Avatar

ReikoMori

ReikoMori

Thanks for actually liking my posts. Usually I think I'm just being a grouch. I switched to dark devotion because that is sort of my relationship with the game. It upset sets me greatly to the point that I had to stop playing it, but I can't actually just let the game go.

About

Username
ReikoMori
Joined
Visits
14
Last Active
Roles
Member
Points
2,074
Badges
18
Posts
1,308

Badges

First Anniversary1,000 Up Votes1,500 Up Votes1,000 Comments5 Answers500 Up Votes500 Comments250 Up Votes25 Awesomes100 Up Votes100 CommentsFirst Answer5 Awesomes25 Up Votes5 Up Votes10 CommentsName DropperFirst Comment

Comments

  • https://forum.deadbydaylight.com/en/discussion/comment/1000463#Comment_1000463 Smaller maps don't necessarily address all the issues associated with gens and it doesn't necessarily make the game way more balanced. Travel time is actually a smaller i…
  • https://forum.deadbydaylight.com/en/discussion/118750/dead-hard-should-be-nerfed-to-compensate-ruin-rework Nerfing Dead Hard doesn't compensate for anything. A perk that is very inconsistent due to dedicated servers that can be countered by properly…
  • https://forum.deadbydaylight.com/en/discussion/120263/multitude-of-changes-that-should-be-in-the-works Two things stand out to me with this First, you want to change NOED back to how it originally used to be in 2016. Older players and the devs know …
  • https://forum.deadbydaylight.com/en/discussion/118653/doctor-feels-like-a-clown-2-0-map-talk Momentary tracking and madness generation.
  • https://forum.deadbydaylight.com/en/discussion/comment/958931#Comment_958931 It helps zero percent. Her strength is that currently she is time efficient in use of traps and they provide her with the ability to draw out the game. Also most times she …
  • I can tell you from first hand knowledge that even when the game was in a state where genrush as it exists today was not possible people still tunneled and camped. In fact they did it even more exactly because you had more time to dedicate to doing …
  • https://forum.deadbydaylight.com/en/discussion/comment/958873#Comment_958873 I can tell you from first hand knowledge that even when the game was in a state where genrush as it exists today was not possible people still tunneled and camped. In fact …
  • https://forum.deadbydaylight.com/en/discussion/comment/958873#Comment_958873 I can tell you from first hand knowledge that even when the game was in a state where genrush as it exists today was not possible people still tunneled and camped. In fact …
  • https://forum.deadbydaylight.com/en/discussion/comment/958838#Comment_958838 People suggest totem perks all the time. Most of the bad, some of them good. Though realistically survivors in a general sense do not like Hex perks as they don't like bein…
  • Lets break this down Add tool mechanic and remove fixing gens without tools- We are three years into this game and the game play has not evolved very much in regards to generators. This idea though has a few issues. First, the moment you introduce a…
  • https://forum.deadbydaylight.com/en/discussion/116575/totems-rework What does the killer get for having the substantial weaker totems? You can't balance around lore you have to balance around the game design. Everything has a push and pull to it for…
  • https://forum.deadbydaylight.com/en/discussion/116394/noed-needs-to-be-nerfed-into-the-ground Regardless of rank, NOED ain't that big of a deal and the devs have already told you for over two years that they have it in the place they want it to be. …
  • Legion, as much as I love them, are flawed at the concept of power stage. Feral Frenzy is incredible difficult to balance. It's either too strong or too weak and you can't really get an in between as the power does a lot of things while simultaneous…
  • https://forum.deadbydaylight.com/en/discussion/comment/954586#Comment_954586 https://www.youtube.com/watch?v=NKhVGwW2-Us
  • https://forum.deadbydaylight.com/en/discussion/comment/954569#Comment_954569 Same. I'd just slug everyone and hook everyone and go make a sandwich or something.
  • There are generally less killers at Red Rank due to how emblem scoring works and the amount of effort it takes to climb into Red Ranks then climb from 4-2 and then 2-1. Scoring is less reliant on survivors interactions with the killer. Killers on th…
  • There isn't much to be done if the gens spawn in such a uneven way. If a killer isn't going to chase someone then it almost necessitates that someone just go down so the killer has to move to a hook. The best way of defeating the three gen is to go …
  • https://forum.deadbydaylight.com/en/discussion/comment/954528#Comment_954528 The wiki is a godsend when ever you have something like that feels so nebulous. Though sometimes it can be hard to reconcile the notes with how the game tends to function. …
  • Surge having zero synergy is precisely why the perk isn't worth the slot. It already doesn't function as well as it should. The least they could do is just make it combo with Surveillance size it just gives you info rather than add regression penalt…
  • https://forum.deadbydaylight.com/en/discussion/comment/954229#Comment_954229 Funny thing is the protection hit rules are on the mettle of man wiki page. Mettle of Man is so situational and you're having to fight with the server to count your protect…
  • https://forum.deadbydaylight.com/en/discussion/comment/954215#Comment_954215 Protection Hit Score Events can be triggered every 3 seconds under the following conditions: Be hit within 10 metres of an injured Survivor. Be hit by the Killer carrying a…
  • https://forum.deadbydaylight.com/en/discussion/comment/947175#Comment_947175 Omega Blink got even stronger though. So you literally have no idea what you're talking about. You don't travel as fast, but you go extremely far still. Honestly though, no…
  • https://forum.deadbydaylight.com/en/discussion/115570/are-certain-jukes-not-possible-anymore Window Juke is less a true evasion tactic and more of just hoping that a player isn't paying attention. Phasing through hooked survivors might be gone. 360'…
  • https://forum.deadbydaylight.com/en/discussion/comment/944732#Comment_944732 That's not healthy in the slightest. DBD is a game of seconds and how best to maximize those seconds. Two critical out or misplays can lead to being severely disadvantaged.…
  • https://forum.deadbydaylight.com/en/discussion/115491/played-like-10-games-of-legion The reason why Legion is considered the worst killer in the game is because their power is a really bad fit for the game. The power itself tends to be more prone to…
  • None of these are really good ideas. Survivors aren't going to like being broken for what could an entire game, but also being broken doesn't really affect the game enough for it to be an ultra rare effect. Mangled doesn't really matter a great deal…
  • Claudette is a meme due to the character model's history of being hard to see. Part of this is due to dbd having less than stellar graphical fidelity even on ultra settings. Part of this is due to her having darker skin tone and darker clothing colo…
  • No. In the words of Ivan Drogo, "If he dies, he dies."
  • https://forum.deadbydaylight.com/en/discussion/comment/927259#Comment_927259 The game is alive because of the steady content stream and the ability to get licensed characters. The game was literally going to die right up until the Myers dlc came out…
  • Someone who only wanted to kill you and grief you. Congratulations, you have a dedicated enemy.