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Reyla

Reyla

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Reyla
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  • (Quote) If you think that was an insult, I don't really have a response for that. It was more an observation than a complaint. I'm not fussed that people waste their time. And unfortunately, we couldn't, because I'm off, as I am fussed about wasti…
  • Imagine coming onto a forum and complaining that other people are complaining. Very impressive brain work there.
  • I'm baffled anyone is posting comments like this tbh, destroying ruin is the equivalent of removing all exhaustion perks from the game. It's a massive balance change to the game and anyone thinking properly can see it s a bad idea. Saying that kill…
  • I'm fine with all efficient forms of gameplay, including bodyblocking with BT etc. Etc.. The only bad thing survivors do thst I disapprove of is act rudely on game, or spend half an hour sending me abuse post game.
  • Without either ruin or corrupt red rank games can go extremely quickly. If corrupt wasnt here I'd expect the change to be much worse, but with it I think most killers will be able to adapt. Yes, there are counters to corrupt, but most survivors seem…
  • This was my favourite fact from the release. It also made me laugh because of all the killers who are like 'I don't use ruin on any of my killers at Red ranks, you use it because you re not very good', when pretty much everyone runs it. If they don'…
  • If it wasn't a hex perk, it could be interesting. Also, if it wasn't a sub-par perk replacing the best killer perk in the game (at least by use) then it also could be interesting. Since it conforms to neither of those things, it's a terrible change.…
  • Most of the issues stated here are real, and people who are trying to pretend they don't exist or are a result of player incompetence are being a little disingenuous. Any killer which has high requirements of the game (meaning requiring more cpu et…
  • (Quote) I put them all around the same, barring head on which I think is significantly worse. I find SB to be the best all around exhaustion perk as there is no scenario when it isn't useful. It's even good for gen rushing. Ive always found SB to b…
  • (Quote) Being stealthy is fine, as is being an aggressive survivor, but if a survivor wants to be the best survivor they can be, they have to be both, depending on the situation. If three of your teammates are slugged, it's stealthy time, even if y…
  • I'm not intending to be a downer here, but is the issue not simply that the game mechanics are quite limited and you can't shake the boat too much without it becoming an issue? If a killer cannot be looped, survivors will hate that killer, meaning …
  • (Quote) I see a lot of mentions of Spine Chill being great against stealth killers, but I am the only killer who purposefully looks away from gens as I approach them, until they are in my vision? I find this catches SC users out very often On the ti…
  • My fave is bond, but if you're going to be going in for saves a lot, which is seems that your build is geared towards, I'd say empathy. Gives you excellent info on any survivor being chased.
  • A unique perk for each survivor that only they can use, so they all play differently.
  • (Quote) Seems a solid build tbf. There's not much advice I can suggest since a lot of it is luck, but empathy and a speed boost perk really make it easier to be first to the save in my experience.
  • (Quote) Just wondering what build you were using? My 'steal hook saves' build is usually sprint burst, BT, DS, and Empathy, along with a medkit and purple insta heal. Of course the game needs to reach EGC, but I find that build increases my chances …
  • (Quote) The most important thing about bond in solo play, is that you will see some of the funniest and bad plays by your team mates imaginable. Bond gives me more joy than anything else in dbd. On a more serious note I have always preferred it ove…
  • (Quote) While it's fine to say that players can punish camping, lots of solo players can't really. If there are no aura perks in place, it may be the case that each solo has to go and check that a killer is insidious camping individually, wasting to…
    in Camping Comment by Reyla December 2019
  • About half of my games lately I forget that I'm not running BL. Always a sad realisation when that stagger happens.
  • (Quote) This one has always baffled me Tbh, I'm really unsure why more people don't do this. If you wake up against him he has no slowdown at all, outside of the perks. In fact, I tend to wake up against good freddys anyway, as snares if used prope…
  • Spine chill is the first thing that comes to mind for autodidact. Botany works on all healing actions,including other people. It's a really under rated perk. I've been told it also works with self care, but I've never tested this myself as I have a…
  • (Quote) I think BT is the best perk in the game but I guess that's another discussion. I do think it should be attached to distance rather than TR, but it is definitely an overstatement to say it's only purpose is to counter camping. It allows lazy…
  • (Quote) I don't know I've been over this a few times in my head, which one has the better stealth (btw I agree with stalk being a weakness for myers in a lot of situations). Ghost face has stealth based on his power, and that stealth is better when …
  • He's good in that he is functional without add ons, which puts him at least in mid tier. He's tough to judge really because on indoor maps he's a bit of a monster, but on most he's just solid. I'd put him upper mid tier, personally. Top three is Bil…
  • This is a problem. Most killers, most of the time, would prefer not to face a SWF so BHVR can't really make separate queues or the other changes people suggest. I should add that I would probably choose to go against swf every so often, but only whe…
  • Personally I dislike the ones that are very specific, like the flashlight blind one, as I have no interest in flashlights as an item and never use them. I do think behaviour are caught between a rock and a hard place with these challenges though. M…
  • I think we'll have to agree to disagree on this one. I'm fairly clear that 'not getting hit' does not qualify as a counter to moris, primarily because it clearly doesn't, in the same way that slugging when needed counters the main effect of keys. M…
  • Yes if there are two survivors dead, the remaining survivors can have three gens done and escape. I might add that as killer you can counter this by slugging them all if they are on death hook, which is what I do against keys, depending on thee am…
  • Because 5 generators take 400 seconds. 1 door takes 16? (somewhere around that, brain isn't working right now). How is a door half of a survivors objective? It's less than 10%.
  • (Quote) While they do both affect gameplay, would anyone seriously argue that they have the same level of impact? If no one is dead before the exit gates are powered, then all the key does is make escape a bit easier. Granted, it can rob a killer o…