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Plaquer

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Plaquer

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Plaquer
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  • https://forum.deadbydaylight.com/en/discussion/comment/1069812#Comment_1069812 Not the chances, you can only grab vaulting survivors if they are injured, you need to be fairly close, make sure you don't lunge aswell
  • https://forum.deadbydaylight.com/en/discussion/comment/1066942#Comment_1066942 It will always be there, you can go back and unlock it after earning enough shards to unlock Jane for free, all of the tome challenges will remain available until you com…
  • Listen, don't use stealth grabs, all you need to do is grab someone while they're vaulting while injured or coming out of a locker, its not so hard as long as you understand you can grab during chases. Even if your stealthy grab failed, you probably…
  • Wow, this could be great, although LF still needs to lose the slowdown when revving since it is the main reason he struggles to hit people with his chainsaw, besides that I think this would make LF into a much better and more interesting killer.
  • https://forum.deadbydaylight.com/en/discussion/comment/1061302#Comment_1061302 Being a good player doesn't make you smart, it doesn't make your opinion valid either, consistently getting 2ks is exactly what the devs have said they want the game to b…
  • https://forum.deadbydaylight.com/en/discussion/comment/1061271#Comment_1061271 As the strongest killer in the game, she would OP if she was easy, she has a low killrate because 1. she isn't great on console (she should get the Oni treatment) 2. Peop…
  • Still waiting for the evil seductress killer, and female officer survivor, who tried to stop a cult for the entity that Tome 1 hinted at with revelations
  • The problem with stealthy gameplay isn't that others think its boring, its detrimental to your team, when the killer only has 3 targets, they are going to kill those 3 a lot faster than 4, not to mention if you proceed to hide after unhooking a surv…
  • Personally I think having No Mither as a sort of "Hard Mode" perk is fun, I enjoy running it to challenge myself and for the meme potential. I don't believe every perk needs to be great or even good for that matter, imo its fine where it i…
  • 4 Blinks was a problem, thats why it was removed, her original move speed being that of a normal killer was a problem, so it was removed, her fatigue was to short and made escaping a chase nearly impossible, so it was increased in duration. All you …
  • https://forum.deadbydaylight.com/en/discussion/comment/1050579#Comment_1050579 A mistake would be pathing incorrectly, whether its falling for a killer's mindgame or taking to long to reach another pallet, also SB is the best since even when its &qu…
  • https://forum.deadbydaylight.com/en/discussion/comment/1051228#Comment_1051228 If the killer just killed me then yeah, the survivor should be trying to find hatch, but if I have to forfeit all my points, I'm going to try and guarantee my teammate's …
  • https://forum.deadbydaylight.com/en/discussion/comment/1050220#Comment_1050220 Well yeah, obviously Sprint burst is much stronger, it should be addressed and likely have a longer cooldown than other exhaustion perks since it can be activated in any …
  • https://forum.deadbydaylight.com/en/discussion/comment/1050157#Comment_1050157 Metric is used by everyone except Americans, the metric system is not only simpler, easier to understand, but is more applicable for everyone else, not to mention the gam…
  • That sounds fun tbh, it could even include voice chat for a more casual gamemode
  • https://forum.deadbydaylight.com/en/discussion/comment/1049930#Comment_1049930 Thank you for saying it nicely, its good to know someone can actually have the patience to deal with people like OP
  • The problem is that Killers need to slug sometimes, by applying that pressure they can end a game quickly, there are plenty of anti slugging perks in the game, and Killers can't be expected to just forfeit the game to waste time hooking a survivor i…
  • Seems fair, every other exhaustion perk has some extra ability or is much more applicable, I don't see why Lithe shouldn't get some love too
  • Just because you recently got unhooked doesn't mean you deserve invincibility, you should be on your guard at that point, you are a great target for the killer and thats the intention, you are at a weak point, you should be forced to rely on teammat…
  • Bill with an M16 and Ash with his Shotgun and Chainsaw? Sign me up
  • https://forum.deadbydaylight.com/en/discussion/comment/1049490#Comment_1049490 You mean when you're using it incorrectly? Yeah obviously you'll prolly get dedicated servers to screw you over for that, but good players use it in a way that prevent th…
  • All things considered this is wonderfully put together argument, I agree that making new characters easier to access could really improve the player experience, and I want to thank OP for bringing up such an interesting topic. Personally I believe a…
  • "you can't trust randos to heal you" You're literally in a SWF, there are perks that make being injured totally fine (dead hard, iron will, etc.) Randoms will heal you, but you shouldn't be prioritising healing over objectives when your te…
  • One bad survivor and you are basically always on death hook, I understand its a team game and you should rely on your teammates, but solo queue players are already punished enough by weak teammates, I'd rather be a 3 man team with 3 hook states each…
  • You're going to stop playing a game over one perk nerf? If you really want to take it so seriously just use corrupt and Pop, they work just as well, whining isn't going to get you anywhere
  • Clown becomes the Kool-Aid Man? Sign me up
  • Honestly I agree, I enjoy using no mither for the challenge, but being forced to screw over my teammates by constantly being injured is frustrating
  • Personally I just enjoy the FOV change, people like Umbra have proven how useful and powerful it can be in the right hands, I don't think it needs any real additional effects since it already makes seeing much easier, the restrictive FOV is a core a…
  • But that is kind of the intention, at that point the killer has won, its a last ditch effort that is meant to be tense and desperate, making it easier would remove any of the tension or benefit the killer should be getting from playing so well
  • I agree, I don't understand why so many people defend dead hard when it can be abused so frivolously by good players, if used for distance, it can make a 30 second chase into a minute long one, which can be the difference between losing and winning,…