forward at the window when it breaks, and instantly catch up). After 3 minutes,…
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If you think Ormond and Asylum aren't an issue then I can't take you seriously.
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It's only survivor sided because Yamoako's contrast is god awful. Claudettes with dark clothing are painful to see, like my eyes are strained just trying to discern where they are when looping. Idk what they did but old Yamoako was definitely made worse when the new one came in.
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Honestly, increase the amount of gems needed to be completed, but decrease the time it takes to complete 1.
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That's a +1 from me
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Nah, that's what iri stone is for. Just make stitched bag basekit, increase total traps on the map by 1 or 2, make it so he can reset traps without picking them up, and I think he would be in a good spot.
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Just don't get downed in the first place. Easy fix
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Meh, it fills them with a sense of power to taunt with absolutely no risk. It's pretty funny ngl, especially when people get mad about it :P
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Yes? If anything i play more and then get burnt out.
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Bubba's base kit is fine, he just needs less slowdown when revving his chainsaw, a better charge up period (charging up and then releasing is awful) and the ability to fake it like Billy so he can mindgame pallets.
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PSA: Dying Light is an awful perk. Sorry, just had to say it.
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Scott jund made a pretty good huntress guide. I'm a trash huntress but even i was able to pick up on some things.
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They'll most likely have a ptb 2 weeks before release. My guess is the rework will come in the mid chapter patch, which may come late January to mid February.
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Wow, that's... actually really interesting. Like how pallets are consumable, so are god windows. That would make it so strong loops can exist and the killer isn't punished just for it being present. Honestly I would love to see something like this in action, and it wouldn't require the devs to compeltely rework every…
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They don't want to add strong solo perks right now. Their main goal -seems- to be making perks that synergize with other, older perks. Nemesis is a prime example. On it's own, basically useless unless you're an instadown killer. But with perks like Pwyf and dark devotion, Nemesis can truly shine.
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Nemesis is cool but I rarely even use it now. I didn't even buy Yui because I didn't like her perks.
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He is very strong which isn't a bad thing. Sadly some survivors aren't happy unless they're going against a trapper that can't use traps properly. Strong killers intimidate them and they blame their failures on the killers strengths and not their personal weaknesses. DC penalties can't come soon enough.
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They nerfed it so DS and Head-on weren't made completely useless by it. Wish they would have buffed it a bit more as a trade off. That's 66% of its usage gone.