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Rezblaze

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Rezblaze

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Rezblaze
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  • I shouldn't have to say that the less perks and designs in the game that RELY on the other side bringing a very specific perk or character, the better. Remember the frustrations you have when you bring a healing build as a Survivor against a Plague? This reflects that same thing. The Plague is poorly designed in that…
  • BHVR said they wanted to give players a choice. But if they wanted to really make it a choice, why did they make it a perk? Why do I have to force my build to mold around this one mediocre perk if I want to break Boons? Why didn't they make it an input command? Press Space to snuff, Hold Space to break. Really simple and…
  • Absolutely not. Gen speeds can already be affected by a variety of factors. Prove Thyself is already a problem tbh. And stacking all of these perks together can make gens fly. I heard they are possibly nerfing slowdown perks and addressing the issues with game pacing, so we will see.
  • I haven't played him yet (nor do I plan to as I am taking a break) but he does seem pretty much like a worse Sadeko. Sadeko has Undetectable. That already puts her ahead. And although her TVs are lower in number than lockers, they are pretty consistently in good spots; near gens and key points of the map. Not to mention…
  • The problems with making it a perk far outweigh the issues making it basekit. The issue is threefold making it a perk: A) It already has a shelf life. The perk will only be useful so long as Boon Totems remain meta. If the Meta ever shifted from Boon Totems, this perk becomes less popular and gets the Slippery Meat…
  • Why not tie it to an input rather than having a niche perk tied to it? Press Space to snuff, or Hold Space to break? That kinda thing. If they don't bring Boon Totems, this perk does nothing. As an input it would feel a lot better, because I dont have to worry about making the "wrong decision" before the match even…
  • I love the game so far. Though some of the decisions kinda bug me. Like, why can't I spectate while I'm dead? Being stuck in a corpse while my teammate runs around half the map prolonging the match isn't fun, but I'd like to at least watch what is happening while I AFK.
  • God I still remember perma sabo and being forced to slug on Billy. I even started to run Iron Grasp unironically to get to hooks.
  • Just delete the ######### perk. It was one of the more poorly design perks of the game and it shows because they've done nothing about it for years since its release and its still a topic of really unfun game design. Then again, unfun game design is really par for the course here. Since Tunneling, Camping, and Survivor…
    in Dead Hard Comment by Rezblaze May 11
  • There were many different ideas thrown around. My own would be, all gens and totems are blocked until one of two conditions are met: A survivor finds and interacts with an Entity Glyph. After interacting, all gens are unblocked. Perks like Corrupt Intervention will apply after the gens are unblocked. One will always spawn…
  • The only reason a game with that regression would be uncontrollable, would be because the survivors put themsleves into a bad 3 gen situation. 4 seconds of repair time is good. But its only four seconds. And regression at 0.25 charges wouldn't properly reward the killer if he decides to hover around the generator and…
  • Oh, I didn't understand entirely what you meant. Well, the idea isn't the immediate reward. Not entirely. If you add 5% regression on a base kick, then it wouldn't do enough IMO to reward the killer. The base regression on a kick needs to be boosted as well to round it off. Because 5% only amounts to a few seconds of gen…
  • As I said above; Ruin at Tier 1 is literally just normal regression. 0.25 charges a second. At Tier 3 its 0.5. Plus, we already have a perk that does this: Call of Brine. It isn't exactly meta.
  • I disagree. Ruin is strong not because it regresses at 0.5 charges a second. Its strong because it is constantly applied and evenly distributes to every gen. Meaning, whenever you push a survivor off a gen, you're gaining value. Passive Regression is meant to mimic that value, where the Killer is rewarded, albeit very…
  • This is not taken into account with Map Design. Map Design is some of the worst aspects of DbD. I made a whole thread how the main house in Haddonfield is pretty much busted for any killer that doesn't have a mobility power, and that's a part of the Map Design. Its almost an infinite for Demo, and is an infinite for…
  • Here's the thing: How do you make Trapper more interesting? Give him all his traps? I'd be all for it, but that isn't more interesting. That's just buffing his kit and letting him access it easier. Also, a 5% power change can take literally 30 minutes. Its not difficult. We've seen what BHVR can do; buffing handfuls of…
  • Certain killers are slightly slower to compensate for their ability. Huntress, Deathslinger, Trickster, etc. Why is it we can't make certain killers slightly faster to compensate for their lack of ability?
  • Read my previous comments I don't owe you an explanation when you won't even bother reading the conversation you jumped into.
  • Just because they are 'legitimate strategies' doesn't mean its good design. Yes, you're ALLOWED to tunnel, but that doesn't make it healthy to the game. Yes, you CAN facecamp, but that doesn't make it fun or engaging to play the game. Yes, you CAN slug people for literally no reason, but that doesn't make it fun or…
  • It'd be a neat quality of life change. But that isn't really the time-consuming part of the perk. The part that's time-consuming is the fact that you have to tredge around to look for it, find it, snuff it, then go back to whatever you were doing. Its the detour in the first place that makes it undesirable. Now, if it were…
  • Ah yes, outskilling them by having STBFL at 6+ stacks and sitting at the hook. Such skillful play. The only reason you lose to that is because you're bad.
  • Congratulations. You've performed Olympic level Gymastics in dodging the issue. Yeah, survivors can hold on gens (even though literally every instance of my face camping occurred when gates were powered or when there was one gen left) but if its in the early game that's a guaranteed lost really if you loose someone that…
  • The less breakable walls there are, the better. Breakable walls was the worst and most useless iteration in the game.
  • A bad perk for a bad mechanic. You seem to be under the assumption that just because its 'intended' means its good or okay. Its not. If its intended, its horrible game design that is actively unfun and rewards the killer for doing absolutely nothing while forcing survivors to go into dangerous situations. If it isn't…
  • Bull. I just facecamped after I got smoked in a match and ended up with a 3k. One dead, then I facecamped another to oblivion and got a grab on the obsession. Only one escaped. If this is intended as a game mechanic, this is by far the worst mechanic to be in a multiplayer game. What camping (and tunneling for that matter)…
  • If going to Haddonfield makes me not actively wanna vomit then I see it as an absolute win.
  • Idk the argument that the game "Shouldn't be balanced around good players because what does that leave new players"? Bro, have you PLAYED solo queue? It literally wouldn't be a downgrade from how new players play now.
  • I really think they should just add more gen speed on the beginning of the match. 100 seconds a gen, lets say. First gen done, reduces to 80 per. Then reduces to 60 at 1 gen left. Same amount of time, but the early game is far less punishing.